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Posts Made By:
Tf2Ownage
Forum:
Plugins
06-18-2010, 10:30
Replies:
208
[TF2] Donator Recognition
Views:
146,543
Posted By
Tf2Ownage
Re: [TF2] Donator Recognition
Does the logo still work?
I seem unable to even get the donator logo to display.
I have moved the model files across to the server and they are downloaded by the client. But they do not appear on...
Forum:
Plugins
09-04-2009, 04:38
Replies:
35
TF2 Halo Remover
Views:
36,714
Posted By
Tf2Ownage
Re: TF2 Halo Remover
My bad, the Equiptments manager solves my problem :S
Forum:
Plugins
07-16-2009, 10:49
Replies:
34
[TF2] Crabmod
Views:
52,451
Posted By
Tf2Ownage
Re: [TF2] Crabmod
this looks really funny, is anyone running this?
Forum:
Plugins
07-14-2009, 16:21
Replies:
1,503
[TF2] gScramble Team Balancer/Scrambler -- 3.0.33 4/14/2015
Views:
595,111
Posted By
Tf2Ownage
Re: [TF2] gScramble + Balance 1.8.35 07-13-09
in your cfg file it says:
Does this mean changing mp_autoteambalance to 0? I have done that on my server and i'm not totally convinced that its working, is that correct?
Forum:
Unapproved Plugins
07-04-2009, 12:26
Replies:
457
[TF2] Player credits and rewards
Views:
90,018
Posted By
Tf2Ownage
Re: [TF2] Player credits and rewards
Simply amazing! I'll try this out tonight, thanks for all your hard work, and thanks even more for giving this to the community.
Forum:
Scripting
06-12-2009, 12:19
Replies:
11
TF2 prevent class selection ui
Views:
4,345
Posted By
Tf2Ownage
Re: TF2 prevent class selection ui
Although I don't know how it was achieved, a few days ago I played a server which blocked you from changing class during the bonus round time, instead it came up with a message saying "You cannot...
Forum:
Snippets and Tutorials
06-03-2009, 12:45
Replies:
27
[TF2] New unlock system.
Views:
15,247
Posted By
Tf2Ownage
Re: [TF2] New unlock system.
Well can you tell us the IP of the server, i'd like to check this out.
Forum:
Plugins
06-01-2009, 11:48
Replies:
97
[TF2] - Popcorn Mod - v1.2.1
Views:
75,607
Posted By
Tf2Ownage
Re: [TF2] - Popcorn Mod - 0.5.7beta
This is coming along really well, and I havn't noticed any obvious bugs yet :)
I'll be testing this new release out over the next few days so if anything comes up I'll be sure to tell you about it....
Forum:
Scripting
05-21-2009, 11:24
Replies:
10
Setting Ammo?
Views:
2,741
Posted By
Tf2Ownage
Re: Setting Ammo?
For team fortress two you could use the TF2_CalcIsAttackCritical method, but i'm really not sure about any other mods, sorry.
I don't think that on game frame is too much of a performance hit, the...
Forum:
Scripting
05-20-2009, 15:18
Replies:
14
tf2 Set player skin family?
Views:
7,569
Posted By
Tf2Ownage
Re: tf2 Set player skin family?
bl4nk, you are too good to us! I've been scratching my head over this for a while (well every so often i have a new idea and i try it out - and it doesn't work). Thanks for all your hard work.
But...
Forum:
Scripting
05-20-2009, 15:13
Replies:
10
Setting Ammo?
Views:
2,741
Posted By
Tf2Ownage
Re: Setting Ammo?
Try this, its not tested so it might not work :P
new Handle:ammoOffset;
new Handle:clipOffset;
public OnPluginStart()
{
ammoOffset = FindSendPropInfo("CTFPlayer", "m_iAmmo");
...
Forum:
Plugins
04-23-2009, 11:26
Replies:
97
[TF2] - Popcorn Mod - v1.2.1
Views:
75,607
Posted By
Tf2Ownage
Re: Popcorn Mod - A Rune Mod for TF2
I've had a similar issue described by SaintK. I also like the sound of sable/RC builds! Great work!
Forum:
Plugins
04-04-2009, 11:51
Replies:
97
[TF2] - Popcorn Mod - v1.2.1
Views:
75,607
Posted By
Tf2Ownage
Re: Popcorn Mod - A Rune Mod for TF2
Well this snippet on code checks to see if a player is on fire, and then stops the fire. It will be useful because you can stop the fire after the teleport to fix that bug.
#define PLAYER_ONFIRE ...
Forum:
Scripting
03-25-2009, 12:49
Replies:
13
Changing the rate of fire in TF2
Views:
12,774
Posted By
Tf2Ownage
Re: Changing the rate of fire in TF2
Thanks MikeJS for that improved version +K :)
I was looking for a way to hook 'weapon fire', and i now see that CalcIsAttackCritical is the way to go. If anyone else has improvements then be sure to...
Forum:
Scripting
03-24-2009, 12:16
Replies:
13
Changing the rate of fire in TF2
Views:
12,774
Posted By
Tf2Ownage
Changing the rate of fire in TF2
Hello everyone!
Recently i've been looking for a way to change the rate of fire in Tf2 WITHOUT modifying the .ctx files (which seems to be the only thing people suggest on this forum). I set about...
Forum:
Scripting
03-14-2009, 07:39
Replies:
8
TF2 forced jumping -Setting Velocity
Views:
2,184
Posted By
Tf2Ownage
Re: TF2 forced jumping -Setting Velocity
In Freds Bunnyhop plugin he uses
static Float:PlayerVel[3];
GetEntPropVector(client, Prop_Data, "m_vecVelocity", PlayerVel);
PlayerVel[2] =...
Forum:
Plugin/Gameplay Ideas and Requests
03-07-2009, 08:17
Replies:
22
[REQ-TF2] set players health
Views:
14,097
Posted By
Tf2Ownage
Re: [REQ-TF2] set players health
This seems to be broken for me on the line
SetEntProp(client, Prop_Send, "m_iMaxHealth", StringToInt(amount));
I think Prop_Send needs to be changed to Prop_Data.
Even still, this change stop...
Forum:
Scripting
03-07-2009, 06:17
Replies:
11
tf2: check if a user is ubered
Views:
3,650
Posted By
Tf2Ownage
Re: tf2: check if a user is ubered
Oh, ok :(
I'm sure it is still possible, because I saw it not to long ago exactly as Voogru described (uber in the humiliation round for some players). I guess I will have to look around a bit...
Forum:
Scripting
03-03-2009, 14:48
Replies:
11
tf2: check if a user is ubered
Views:
3,650
Posted By
Tf2Ownage
Re: tf2: check if a user is ubered
I have recently played a server where in the bonus round, players are all ubered so that they cannot be killed, if there is no way to change the playercond, then how could this have been achieved? Is...
Showing results 1 to 19 of 19
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