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Forum: Snippets and Tutorials 05-16-2019, 02:21
Replies: 7
Views: 1,685
Posted By 404UNF
Re: [CSGO] Change player collision hull

Yeah, update gamedata for linux please-and-thanks.
Forum: General 05-13-2019, 14:21
Replies: 5
Views: 786
Posted By 404UNF
Re: [CSGO] New stuff with 4/30/2019 update

There were also some new events/event properties added; https://github.com/404UNFca/SourceEventRESFiles/commit/4ed64364274991052c759df531b80c2cd270ed10

Nothing really too major;


...
Forum: Plugins 05-13-2019, 12:41
Replies: 657
Views: 286,985
Posted By 404UNF
Re: [TF2] Be the Robot (1.3, December 22 2012)

Much like with MasterOfTheXP's Custom Weapons 2, I guess I'm gonna be the one to run through this and fix it up. I'll check a few prior posts to see what some of the outstanding issues are, and if...
Forum: Plugins 05-12-2019, 23:45
Replies: 44
Views: 26,419
Posted By 404UNF
Re: [ANY] Custom Unusual Effects

Funnily enough, I'm already fixing this plugin up for someone.
Forum: Plugins 05-11-2019, 22:30
Replies: 35
Views: 17,604
Posted By 404UNF
Re: [ANY] WiLdTuRkEy's Clusterbomb Plugin

Well, in regards to the timer exploit, perhaps a clientprefs cookie storing the time left on a countdown if a client leaves would be a good addition. When the client rejoins, check the clientpref...
Forum: Plugins 05-11-2019, 00:27
Replies: 35
Views: 17,604
Posted By 404UNF
Re: [ANY] WiLdTuRkEy's Clusterbomb Plugin

Should be keeping track of whose bomb is whose and if a player disconnects (OnClientDisconnect), any active bombs of theirs should be removed.


Wonder if this issue is also present in my TF2...
Forum: Off-Topic 05-07-2019, 13:56
Replies: 8
Views: 554
Posted By 404UNF
Re: BAN - Please UNBAN

How did you even come to the decision that a forum specifically for the creation of server plugins for the community at large was the best place to appeal a ban on a gameserver that probably nobody...
Forum: Plugins 05-06-2019, 16:42
Replies: 44
Views: 26,419
Posted By 404UNF
Re: [ANY] Custom Unusual Effects

This plugin is very old and very badly written. Just looking at the source code I can see that it's bad. For example, this bit of code isn't called anywhere in the plugin. It's an event, but it's not...
Forum: Snippets and Tutorials 04-18-2019, 21:09
Replies: 20
Views: 3,343
Posted By 404UNF
Re: Sublime Text 3 - SourcePawn Syntax Highlighting (18w51b - Dec 19th)

Same with FloatMul, FloatAdd and FloatSub. They're considered deprecated by float.inc, as they are for internal implementation.

See...
Forum: Plugins 04-14-2019, 00:42
Replies: 456
Views: 66,632
Posted By 404UNF
Re: [CS:GO] Cow Anti-Cheat (Updated 4/12/2018)

Maybe it does the aimbot stuff so flawlessly, maybe that's why anticheats can't detect it...although I recall SMAC firing off with aimbot warnings last time I used Pelipoika's aimbot.
Forum: Plugins 04-13-2019, 22:44
Replies: 456
Views: 66,632
Posted By 404UNF
Forum: Coding MM:S Plugins & SM Extensions 04-12-2019, 20:16
Replies: 41
Views: 3,575
Posted By 404UNF
Forum: Coding MM:S Plugins & SM Extensions 04-12-2019, 14:02
Replies: 41
Views: 3,575
Posted By 404UNF
Re: [CS:GO] Upcoming Server Sided Anti-Cheat Project | Aimbot | Triggerbot | Wallhack

Oh. COW already knows. That's why this thread (https://forums.alliedmods.net/showthread.php?t=315104) was made where he released the source of what's being called [G]amerX Anti Cheat. That thread is...
Forum: Scripting 04-11-2019, 18:53
Replies: 7
Views: 942
Posted By 404UNF
Re: IsClientOnCoach?? How i can check player on Coach??

