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Posts Made By:
fysiks
Forum:
Approved Plugins
Today, 10:50
Replies:
1,100
Polymorph: Mod Manager
Views:
422,460
Posted By
fysiks
Re: Polymorph: Mod Manager
There is no "mapsfile" folder. Your INI files should in in the "polymorph" folder and maps must be in the normal maps folder (map files cannot reside anywhere other than the normal maps folder).
Forum:
Suggestions / Requests
05-19-2024, 19:58
Replies:
31
[Request] Register System with USERID
Views:
745
Posted By
fysiks
Re: [Request] Register System with USERID
A "register system" also has nothing to do with gameplay. So, if you're trying to maintain the gameplay, you don't need a register system.
Forum:
Suggestions / Requests
05-17-2024, 21:52
Replies:
31
[Request] Register System with USERID
Views:
745
Posted By
fysiks
Re: [Request] Register System with USERID
Can't you just find a registration system that uses SteamID and then you have a unique ID for each player. Easy.
Forum:
General
05-17-2024, 21:47
Replies:
4
ERROR: "Message name too long: ScoreInfoLong"
Views:
207
Posted By
fysiks
Re: ERROR: "Message name too long: ScoreInfoLong"
"vanilla server" means a server that has no modifications, exactly how it was downloaded with SteamCMD. The "vanilla" comes from the fact that "vanilla ice cream" is considered the most basic ice...
Forum:
Suggestions / Requests
05-16-2024, 01:38
Replies:
6
Dbz mod: index out of bounds
Views:
285
Posted By
fysiks
Re: Dbz mod: index out of bounds
Ok, so I fixed all the nonsense with how it was trying to track connected players and I optimized related code (removing bot code is unnecessary and won't impact any functionality if you don't have...
Forum:
New Plugin Submissions
05-15-2024, 23:24
Replies:
5
[DOD] Weaponmod ini
Views:
291
Posted By
fysiks
Re: [DOD] Weaponmod ini
The "New Plugin Submissions" subforum is not the place to ask for support for your plugin. This subforum is for releasing fully complete plugins.
I never said you had to abandon Hungarian...
Forum:
General
05-15-2024, 23:08
Replies:
7
GUNMENU
Views:
406
Posted By
fysiks
Re: GUNMENU
He's giving you advice to make your post less unappealing. It may help getting people to help out.
Also, it's in the wrong subforum so that doesn't help.
Forum:
General
05-15-2024, 23:05
Replies:
4
ERROR: "Message name too long: ScoreInfoLong"
Views:
207
Posted By
fysiks
Re: ERROR: "Message name too long: ScoreInfoLong"
Does it still happen with a vanilla server? Does it happen with only AMX Mod X installed (default plugins)? Basically, start with a brand new server and test after adding each thing and see where...
Forum:
Scripting Help
05-15-2024, 02:11
Replies:
7
cs_set_user_team crashes server
Views:
292
Posted By
fysiks
Re: cs_set_user_team crashes server
Modules are enabled automatically, the INI file is not needed anymore.
Forum:
Suggestions / Requests
05-14-2024, 21:56
Replies:
6
Dbz mod: index out of bounds
Views:
285
Posted By
fysiks
Re: Dbz mod: index out of bounds
I'm not sure you actually fixed anything by doing that. With respect to the g_players_connected array, this plugin is very poorly written. This array should not exist. There are much better ways...
Forum:
New Plugin Submissions
05-14-2024, 21:16
Replies:
5
[DOD] Weaponmod ini
Views:
291
Posted By
fysiks
Re: [DOD] Weaponmod ini
Well, the biggest thing that made me respond the way I did was that you duplicated, one for one, large parts of an include file that is literally already part of your code and there are an...
Forum:
New Plugin Submissions
05-13-2024, 22:28
Replies:
5
[DOD] Weaponmod ini
Views:
291
Posted By
fysiks
Re: [DOD] Weaponmod ini
Did you actually write this code? I'm starting to think you didn't and you are relying on terrible AI to create bad code. It looks like the entire post was written by AI. Don't use AI, it's...
