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Search: Posts Made By: ShadowMarioBR
Forum: Snippets and Tutorials 08-28-2019, 12:58
Replies: 3
Views: 3,972
Posted By ShadowMarioBR
Re: [TF2] Hooking when a player fire a weapon

Definitely don't mind, you're free for using it! :wink:
Forum: Snippets and Tutorials 08-27-2019, 21:40
Replies: 3
Views: 3,972
Posted By ShadowMarioBR
[TF2] Hooking when a player fires a weapon

So, tWeaponShootPosition (https://forums.alliedmods.net/showthread.php?t=180146) didn't worked in my Windows machine, so... using VTable Dumper (https://asherkin.github.io/vtable/) i've tried...
Forum: Plugins 06-14-2019, 20:07
Replies: 76
Views: 56,670
Posted By ShadowMarioBR
Re: [TF2] Automatic Demoman Detonation

Linux offset is now 230, tried a dozen of different values for Windows (229 crashes the server!) but none worked, would be cool if someone could find it.
Forum: Plugins 04-16-2019, 12:58
Replies: 17
Views: 10,742
Posted By ShadowMarioBR
Re: [TF2] Jailbreak Redux

Oh boy! I feel like this plugin is so underrated.
Forum: Scripting 03-18-2019, 07:48
Replies: 0
Views: 1,006
Posted By ShadowMarioBR
Overlay Intensity?

In Gmod, we have a "Overlay intensity" feature, that defines how much should the overlay be multiplied with, is it also possible in games like TF2?
Forum: Scripting 02-08-2019, 21:47
Replies: 4
Views: 2,421
Posted By ShadowMarioBR
Setting a detour

I've tried setting a detour but it doesn't seem to be working correctly... Could someone help me (I'm on Windows)?

The gamedata:
"CTFFlameEntity::OnCollideWithTeammate"
{
"library""server"...
Forum: VSH / Freak Fortress 01-22-2019, 15:25
Replies: 664
Views: 210,865
Posted By ShadowMarioBR
Re: Versus Saxton Hale 1.55 - New Saxton Hale + Vagineer Models!

Yes there is, it's just not yours.
https://sta.sh/01m7nmlcpx3z
Forum: Plugins 12-28-2018, 16:14
Replies: 1
Views: 5,375
Posted By ShadowMarioBR
[TF2] Golden Ages - Old Stats

It's time to clean the dust out from your old Strange Cleaver you used to combo with the Sandman, because it's handy again!
This plugin attempts to revert old weapon stats that were usually...
Forum: Scripting 12-23-2018, 17:13
Replies: 6
Views: 1,253
Posted By ShadowMarioBR
Re: [TF2] Changing ammopacks and healthkit models

I tried using SetEntPropString(entity, Prop_Data, "m_iszModel", giftModel); but it said that m_iszModel don't exist.

Then i tried this:
public void OnEntityCreated(int entity, const char[]...
Forum: Scripting 12-23-2018, 12:41
Replies: 6
Views: 1,253
Posted By ShadowMarioBR
Re: [TF2] Changing ammopacks and healthkit models

How exactly can i change m_iszModel? I tried finding it in the netprops list (https://raw.githubusercontent.com/powerlord/tf2-data/master/netprops.txt) but couldn't find it...
Forum: Scripting 12-22-2018, 19:55
Replies: 6
Views: 1,253
Posted By ShadowMarioBR
[TF2] Changing ammopacks and healthkit models

I tried using OnEntityCreated to change the models, didn't worked.
Then i tried using OnEntityCreated to hook SpawnPost to change the models.
And lastly, i tried using OnEntityCreated to hook...
Forum: General 11-12-2018, 09:04
Replies: 2
Views: 2,613
Posted By ShadowMarioBR
Re: Auto adding bots on the server

You want to remove the bots? Do what Bacardi said.
Forum: General 11-12-2018, 09:03
Replies: 6
Views: 2,029
Posted By ShadowMarioBR
Re: Problem with AddNormalSoundHook

Ok so, i have no idea what my friend did with his server, but he somehow fixed it. This is now closed and marked as Solved.
Forum: General 11-10-2018, 16:10
Replies: 6
Views: 2,029
Posted By ShadowMarioBR
Re: Problem with AddNormalSoundHook

Sourcemod does work on Listen Server though, i could run it perfectly with -insecure on Game Launch Options, but if the "Laughing stop" part don't work, what should i do to fix it?
Forum: General 11-10-2018, 09:39
Replies: 6
Views: 2,029
Posted By ShadowMarioBR
Re: Problem with AddNormalSoundHook

The problem is not on sound emitting, it's in the Sound Hook part, where i stop the character laughing sound.
Forum: General 11-09-2018, 16:17
Replies: 6
Views: 2,029
Posted By ShadowMarioBR
Problem with AddNormalSoundHook

Ok, this is a weird thing that i have no idea how to fix so...
On my local match/listen server, i had no problems with my plugin (https://forums.alliedmods.net/showthread.php?t=311817) and others...
Forum: Plugins 11-09-2018, 16:16
Replies: 18
Views: 25,270
Posted By ShadowMarioBR
Re: [TF2] Default Dance

I don't think that's something i could fix, as you just used the same command a bunch of times.
Forum: Plugins 11-04-2018, 21:29
Replies: 18
Views: 25,270
Posted By ShadowMarioBR
Re: [TF2] Default Dance

I'm not planning to do that, but it's a nice suggestion.
For now i'm just aiming to finish porting (even if badly ported, because i suck at Blender) most of/all Fortnite emotes for TF2, but i will...
Forum: Plugins 11-03-2018, 19:34
Replies: 18
Views: 25,270
Posted By ShadowMarioBR
Re: [TF2] Default Dance

^

Finally my slow internet decided to upload 'em.
Forum: Plugins 11-03-2018, 19:22
Replies: 18
Views: 25,270
Posted By ShadowMarioBR
[TF2] Default Dance

Description:
You ever wanted to do a Fortnite Emoji, in Team Fortress 2? Yeah, i don't too. But now you can!
Just by typing !defaultdance or sm_defaultdance on console, you can humiliate the...
Forum: Plugins 11-01-2018, 10:40
Replies: 3
Views: 4,148
Posted By ShadowMarioBR
Re: [TF2] Simple Jetpack

Ok, this is probably the last update (Until someone finds a problem on it or make a suggestion).
Forum: Plugins 10-19-2018, 23:05
Replies: 3
Views: 4,148
Posted By ShadowMarioBR
[TF2] Simple Jetpack

Small Note: This is my first plugin and unfortunately i don't know how to code on new syntax.

Description:
A very simplistic jetpack plugin i made in 2 and a half hours as my first plugin to be...
Forum: Scripting 08-24-2018, 23:01
Replies: 10
Views: 6,633
Posted By ShadowMarioBR
Getting Current time?

Is there anyway to get current time in a format of HH-MM-SS?
That's for a "Get time when a specific player join" plugin (using Database stuff).

Excuse my bad english.
Forum: Scripting 08-02-2018, 16:02
Replies: 0
Views: 425
Posted By ShadowMarioBR
[TF2] Grenade Direct Impact's damagebit

The title says all, i want to know the damagebit (TF_CUSTOM_) of for using in SDKHook_OnTakeDamage
Forum: Scripting 07-26-2018, 11:25
Replies: 2
Views: 784
Posted By ShadowMarioBR
Re: Help with OnTakeDamage

Yeah, that was a mistake. It is "Or", like you said.
The main problem was that i forgot about the Plugin_Changed, thank you very much mate!
Showing results 1 to 25 of 46

 
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