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Search: Posts Made By: Cuthbert
Forum: Plugins 09-11-2010, 15:29
Replies: 515
Views: 286,798
Posted By Cuthbert
Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)

I got this plugin when it first came out, because of Valve deciding to limit the number of melee weapons at round start to 2 in one update (retarded). With the new stuff you've added, this plugin...
Forum: Plugins 09-11-2010, 15:01
Replies: 515
Views: 286,798
Posted By Cuthbert
Re: [L4D2] Melee In The Safe Room (with unlock all melee weapons on every campaign)

Thanks so much for making this -- one of the best plugins to be found in the forum. Players on my server go nuts when they see the knife and riot shield, and all the other weapons they can't use...
Forum: Plugin/Gameplay Ideas and Requests 08-18-2010, 16:33
Replies: 2
Views: 1,522
Posted By Cuthbert
Forum: Plugin/Gameplay Ideas and Requests 08-17-2010, 13:55
Replies: 2
Views: 1,522
Posted By Cuthbert
[L4D2] Slow motion revisited?

We've seen a couple of pretty good plugins recently using slow motion (Zed Time and Karma Charge), but I'm wondering if anyone else can think of good ways to implement it? I love slow motion, but...
Forum: Plugins 08-03-2010, 15:21
Replies: 80
Views: 79,039
Posted By Cuthbert
Re: [L4D2] Zed Time v1.4

So I've played around with the settings in this plug in quite a bit now, but I can't get people to stop complaining about it -- I love slow motion, but they say it breaks the pacing of the game. ...
Forum: Plugins 07-30-2010, 15:38
Replies: 80
Views: 79,039
Posted By Cuthbert
Re: [L4D2] Zed Time v1.4

Nice -- I'll try the new stuff out as soon as I get home. Thanks again!
Forum: Plugins 07-30-2010, 13:42
Replies: 80
Views: 79,039
Posted By Cuthbert
Re: [L4D2] Zed Time v1.3.2

Nice, thanks! Looks like a lot of stuff was already in there, I'll just adjust my settings and I look forward to the slow-mo explosions :D
Forum: Plugins 07-30-2010, 09:34
Replies: 80
Views: 79,039
Posted By Cuthbert
Re: [L4D2] Zed Time v1.3.2

Yeah I'm definitely enjoying the plugin, but there's a lot of different triggers I'd like to have for Zed time that aren't available yet. Here's a list of times when it would be awesome for Zed time...
Forum: Plugins 07-29-2010, 23:29
Replies: 80
Views: 79,039
Posted By Cuthbert
Re: [L4D2] Zed Time v1.3.2

Truly an awesome plugin, thanks for making it, but I really want to have more options for it. I'll post on this when I'm done testing.
Forum: Plugins 06-18-2010, 22:38
Replies: 306
Views: 150,121
Posted By Cuthbert
Re: [L4D2] Berserker Mode (Updated 06/05/10)

I'm biting my nails waiting for the faster melee rate. That'll be excellent.
Forum: Plugins 06-09-2010, 10:00
Replies: 306
Views: 150,121
Posted By Cuthbert
Re: [L4D2] Berserker Mode (Updated 06/05/10)

I was just wondering, as something to add to the adrenaline effects (without using one), if you could also include that steely visual effect where everything gets a little sharper? Right now the...
Forum: Plugins 06-08-2010, 14:48
Replies: 306
Views: 150,121
Posted By Cuthbert
Re: [L4D2] Berserker Mode (Updated 06/05/10)

This problem is gone, now that I have the latest version. Thanks!
Forum: Plugins 06-07-2010, 15:56
Replies: 306
Views: 150,121
Posted By Cuthbert
Re: [L4D2] Berserker Mode (Updated 06/05/10)

I have a bug - I was playing last night and the plugin was only applying Berserk for the first Survivor team to play in each round.
Forum: Plugins 06-04-2010, 14:49
Replies: 306
Views: 150,121
Posted By Cuthbert
Re: [L4D2] Berserker Mode (Updated 06/02/10)

Sorry I didn't reply yesterday -- what I'm talking about is the second outline you gave:



So yeah, it'd be a ladder that the player has to climb inside of a time limit -- if they don't get the...
Forum: Plugins 06-03-2010, 12:57
Replies: 306
Views: 150,121
Posted By Cuthbert
Re: [L4D2] Berserker Mode (Updated 06/02/10)

I just noticed that faster melee speed is no longer on your list of ideas for the plugin -- are you still planning to develop it?
Forum: Plugins 06-03-2010, 11:56
Replies: 306
Views: 150,121
Posted By Cuthbert
Re: [L4D2] Berserker Mode (Updated 06/02/10)

I just had an idea for this plugin, tell me what you think and if it'd be possible. Would you be able to make it so that Berserk had different levels - so that the player could gain more special...
Forum: Plugins 06-02-2010, 21:31
Replies: 306
Views: 150,121
Posted By Cuthbert
Re: [L4D2] Berserker Mode (Updated 06/02/10)

Got the latest version -- works perrrrrrfect. People love this plugin too.

I've got it set to just provide the effects of adrenaline every time someone gets 9 melee kills within 9 seconds. ...
Forum: Plugins 06-02-2010, 17:10
Replies: 306
Views: 150,121
Posted By Cuthbert
Forum: Plugins 06-02-2010, 17:03
Replies: 306
Views: 150,121
Posted By Cuthbert
Re: [L4D2] Berserker Mode (Updated 06/01/10)

Ok I'll try that -- thanks!
Forum: Plugins 06-02-2010, 14:43
Replies: 306
Views: 150,121
Posted By Cuthbert
Re: [L4D2] Berserker Mode (Updated 06/01/10)

Yeah seems to be a fair number of bugs still -- the biggest one I'm seeing now is that players get stuck at 1 health and are unable to heal when they start bleeding out, or have any kind of temporary...
Forum: Plugins 06-01-2010, 13:38
Replies: 77
Views: 54,541
Posted By Cuthbert
Re: [L4D & L4D2] God Frames be Gone

Thanks for making this an option.

It's true that the difference between Survivor and Infected playability is pretty big, but I already have a lot of game tweaks in my plugins and server.cfg that...
Forum: Plugins 05-31-2010, 23:03
Replies: 306
Views: 150,121
Posted By Cuthbert
Re: [L4D2] Berserker Mode (Updated 05/28/10)

Nice plugin -- I like how you've added a lot of options for people to customize the way they want. Just a few things I'd really like to have:

- Automatic Berserk as soon as kill count is reached,...
Forum: Unapproved Plugins 05-31-2010, 17:46
Replies: 42
Views: 65,041
Posted By Cuthbert
Re: [L4D] ThirdPerson View

Wicked plugin, thanks! Can't play without it now.
Forum: Plugins 05-31-2010, 17:44
Replies: 306
Views: 150,121
Posted By Cuthbert
Re: [L4D2] Berserker Mode (Updated 05/28/10)

This is shaping up to be pretty awesome -- do you think it'll be possible to make the kill counter melee kill specific? Great work already though, thanks!
Forum: Plugins 05-31-2010, 17:41
Replies: 77
Views: 54,541
Posted By Cuthbert
Re: [L4D2] God Frames be Gone

I tried this plugin out, and as much as I like it, I have to count it out because of how it deals with Spitter damage. Valve seems to have scaled the spit damage so that the Spitter does fairly well...
Showing results 1 to 25 of 191

 
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