Forum:
New Plugin Submissions
05-13-2024, 22:18
Replies:
1
[DOD] Weapons Equipment by Steam ID
Views:
200
Posted By
fysiks
Re: [DOD] Weapons Equipment by Steam ID
You're not doing anything that requires precaching or being in the precache forward. Create a function to "check for config file, if it doesn't exist, create it" and then simply call that from...
Forum:
Scripting Help
05-12-2024, 18:29
Replies:
6
Killer Assist mess with names in scoreboard
Views:
266
Posted By
fysiks
Re: Killer Assist mess with names in scoreboard
Looks like that is already implemented see the changelog:
v1.2 - added no-name-changing support, prints HUD message, to activate, set enabled to 2
Forum:
Scripting Help
05-12-2024, 12:54
Replies:
18
expresison has no effect
Views:
542
Posted By
fysiks
Re: expresison has no effect
You can get files from other people's computers.
Forum:
Suggestions / Requests
05-12-2024, 12:48
Replies:
31
[Request] Register System with USERID
Views:
745
Posted By
fysiks
Re: [Request] Register System with USERID
What do you mean by "user id"? Everyone already has a SteamID so you can easily just use that.
Forum:
Scripting Help
05-11-2024, 15:44
Replies:
7
Solved
Stale Variable problem
Views:
373
Posted By
fysiks
Re: Stale Variable problem
It certainly doesn't simplify your code, you have to add a whole bunch of overhead to make it work. Using get_user_name() is at most two lines of code in each function that requires it. As long as...
Forum:
Scripting Help
05-10-2024, 19:16
Replies:
7
Solved
Stale Variable problem
Views:
373
Posted By
fysiks
Re: Stale Variable problem
TL;DR, is there a reason you don't just use get_user_name() when needed?
Forum:
General
05-09-2024, 03:24
Replies:
196
[Editor] AMXXPawn for Visual Studio Code
Views:
78,110
Posted By
fysiks
Re: [Editor] AMXXPawn for Visual Studio Code
Well, I looked a little bit closer and it looks like I'm running a version of Klippy's that I personally updated to fix some issues. I totally forgot that I made some local updates. I've attached...
Forum:
General
05-08-2024, 22:15
Replies:
196
[Editor] AMXXPawn for Visual Studio Code
Views:
78,110
Posted By
fysiks
Re: [Editor] AMXXPawn for Visual Studio Code
I'm not sure what setting you're referencing. If you're referring to the include paths setting ("amxxpawn.compiler.includePaths"), you probably need to set it to the include folder, not the...
Forum:
General
05-07-2024, 22:56
Replies:
4
Suggested setting in AMX Mod X or third-party plugin.
Views:
337
Posted By
fysiks
Re: Suggested setting in AMD Mod X or third-party plugin.
Is there any reason you can't play without bots?
Forum:
Scripting Help
05-07-2024, 22:15
Replies:
14
error 017: undefined symbol
Views:
685
Posted By
fysiks
Re: error 017: undefined symbol
You're probably right, AI is terrible.
Forum:
Suggestions / Requests
05-07-2024, 22:03
Replies:
11
Request modify .sma to inl.
Views:
578
Posted By
fysiks
Re: Request modify .sma to inl.
Good luck with your endeavors.
Forum:
Suggestions / Requests
05-06-2024, 23:40
Replies:
11
Request modify .sma to inl.
Views:
578
Posted By
fysiks
Re: Request modify .sma to inl.
Just provide a link to the plugin that you're using for your shop (or if it's not on this forum, attach the .sma file).
Forum:
General
05-06-2024, 22:23
Replies:
4
Suggested setting in AMX Mod X or third-party plugin.
Views:
337
Posted By
fysiks
Re: Suggested setting in AMD Mod X or third-party plugin.
You need to find out what plugin is causing this. Does it still happen when you're running ONLY default AMX Mod X plugins?
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