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Search: Posts Made By: Silvers
Forum: Plugin/Gameplay Ideas and Requests Yesterday, 15:56
Replies: 4
Views: 111
Posted By Silvers
Re: l4d2 elevator bug?

Are you sure theres a bug and it's not simply something like all survivors were not present in the lift? Because the game doesn't let some elevators go until they're all there.
Forum: Plugin/Gameplay Ideas and Requests Yesterday, 15:21
Replies: 4
Views: 111
Posted By Silvers
Re: l4d2 elevator bug?

Not heard of any issue like this. Some plugin causing it? Which map? How often does it happen?
Forum: Scripting Yesterday, 04:37
Replies: 12
Views: 400
Posted By Silvers
Re: [L4D2] detecting when a player uses a throwable

Theres no need for if(item[0] != 'm' && item[0] != 'p' && item[0] != 'v')
return; since you have the switch below doing the same basically.
Forum: Scripting 05-24-2019, 08:59
Replies: 12
Views: 400
Posted By Silvers
Re: [L4D2] detecting when a player uses a throwable

Oops that's what I meant.

The problem with this method is that thats are cleared by any plugin using SM Respawn by Atomic. Unless the more advanced one I helped put together which saves and...
Forum: Plugins 05-23-2019, 20:13
Replies: 32
Views: 2,503
Posted By Silvers
Re: [L4D2] Skills

?
https://forums.alliedmods.net/showthread.php?p=1733534
Forum: Scripting 05-23-2019, 09:17
Replies: 12
Views: 400
Posted By Silvers
Re: [L4D2] detecting when a player uses a throwable

Depends if you need to know the second it's thrown. weapon_fire event.

Or read the Prop_Data values:
Forum: Plugins 05-23-2019, 09:01
Replies: 5
Views: 410
Posted By Silvers
Re: [L4D2]Witch Adrenaline Booster

void HurtEntity(int target, int client)
{
char sTemp[16];

int entity = CreateEntityByName("point_hurt");
Format(sTemp, sizeof(sTemp), "dmg%d%d", EntIndexToEntRef(entity), client);...
Forum: Scripting 05-22-2019, 11:48
Replies: 2
Views: 256
Posted By Silvers
Re: SetNative Vector?

float array, should have guess. Thanks.
Forum: Scripting 05-22-2019, 11:39
Replies: 2
Views: 256
Posted By Silvers
SetNative Vector

I have created a native to return a vector position, since there is no SetNativeVector() function am I correct in assuming I push the 3 floats via SetNativeCellRef?

Thanks
Forum: Plugins 05-20-2019, 17:52
Replies: 39
Views: 6,480
Posted By Silvers
Re: [ANY] Command and ConVar - Buffer Overflow Fixer (2.1) [07-Aug-2018]

I managed to make windows L4D2 buffer overflow with commands by executing 50+ in one frame. So the plugins useful for that too.
Forum: Plugins 05-20-2019, 15:59
Replies: 118
Views: 69,007
Posted By Silvers
Re: [L4D & L4D2] Intelligent Machine Gun

? They exist.. sm_machine [0/1] and sm_removemachine
Forum: Scripting 05-20-2019, 14:07
Replies: 8
Views: 412
Posted By Silvers
Re: count mobs l4d

int common = -1;
while( (common = FindEntityByClassname(common, "infected")) != INVALID_ENT_REFERENCE )
numCommon++;
Forum: Scripting 05-20-2019, 13:56
Replies: 8
Views: 412
Posted By Silvers
Re: count mobs l4d

What do you mean "Mobs"? Common Infected? They are not client entities like Special Infected which use m_zombieClass. You want to count common infected during a panic event? Then you have to find and...
Forum: Plugins 05-20-2019, 11:45
Replies: 49
Views: 42,460
Posted By Silvers
Re: [L4D2] F-18 Airstrike (1.4) [05-May-2018]

That was just a sample plugin, feel free to modifiy the example for your needs.
Forum: Plugins 05-20-2019, 10:27
Replies: 49
Views: 42,460
Posted By Silvers
Re: [L4D2] F-18 Airstrike (1.4) [05-May-2018]

This plugin has a native which can be used by other plugins to call the airstrike (I need to write this on the first post, must have forgotten).



Thanks :wink:
Forum: Scripting 05-19-2019, 09:15
Replies: 2
Views: 353
Posted By Silvers
Re: [L4D2] OnClientConnected send a message to a specific player (not who is joining)

public void OnClientConnected(int client)
{
if( !IsFakeClient(client) )
{
char sTemp[64];
for( int i = 1; i <= MaxClients; i++ )
{
if( IsClientInGame(i) && IsClientAuthorized(i)...
Forum: Scripting Help 05-14-2019, 05:55
Replies: 4
Views: 328
Posted By Silvers
Re: [L4D2] Handle Round Respawn requires 3rd argument

I guess a mod will move.

See this plugin for how respawning works: https://forums.alliedmods.net/showthread.php?p=862618
Forum: Scripting Help 05-14-2019, 05:23
Replies: 4
Views: 328
Posted By Silvers
Re: [L4D2] Handle Round Respawn requires 3rd argument

You posted in the wrong section.

You have "hRoundRespawn = EndPrepSDKCall();" but missing the whole PrepSDKCall part.
Forum: Scripting 05-12-2019, 11:01
Replies: 3
Views: 537
Posted By Silvers
Re: Execute Command Once every spawn

??

if(IsClientInGame(iClient) && IsPlayerAlive(iClient) && TFTeam_Red)
}

>>>

if(IsClientInGame(iClient) && IsPlayerAlive(iClient) && GetClientTeam(iClient) == TFTeam_Red)
}
Forum: Plugin/Gameplay Ideas and Requests 05-08-2019, 15:46
Replies: 1
Views: 385
Posted By Silvers
Re: [L4D2] Ambient Lighting

Yes, see the "Map Light Style" section: https://forums.alliedmods.net/showthread.php?t=184890
Forum: Plugins 05-06-2019, 16:31
Replies: 32
Views: 2,503
Posted By Silvers
Re: [L4D2] Skills

That's very cool!

Edit: Consider adding translations to support multiple languages? They are simple to add and your plugin can easily be modified to support translations.
Forum: Scripting 04-23-2019, 10:40
Replies: 4
Views: 896
Posted By Silvers
Re: l4d respawn

Not interested in a solution which works, ok :lol:
Forum: Scripting 04-16-2019, 10:40
Replies: 8
Views: 1,080
Posted By Silvers
Re: [L4D2] Is it possible to make L4D1 Survivor Bots Not Invincible?

Checkout the deathmatch plugins, probably does what you want. Think I've seen another but here are two: https://forums.alliedmods.net/showthread.php?p=1292337 and...
Forum: Scripting 04-15-2019, 15:14
Replies: 8
Views: 1,080
Posted By Silvers
Re: [L4D2] Is it possible to make L4D1 Survivor Bots Not Invincible?

I meant for survivors, I don't know what you're doing or want sorry.
Forum: Scripting 04-14-2019, 11:58
Replies: 8
Views: 1,080
Posted By Silvers
Re: [L4D2] Is it possible to make L4D1 Survivor Bots Not Invincible?

CreateFakeClient and kick them 1 second later for AI to takeover.
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