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Posts Made By:
Robotex
Forum:
Scripting
03-28-2017, 04:48
Replies:
6
Memory patching help
Views:
1,664
Posted By
Robotex
Re: Memory patching help
Messing with the push opcodes is almost never a good idea unless you know what you're doing, you will end up screwing the stack which means a sure crash sooner or later.
Forum:
Extensions
03-26-2017, 08:02
Replies:
421
Accelerator - Crash Reporting That Doesn't Suck
Views:
283,427
Posted By
Robotex
Re: Accelerator - Crash Reporting That Doesn't Suck
crash
Failed to write minidump to: /usr/games/gameserver/serverfiles/left4dead2/addons/sourcemod/data/dumps/0ae4722d-9673-a6a7-62e434d8-3e6d2954.dmp
Aborted (core dumped)
email debug.log to...
Forum:
Scripting
03-25-2017, 06:24
Replies:
6
Question about players count
Views:
2,096
Posted By
Robotex
Re: Question about players count
Is OnMapEnd called when all players disconnect in middle of game? I cannot use any OnXXXXStart simply because... there won't be any called! My plugin has the objective of running a "quit" command...
Forum:
Scripting
03-25-2017, 00:56
Replies:
6
Question about players count
Views:
2,096
Posted By
Robotex
Re: Question about players count
Well after some tests this is what I noticed:
1. GetClientCount returns the number of currently playing+connecting players, HOWEVER when a map change occurs it will return 0 because clients will be...
Forum:
Scripting
03-20-2017, 16:39
Replies:
6
Question about players count
Views:
2,096
Posted By
Robotex
Question about players count
I am writing a plugin that needs to know how many players are connected.
However I am not sure about these matters:
On map changes, do the functions GetNumPlayers/GetClientCount still return...
Forum:
Scripting
03-19-2017, 06:13
Replies:
3
Signals
Views:
797
Posted By
Robotex
Re: Signals
I don't want to ignore the signals but actually use them to notify my scripts to do some actions.
One common case is when you run SRCDS in a Docker container, whenever a stop command is performed it...
Forum:
Scripting
03-18-2017, 21:13
Replies:
3
Signals
Views:
797
Posted By
Robotex
Signals
I'm wondering is there something that allows a script to intercept signals such as SIGINT/SIGTERM on linux or CTRL_CLOSE_EVENT on Windows?
If not, is there a function/forward that will notify a...
Forum:
Scripting
04-29-2016, 03:58
Replies:
5
ConVar's .BoolValue expected value
Views:
1,232
Posted By
Robotex
Re: ConVar's .BoolValue expected value
The float value was declared right above the if expression as float TankHp_Multi = 1 + TankHpMulti.FloatValue*extrasurvivors; and I didn't include it in my post for sake of clarity.
I agree that the...
Forum:
Scripting
04-28-2016, 18:38
Replies:
5
ConVar's .BoolValue expected value
Views:
1,232
Posted By
Robotex
Re: ConVar's .BoolValue expected value
.FloatValue is returning the expected value, however it's those .BoolValue s that are bugging me because the script I'm analyzing wasn't written by me and looking at the API documentation of SM it...
Forum:
Scripting
04-28-2016, 18:20
Replies:
5
ConVar's .BoolValue expected value
Views:
1,232
Posted By
Robotex
ConVar's .BoolValue expected value
What should be the value returned by the .BoolValue property getter when the related ConVar is 0.0<x<1.0?
I'm asking because I have seen some scripts (ex. SuperVersus) that use this snippet
ConVar...
Forum:
Source Servers (SRCDS)
04-25-2016, 13:34
Replies:
0
[L4D2] CVars resetted on server hibernation
Views:
930
Posted By
Robotex
[L4D2] CVars resetted on server hibernation
I own a l4d2 versus dedicated server which runs fine when there are players on it.
However when everyone lefts and server goes in hibernation, it seems to reset some cvars back to default, which is...
Showing results 1 to 11 of 11
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