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Search: Posts Made By: Spirit_12
Forum: General 05-21-2019, 00:10
Replies: 5
Views: 322
Posted By Spirit_12
Re: Can't install SourceMod or MetaMod on dedicated server

Try to load it manually and see if it gives a specific error.
Forum: Source Servers (SRCDS) 05-13-2019, 16:36
Replies: 8
Views: 457
Posted By Spirit_12
Forum: Scripting Help 05-10-2019, 21:14
Replies: 4
Views: 323
Posted By Spirit_12
Re: Amxx equavalent of OnMapStart?

Nah, I just need it for a day specific event. Pretty much on Friday after this time and then change some cvars. Just trying to figure out what would be the best place to do it. I was thinking...
Forum: Scripting Help 05-10-2019, 18:16
Replies: 4
Views: 323
Posted By Spirit_12
Amxx equavalent of OnMapStart?

I need to check something on each map start. I know on sourcemod you have OnMapStart, but is there anything for amx? I only found OnConfigsExecuted, but it didn't really work.
Forum: Scripting Help 05-04-2019, 04:59
Replies: 3
Views: 261
Posted By Spirit_12
Re: Registering events vs forwards

I was under the impression that registering an event over and over, but now that you have mentioned it. I can't even recall why I was thinking that way.
Forum: Scripting Help 05-03-2019, 23:13
Replies: 3
Views: 261
Posted By Spirit_12
Registering events vs forwards

My question is fairly simple. I have a little side project which uses multiple plugins, but they all pretty much use the same events. Would you gain any performance by creating a forward for lets say...
Forum: General 05-02-2019, 16:17
Replies: 3
Views: 225
Posted By Spirit_12
Re: [L4D2] Help with a plugin

You would need to check gamemode. Try this snippet.

ConVar Cvar_GameMode;

Cvar_GameMode = FindConVar("mp_gamemode");

char GameMode[32];
Cvar_GameMode.GetString(GameMode, sizeof GameMode)...
Forum: Plugins 05-02-2019, 11:36
Replies: 11
Views: 1,034
Posted By Spirit_12
Re: [L4D2]Better_Charger_Collision+patch[Left 4 Fix]

Thanks for the explanation. I never really noticed it not hitting the other survivors.
Forum: Plugins 05-02-2019, 02:52
Replies: 11
Views: 1,034
Posted By Spirit_12
Re: [L4D2]Better_Charger_Collision+patch[Left 4 Fix]

From your explanation it seems like a straight up port of the extension as opposed to a new fix. Does it do anything different than the bugfix extension?
Forum: Extensions 04-30-2019, 09:09
Replies: 674
Views: 279,694
Posted By Spirit_12
Re: DHooks (Dynamic Hooks - Dev Preview)

Thanks for your explanations. I think Iíll stick to plugins and port most of my stuff from L4Downtown.

I find Dhooks much easier to work with, but Iíll be hooking 20+ functions and just wanted to...
Forum: Plugin/Gameplay Ideas and Requests 04-29-2019, 23:05
Replies: 13
Views: 778
Posted By Spirit_12
Re: [L4D2] Smoker Tongue Drag Damage for Coop/Campaign Request!

Is there no tongue grab event in coop? You just need to apply damage between two events and remove the dependency of game data being outdated.
Forum: Extensions 04-29-2019, 23:03
Replies: 674
Views: 279,694
Posted By Spirit_12
Re: DHooks (Dynamic Hooks - Dev Preview)

I think what I was going for was that if I'm to detour a lot of functions then should I stick to Dhooks or should I go extension approach.
Forum: Extensions 04-28-2019, 22:14
Replies: 674
Views: 279,694
Posted By Spirit_12
Re: DHooks (Dynamic Hooks - Dev Preview)

This might be an odd question but how much speed difference is there between coding a function in extension or hooking it via DHooks Detour? I'm aware its not really noticeable in game, but what are...
Forum: Plugin/Gameplay Ideas and Requests 04-27-2019, 02:45
Replies: 13
Views: 778
Posted By Spirit_12
Re: [L4D2] Smoker Tongue Drag Damage for Coop/Campaign Request!

Bumping your posts is against the rules. https://forums.alliedmods.net/misc.php?do=showrules

As for your request. Yes, It is very easy to code a plugin for your request. You just need to track...
Forum: Metamod:Source Plugins 04-22-2019, 20:46
Replies: 1,427
Views: 1,072,836
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Spawn distance can be fixed by setting the ConVar. Thatís not game breaking by any means. Map changing after only one teamís play is a common bug caused by multiple plugins. L4D2Toolz have nothing to...
Forum: Metamod:Source Plugins 04-16-2019, 19:14
Replies: 1,427
Views: 1,072,836
Posted By Spirit_12
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

What makes you think those bugs are related to L4Dtoolz? To me this plugin doesnít really do much with entities. Yeah it raises their count and that may cause weapons to not spawn, but that is a map...
Forum: Extensions 04-08-2019, 16:41
Replies: 1,020
Views: 538,689
Posted By Spirit_12
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

That means that difficulty changed function needs an updated signature.
Forum: Plugins 04-04-2019, 23:28
Replies: 15
Views: 3,196
Posted By Spirit_12
Re: [L4D & L4D2] Special Infected Ability Movement (1.1) [23-Aug-2018]

Not to my knowledge. The only way that I was able to fix this was when I changed the instructions in the binary. Otherwise the tongue will break every time there is an elevation change.
Forum: Plugins 04-04-2019, 15:37
Replies: 15
Views: 3,196
Posted By Spirit_12
Re: [L4D & L4D2] Special Infected Ability Movement (1.1) [23-Aug-2018]

Does this address the smoker tongue breaking issue while moving?
Forum: Plugin/Gameplay Ideas and Requests 04-03-2019, 21:33
Replies: 8
Views: 640
Posted By Spirit_12
Re: Working CS:GO Surf Plugins? (2019)

Did you create a new section in your database.cfg ?
Forum: Plugins 04-03-2019, 19:22
Replies: 55
Views: 13,405
Posted By Spirit_12
Re: [L4D / L4D2] Anti-Rush System (Reloaded) | 1.82 [Final] : Jan. 30, 2019 |

I much rather prefer the readyup plugin approach of warping people back to saferoom unless everyone is ready. What are the advantages of this plugin over that?
Forum: Plugin/Gameplay Ideas and Requests 04-03-2019, 19:19
Replies: 8
Views: 640
Posted By Spirit_12
Re: Working CS:GO Surf Plugins? (2019)

You don't need the test plugin at all. You can safely remove it.

As for the other error that's because you haven't setup the database information.
Forum: Plugin/Gameplay Ideas and Requests 04-02-2019, 21:45
Replies: 8
Views: 640
Posted By Spirit_12
Re: Working CS:GO Surf Plugins? (2019)

https://forums.alliedmods.net/showthread.php?t=184604
Forum: Extensions 03-30-2019, 10:57
Replies: 1,020
Views: 538,689
Posted By Spirit_12
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

I just did in my previous answer.



Check this location for error logs.

addons/sourcemod/logs

Or install this extension.
Forum: Extensions 03-30-2019, 09:08
Replies: 1,020
Views: 538,689
Posted By Spirit_12
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

How can you expect people to support when they have no idea why it crashes? There are multiple avenues like error logs or accelerator extension.
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