Oh, it's the same eh? Good to know :)
Forum: Coding MM:S Plugins & SM Extensions 04-11-2019, 14:10
Replies: 41
Views: 3,575
Posted By 404UNF
Re: [CS:GO] Upcoming Server Sided Anti-Cheat Project | Aimbot | Triggerbot | Wallhack

Eric S. of Valve? If so, I don't think emailing Eric S is going to accomplish anything. Unfortunately, there's not much you can do now aside from maybe contacting your banking institution and seeing...
Forum: Scripting 04-11-2019, 14:06
Replies: 7
Views: 942
Posted By 404UNF
Re: IsClientOnCoach?? How i can check player on Coach??

I assume he means how to check if a player is currently "Coaching" someone in TF2. There's an entprop for that;
stock bool IsClientOnCoach(int client)
{
return GetEntProp(client, Prop_Send,...
Forum: Plugins 04-10-2019, 22:13
Replies: 581
Views: 236,647
Posted By 404UNF
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

Wait, what? I don't remember this. Oh wait, the tombstone thing, that's right. Deprecate them natives, eh.
Forum: Coding MM:S Plugins & SM Extensions 04-10-2019, 22:06
Replies: 41
Views: 3,575
Posted By 404UNF
Re: [PAID REQ][CS:GO] Upcoming Server Sided Anti-Cheat Project | Aimbot | Triggerbot

Let me guess, you bought it off of GamerX?

https://media.tenor.com/images/1a344b45b97ac46cf0f23610392899ac/tenor.gif
Forum: Snippets and Tutorials 04-10-2019, 17:24
Replies: 11
Views: 915
Posted By 404UNF
Re: [ANY] '#file' and what it does

Such is why I don't use SPEdit or BasicPawn (Sublime Text 3 for the win!). To each their own.

Thanks for the info on #line by the way, much appreciated. I'm always on the lookout for anything I've...
Forum: Snippets and Tutorials 04-09-2019, 16:53
Replies: 11
Views: 915
Posted By 404UNF
Re: [ANY] '#file' and what it does

Is there really a #line? My syntax highlighting lacks it and I don't recall reading it in the list of directives in sourcemod's source code.

I also just asked in the SourceMod Discord what all...
Forum: Plugins 04-08-2019, 13:20
Replies: 73
Views: 36,417
Posted By 404UNF
Re: [TF2] Pyro Flamethrower Light Emittion (1.3)

Yeah that lack of an m_iActiveFlames is caused by the somewhat-recent changes Valve made to the flamethrower and how flamethrower "flames" work. Not sure if it's even fixable anymore but I'm looking...
Forum: General 04-06-2019, 16:12
Replies: 264
Views: 85,927
Posted By 404UNF
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Object-Browser/Translat

I went and submitted a pull request (https://github.com/JulienKluge/Spedit/pull/118) to the original repo that updates the plugin templates...
Forum: Plugins 04-05-2019, 21:22
Replies: 581
Views: 236,647
Posted By 404UNF
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

Whoops, I've fixed that up. I forgot not everyone is using Stylish and that neat dark theme for the forums that Maxximou5 made.
Forum: Plugins 04-05-2019, 15:07
Replies: 581
Views: 236,647
Posted By 404UNF
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

I'm not sure if I've got an old version of the tf2attributes.inc file, but there are a few things I noticed wrong with my copy;

1. The __pl_tf2attributes_SetNTVOptional bit is missing a return...
Forum: Snippets and Tutorials 04-05-2019, 15:00
Replies: 11
Views: 915
Posted By 404UNF
Re: [ANY] '#file' and what it does

I assume it would function identically. If there are any errors within the .inc, I assume the compiler would do the same as with a plugin and just show the name you've supplied the #file directive...
Showing results 1 to 25 of 500

 
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