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Posts Made By:
@Ivan
Forum:
Module Coding
05-27-2017, 20:29
Replies:
0
Help change team
Views:
835
Posted By
@Ivan
Help change team
This is my code
edict_t *pPlayer = INDEXENT(id);
int model = 2;
*((int *)pPlayer->pvPrivateData + OFFSET_TEAM) = team;
if (model != 0)
*((int...
Forum:
Module Coding
07-10-2014, 16:21
Replies:
0
Compile linux
Views:
750
Posted By
@Ivan
Compile linux
Deleted by me, no help ..
Forum:
HL1 Servers (HLDS)
04-08-2014, 11:14
Replies:
3
HLDS and visual c++
Views:
682
Posted By
@Ivan
Re: HLDS and visual c++
Thanks
Forum:
HL1 Servers (HLDS)
04-08-2014, 10:43
Replies:
3
HLDS and visual c++
Views:
682
Posted By
@Ivan
HLDS and visual c++
Hi all, I wonder how could i get information of hlds servers from Visual C++. I want to show in my application: hostname, players, password, etc. ..
I really do not know if there is any library...
Forum:
HL1 Servers (HLDS)
11-29-2013, 10:49
Replies:
7
HLDS View "Internet"
Views:
2,135
Posted By
@Ivan
Re: HLDS View "Internet"
If I have my legal steam.
And is it my all my friends see is not on the internet.
As he had said at the beginning of the post, the server appears when I connect from the dedicated server to...
Forum:
HL1 Servers (HLDS)
11-29-2013, 09:38
Replies:
7
HLDS View "Internet"
Views:
2,135
Posted By
@Ivan
Re: HLDS View "Internet"
185.24.248.67
Forum:
HL1 Servers (HLDS)
11-28-2013, 22:29
Replies:
7
HLDS View "Internet"
Views:
2,135
Posted By
@Ivan
Re: HLDS View "Internet"
This does not lead to a solution to my problem. What do I do to put my IP in the API? Okay I get some information. Try sv_region -1 according to the answers.
Just my server still does not appear...
Forum:
HL1 Servers (HLDS)
11-28-2013, 11:41
Replies:
7
HLDS View "Internet"
Views:
2,135
Posted By
@Ivan
HLDS View "Internet"
Hi all, I have a problem as well because I buy a dedicated in Miami, FL server. And I fail to do it then appears in the list of internet.
I have the original SteamCMD and does not appear.
Only...
Forum:
Module Coding
10-17-2013, 09:38
Replies:
3
UTIL_PrintConsole
Views:
1,346
Posted By
@Ivan
Re: UTIL_PrintConsole
Yes but the problem is it does not work when I try to print the msg when a player enters: ClientConnect or PutInServer. If I print it later (ingame) if it works.
Forum:
Module Coding
10-16-2013, 14:27
Replies:
3
UTIL_PrintConsole
Views:
1,346
Posted By
@Ivan
UTIL_PrintConsole
I have a problem with this function
// Print Types
#define HUD_PRINTNOTIFY 1
#define HUD_PRINTCONSOLE 2
#define HUD_PRINTCHAT 3
#define HUD_PRINTCENTER 4
void UTIL_ClientPrint(edict_t...
Forum:
Module Coding
10-03-2013, 14:13
Replies:
11
[HELP] Death and other Event
Views:
3,596
Posted By
@Ivan
Re: [HELP] Death and other Event
If run!
Although rare because when the attacker is the same victim the ID that returns is 104 or 105. But no matter just thank you very much my friend.
Close topic
Forum:
Module Coding
10-03-2013, 09:35
Replies:
11
[HELP] Death and other Event
Views:
3,596
Posted By
@Ivan
Re: [HELP] Death and other Event
Well if you excuse me, I wrote too fast.
The problem is that I can not get a param in the "Damage" specifically the Attacker's ID. I can get the ID of the Victim and the Damage Receive but not the...
Forum:
Module Coding
10-02-2013, 23:32
Replies:
11
[HELP] Death and other Event
Views:
3,596
Posted By
@Ivan
Re: [HELP] Death and other Event
Hello Well, I have a problem with the part specifically Damage -> Attacker, eh revised in placing printf etc. .. and can not get me the Attacker facing in the case of Damage. The func is executed...
Forum:
Module Coding
10-01-2013, 12:31
Replies:
11
[HELP] Death and other Event
Views:
3,596
Posted By
@Ivan
Re: [HELP] Death and other Event
Ah ok really was putting the last line as '\0' not occurred to me that I could be '\n' :)
Well since I have it all solved thanks for your help.
Forum:
Module Coding
10-01-2013, 09:08
Replies:
11
[HELP] Death and other Event
Views:
3,596
Posted By
@Ivan
Re: [HELP] Death and other Event
Yeah well I had searched and searched before and I I miss a post that you you gave an example of CurWeapon, really that served me to understand how it works and I thanks.
Now before closing I...
Forum:
Module Coding
09-29-2013, 13:17
Replies:
11
[HELP] Death and other Event
Views:
3,596
Posted By
@Ivan
Re: [HELP] Death and other Event
If I saw them, but those are connected with many things and would lose a lot of time getting the code. Just wanted to know if someone gives me a simple example what not connected to anything.
Forum:
Module Coding
09-29-2013, 11:47
Replies:
11
[HELP] Death and other Event
Views:
3,596
Posted By
@Ivan
[HELP] Death and other Event
Hello such, passed through here to see if I can help in some
In MessageBegin hook I can detect a player's death, damage and others. But I have a problem and I do not understand how it could make...
Forum:
Spanish
07-02-2013, 12:31
Replies:
14
[ES] Duda con Server Pug
Views:
2,731
Posted By
@Ivan
Re: [ES] Duda con Server Pug
A ver cual es el afán de copiarse de mi PUG, mi servidor tiene derechos así que no permito que coloquen esa imagen.
Forum:
Approved Plugins
05-24-2013, 20:47
Replies:
131
Game Name Changer V.1.1
Views:
212,763
Posted By
@Ivan
Re: Game Name Changer V.1.1
The plugin does not work, just change the name once.
Showing results 1 to 19 of 19
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