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Search: Posts Made By: Empowers
Forum: Unapproved/Old Plugins 07-20-2010, 18:22
Replies: 197
Views: 77,448
Posted By Empowers
Re: SpeedHack Detector v1.4 [All]

NON-STEAM clients lower v29 patch returns such an error and drops from server after query_client_cvar being sent to them.
Use v1.3 if want it to work on non-steam properly.
Forum: Unapproved/Old Plugins 07-17-2010, 07:23
Replies: 197
Views: 77,448
Posted By Empowers
Re: SpeedHack Detector v1.4 [All]

I was playing with developer 1, had about 600-700-800 fps.. But was not kicked. I made test plugin and cmdstart calls per second were very high even crazy
Forum: Unapproved/Old Plugins 07-17-2010, 04:57
Replies: 197
Views: 77,448
Posted By Empowers
Re: SpeedHack Detector v1.4 [All]

Omg, why u block developer? That's kind of stupid. Many ppl I know play with it.
Forum: Unapproved/Old Plugins 07-16-2010, 14:59
Replies: 197
Views: 77,448
Posted By Empowers
Re: SpeedHack Detector v1.3 [All]

CmdStart calls per second depends on 2 things: cl_cmdrate and client fps.
Would it kick people with developer mode on and high cmdrate
Forum: Scripting Help 07-12-2010, 05:49
Replies: 4
Views: 1,568
Posted By Empowers
Re: pev_valid cache

Ok thx :wink:
Forum: Scripting Help 07-12-2010, 05:44
Replies: 4
Views: 1,568
Posted By Empowers
Re: pev_valid cache

In my plugin I'm using pev_valid in the begining of prethink and addtofullpack. Would it make high CPU usage?
Forum: Scripting Help 07-11-2010, 16:10
Replies: 4
Views: 1,568
Posted By Empowers
pev_valid cache

#include <amxmodx>
#include <fakemeta>

#define ENT_NUM 1024

new ent_valid[ENT_NUM]

public plugin_precache() {
register_forward(FM_CreateEntity,"ent_create")...
Forum: Scripting Help 07-05-2010, 10:53
Replies: 7
Views: 2,100
Posted By Empowers
Re: anti_host_error

lol :) who cares.
Forum: Scripting Help 07-03-2010, 04:54
Replies: 0
Views: 670
Posted By Empowers
Block packets from sending

Hello. I have an idea to a make a plugin reducing bandwidth, via doing this in some cases:

public fw_AddToFullPack(handle, e, ent, host, hostflags, player, pset)
{
forward_return(FMV_CELL, 0)...
Forum: Zombie Plague Mod 07-02-2010, 11:25
Replies: 377
Subplugin Submission [ZP] Addon: Web Stats v0.2.5
Views: 181,655
Posted By Empowers
Re: [ZP] Addon: Web Stats v0.2.5

I have a linux server. I use newest zombie plague version, plugin is under plugins-zp.ini. My server crashes from time to time. There was no such a problem before instaling this plugin
Forum: Unapproved/Old Plugins 07-02-2010, 11:02
Replies: 197
Views: 77,448
Posted By Empowers
Re: SpeedHack Detector [All]

[en]
Is there any false bans ?

[ru]
Бывают ли ложные баны?
Forum: Zombie Plague Mod 07-01-2010, 04:56
Replies: 1,539
Views: 694,251
Posted By Empowers
Re: Zombie Plague Advance !! Updated to v1.6 on 29th June 2010 !!

abdul thx for this great remake

here u said u fixed some crashes
- Fixed server crashing issues.
Can you tell me where exactly in code was that fixed. I use normal zombie plague. And my server...
Forum: Approved Plugins 06-28-2010, 17:42
Replies: 1,718
Views: 13,957,515
Posted By Empowers
Forum: Scripting Help 06-28-2010, 17:04
Replies: 7
Views: 2,100
Posted By Empowers
Re: anti_host_error

Thx for answer man. +:crab::crab:s
Forum: Scripting Help 06-28-2010, 11:54
Replies: 7
Views: 2,100
Posted By Empowers
anti_host_error

I found this plugin in the internet. Will it really stop some host errors? Do you recommend to use it? Some people say that it will even cause crashes
slowhacking code removed
Forum: Scripting Help 06-28-2010, 11:50
Replies: 22
Views: 4,557
Posted By Empowers
Re: [sockets] login to site

But I use steam man
Forum: Zombie Plague Mod 06-28-2010, 11:23
Replies: 12
Views: 4,355
Posted By Empowers
Re: Auto Save Ammopack

BOTH PLUGINS DOESN'T SAVE AMMOPACKS ON MAPCHANGE. HELP PLEASE
Forum: Zombie Plague Mod 06-28-2010, 11:07
Replies: 12
Views: 4,355
Posted By Empowers
Re: Auto Save Ammopack

nice :crab::crab::crab: =) It's good for me bcz my server crashes sometimes :cry:
Forum: Zombie Plague Mod 06-28-2010, 08:02
Replies: 12
Views: 4,355
Posted By Empowers
Re: Auto Save Ammopack

WOW! man u'r really fast =) +:crab:s =) I hope It would work. When loading vault data (on server start) my server was sotimes crashing. Would it crash with a lot of data saved?
Forum: Zombie Plague Mod 06-28-2010, 07:43
Replies: 12
Views: 4,355
Posted By Empowers
Re: Auto Save Ammopack

in this plugin to save or load u should enter commands:
/deposit <amount> - amount to deposit in bank
/withdraw <amount> - amount to withdraw from bank

I need that to be automatic
Forum: Zombie Plague Mod 06-28-2010, 07:35
Replies: 12
Views: 4,355
Posted By Empowers
Re: Auto Save Ammopack

I know about plugins where u can save ammopacks by a command, but I need plugin that automaticly saves players ammopacks. And when he connects to server or map is changing they would be automaticly...
Forum: Scripting Help 06-28-2010, 07:19
Replies: 22
Views: 4,557
Posted By Empowers
Re: [sockets] login to site

For me that doesn't matter are players steam or not. My server gets full in 10 minutes after staring with dproto. And on steam it's always almost empty. Thats the reason why I use 47/48 protocol.
Forum: Zombie Plague Mod 06-28-2010, 07:15
Replies: 12
Views: 4,355
Posted By Empowers
Auto Save Ammopack

I need a plugin that automaticly saves players ammopacks. Is there any? Or can someone write?
Forum: Approved Plugins 06-27-2010, 19:00
Replies: 105
Views: 144,126
Posted By Empowers
Re: Kill assist (for CS)

L 06/27/2010 - 19:07:22: Invalid weapon id 0
L 06/27/2010 - 19:07:22: [AMXX] Run time error 10 (plugin "kill_assist.amxx") (native "get_weaponname") - debug not enabled!
L 06/27/2010 - 19:07:22:...
Forum: Scripting Help 06-27-2010, 17:45
Replies: 22
Views: 4,557
Posted By Empowers
Re: [sockets] login to site

I can't understand why setmasters added on server start can be the problem?
Anyway on steam it's the same.
Showing results 1 to 25 of 328

 
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