Raised This Month: $ Target: $400
 0% 

Showing results 1 to 25 of 241
Search took 0.01 seconds.
Search: Posts Made By: AnimalMonster
Forum: Scripting Help Yesterday, 17:33
Replies: 1
Views: 51
Posted By AnimalMonster
How is weapon punchangle calculated?

The title already expresses what i'm looking for.
Forum: Code Snippets/Tutorials 09-21-2022, 10:38
Replies: 0
Views: 248
Posted By AnimalMonster
[Sketch] CSO Like Money System Prototype

A reapi approach for a money system like in cso which was pretty popular back then.

#include <amxmodx>
#include <reapi>

#define MONEY_MULHEAD 1.0
#define MONEY_MULLEG 0.75
#define...
Forum: Scripting Help 03-13-2022, 14:01
Replies: 1
Views: 266
Posted By AnimalMonster
No message arguments in RoundTime event hook

Hey, i've been trying to hook RoundTime i see i got it to work only when i used "b" but i get error when trying to get the time displayed.. i printed the number of arguments in the message but there...
Forum: Scripting Help 03-11-2022, 11:02
Replies: 2
Views: 310
Posted By AnimalMonster
How to automatically get the sounds a map precaches

Hey, how can i get the sounds a map precaches ?
Forum: Scripting Help 11-27-2021, 12:02
Replies: 4
Views: 673
Posted By AnimalMonster
Re: New Animations Along With Models?

Yeah, i've seen something in T3rkecorejz's take on Stormgiant Warhammer where he has something like this:
static szAnimation[32];
format(szAnimation, charsmax(szAnimation), pev(pPlayer, pev_flags)...
Forum: Scripting Help 11-20-2021, 13:08
Replies: 9
Views: 1,819
Posted By AnimalMonster
Re: Npc jump

You can try by using TraceLine to detect if an entity is 'bigger' than a stair is too close to the npc, get it's origin and decrease y.

What i mean by "Detect if an entity is 'bigger' than a...
Forum: Scripting Help 11-20-2021, 12:54
Replies: 4
Views: 673
Posted By AnimalMonster
New Animations Along With Models?

Hey, i've got a question
SO.. When you set a p_ model to a player, does it or does it not add new animations along with it? I recently questioned myself "What is this 'ANIM_EXTENSION' define in...
Forum: Scripting Help 11-07-2021, 13:54
Replies: 10
Views: 914
Posted By AnimalMonster
Re: New to scripting

Step 5: Experiment things even if you don't know what they do, that way you'll understand how they work :D
Forum: Scripting Help 11-07-2021, 13:49
Replies: 11
Views: 1,640
Posted By AnimalMonster
Re: Entity rotation around an arbitrary axis

What didn't work well? in which direction do you rotate when you press these buttons right now?
Forum: Scripting Help 11-04-2021, 14:44
Replies: 2
Views: 458
Posted By AnimalMonster
Re: Fakemeta Forward called when an entity's model is changed?

That's what i think of too but i'm not sure bcs i don't see a description or smt and i've seen it often used for weapons.

(Sometimes i can be stupid asf + can't test right now bcs i need it to...
Forum: Scripting Help 11-04-2021, 13:05
Replies: 2
Views: 458
Posted By AnimalMonster
Forum: Scripting Help 10-12-2021, 01:58
Replies: 10
Views: 1,002
Posted By AnimalMonster
Re: Entity not wanting to get spawned

Don't you need to set a size or am i wrong?
Forum: Scripting Help 10-12-2021, 01:56
Replies: 0
Views: 373
Posted By AnimalMonster
jump in a wall velocity?

Hey, i just remembered that when you jump in a wall your velocity stays the same or if you're touch the wall and jump while going toward a direction which is there is a part of that wall your...
Forum: Scripting Help 10-11-2021, 09:51
Replies: 0
Views: 433
Posted By AnimalMonster
set user info not setting user's info

Nvm, the problem is other
that i put somewhere to set info of the user "_vgui_menus" 0 and then "_vgui_menus" 1 after they pressed one of the buttons but for some reason it doesn't change.

Edit:...
Forum: Scripting Help 10-11-2021, 09:31
Replies: 2
Views: 514
Posted By AnimalMonster
Forum: Scripting Help 10-10-2021, 20:51
Replies: 2
Views: 514
Posted By AnimalMonster
Forum: Scripting Help 10-08-2021, 22:31
Replies: 1
Views: 441
Posted By AnimalMonster
Formatting Rules?

I was always wondering where i can find these String Formatting rules of AMXX but i didn't find any info about it, just that they exist.

Could anyone help me here ?:D

Edit: I am talking about...
Forum: Scripting Help 10-08-2021, 22:29
Replies: 6
Views: 1,006
Posted By AnimalMonster
Re: How is this named?

Thanks for the information!:bee::)
Forum: Scripting Help 10-05-2021, 13:05
Replies: 6
Views: 1,006
Posted By AnimalMonster
How is this named?

Hey, i've always wondered, how are these named?
//Example 1
new x = (y ? 1 : 2)
//Example 2
new x = (y-z == p ? 1 : 2)
Forum: Scripting Help 10-04-2021, 06:47
Replies: 4
Views: 522
Posted By AnimalMonster
Re: detect if player presses the reload button

public AbStartPre2(weaponid) // Ham_Weapon_reload
{
static id
id = get_pdata_int(weaponid, 43, 4)

client_print(id, print_chat, "%n Pressed Reload", id)

if(!cso_is_zombie(id) ||...
Forum: Scripting Help 10-04-2021, 05:50
Replies: 4
Views: 522
Posted By AnimalMonster
detect if player presses the reload button

So, to get this straight forward, i made a ability plugin which makes my job on abilties easier and there i would detect when player uses the drop button (register_clcmd("drop", "AbStart1") but the...
Forum: Scripting Help 09-24-2021, 13:29
Replies: 4
Views: 545
Posted By AnimalMonster
Re: How does cs handle player jumping, landing and moving

I know but i was thinking on something more efficient, not just the jump, if you run into a wall or jump while moving into a wall the x and y velocity gets affected and i want the stafes to also be...
Forum: Scripting Help 09-24-2021, 03:51
Replies: 4
Views: 545
Posted By AnimalMonster
How does cs handle player jumping, landing and moving

Title says it all, i'm curious about this because i want to remake those things in amxx. I want to make a amxx plugin which controls the velocity making it's oen system and any velocity from cs to be...
Forum: New Plugin Submissions 09-07-2021, 14:21
Replies: 7
Views: 1,885
Posted By AnimalMonster
Re: Gameplay Countdown v2.0

Oh.. but i still agree a little but at the same time it kinda looks good, maybe if i make the text bigger would help?
Forum: New Plugin Submissions 09-07-2021, 14:17
Replies: 7
Views: 1,885
Posted By AnimalMonster
Re: Gameplay Countdown v2.0

I agree, that's why i put the messages above the crosshair.
Showing results 1 to 25 of 241

 
Forum Jump

All times are GMT -4. The time now is 05:47.


Powered by vBulletin®
Copyright ©2000 - 2022, vBulletin Solutions, Inc.
Theme made by Freecode