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Search: Posts Made By: Tf2Ownage
Forum: Plugins 06-18-2010, 10:30
Replies: 208
Views: 146,543
Posted By Tf2Ownage
Re: [TF2] Donator Recognition

Does the logo still work?
I seem unable to even get the donator logo to display.
I have moved the model files across to the server and they are downloaded by the client. But they do not appear on...
Forum: Plugins 09-04-2009, 04:38
Replies: 35
Views: 36,714
Posted By Tf2Ownage
Re: TF2 Halo Remover

My bad, the Equiptments manager solves my problem :S
Forum: Plugins 07-16-2009, 10:49
Replies: 34
Views: 52,451
Posted By Tf2Ownage
Re: [TF2] Crabmod

this looks really funny, is anyone running this?
Forum: Plugins 07-14-2009, 16:21
Replies: 1,503
Views: 595,111
Posted By Tf2Ownage
Re: [TF2] gScramble + Balance 1.8.35 07-13-09

in your cfg file it says:



Does this mean changing mp_autoteambalance to 0? I have done that on my server and i'm not totally convinced that its working, is that correct?
Forum: Unapproved Plugins 07-04-2009, 12:26
Replies: 457
Views: 90,018
Posted By Tf2Ownage
Re: [TF2] Player credits and rewards

Simply amazing! I'll try this out tonight, thanks for all your hard work, and thanks even more for giving this to the community.
Forum: Scripting 06-12-2009, 12:19
Replies: 11
Views: 4,345
Posted By Tf2Ownage
Re: TF2 prevent class selection ui

Although I don't know how it was achieved, a few days ago I played a server which blocked you from changing class during the bonus round time, instead it came up with a message saying "You cannot...
Forum: Snippets and Tutorials 06-03-2009, 12:45
Replies: 27
Views: 15,247
Posted By Tf2Ownage
Re: [TF2] New unlock system.

Well can you tell us the IP of the server, i'd like to check this out.
Forum: Plugins 06-01-2009, 11:48
Replies: 97
Views: 75,607
Posted By Tf2Ownage
Re: [TF2] - Popcorn Mod - 0.5.7beta

This is coming along really well, and I havn't noticed any obvious bugs yet :)
I'll be testing this new release out over the next few days so if anything comes up I'll be sure to tell you about it....
Forum: Scripting 05-21-2009, 11:24
Replies: 10
Views: 2,741
Posted By Tf2Ownage
Re: Setting Ammo?

For team fortress two you could use the TF2_CalcIsAttackCritical method, but i'm really not sure about any other mods, sorry.
I don't think that on game frame is too much of a performance hit, the...
Forum: Scripting 05-20-2009, 15:18
Replies: 14
Views: 7,569
Posted By Tf2Ownage
Re: tf2 Set player skin family?

bl4nk, you are too good to us! I've been scratching my head over this for a while (well every so often i have a new idea and i try it out - and it doesn't work). Thanks for all your hard work.

But...
Forum: Scripting 05-20-2009, 15:13
Replies: 10
Views: 2,741
Posted By Tf2Ownage
Re: Setting Ammo?

Try this, its not tested so it might not work :P

new Handle:ammoOffset;
new Handle:clipOffset;
public OnPluginStart()
{
ammoOffset = FindSendPropInfo("CTFPlayer", "m_iAmmo");
...
Forum: Plugins 04-23-2009, 11:26
Replies: 97
Views: 75,607
Posted By Tf2Ownage
Re: Popcorn Mod - A Rune Mod for TF2

I've had a similar issue described by SaintK. I also like the sound of sable/RC builds! Great work!
Forum: Plugins 04-04-2009, 11:51
Replies: 97
Views: 75,607
Posted By Tf2Ownage
Re: Popcorn Mod - A Rune Mod for TF2

Well this snippet on code checks to see if a player is on fire, and then stops the fire. It will be useful because you can stop the fire after the teleport to fix that bug.
#define PLAYER_ONFIRE ...
Forum: Scripting 03-25-2009, 12:49
Replies: 13
Views: 12,774
Posted By Tf2Ownage
Re: Changing the rate of fire in TF2

Thanks MikeJS for that improved version +K :)
I was looking for a way to hook 'weapon fire', and i now see that CalcIsAttackCritical is the way to go. If anyone else has improvements then be sure to...
Forum: Scripting 03-24-2009, 12:16
Replies: 13
Views: 12,774
Posted By Tf2Ownage
Changing the rate of fire in TF2

Hello everyone!
Recently i've been looking for a way to change the rate of fire in Tf2 WITHOUT modifying the .ctx files (which seems to be the only thing people suggest on this forum). I set about...
Forum: Scripting 03-14-2009, 07:39
Replies: 8
Views: 2,184
Posted By Tf2Ownage
Re: TF2 forced jumping -Setting Velocity

In Freds Bunnyhop plugin he uses
static Float:PlayerVel[3];
GetEntPropVector(client, Prop_Data, "m_vecVelocity", PlayerVel);
PlayerVel[2] =...
Forum: Plugin/Gameplay Ideas and Requests 03-07-2009, 08:17
Replies: 22
Views: 14,097
Posted By Tf2Ownage
Re: [REQ-TF2] set players health

This seems to be broken for me on the line
SetEntProp(client, Prop_Send, "m_iMaxHealth", StringToInt(amount));

I think Prop_Send needs to be changed to Prop_Data.
Even still, this change stop...
Forum: Scripting 03-07-2009, 06:17
Replies: 11
Views: 3,650
Posted By Tf2Ownage
Re: tf2: check if a user is ubered

Oh, ok :(

I'm sure it is still possible, because I saw it not to long ago exactly as Voogru described (uber in the humiliation round for some players). I guess I will have to look around a bit...
Forum: Scripting 03-03-2009, 14:48
Replies: 11
Views: 3,650
Posted By Tf2Ownage
Re: tf2: check if a user is ubered

I have recently played a server where in the bonus round, players are all ubered so that they cannot be killed, if there is no way to change the playercond, then how could this have been achieved? Is...
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