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Search: Posts Made By: WAR3DM
Forum: Scripting Help 03-13-2018, 15:24
Replies: 3
Views: 1,041
Posted By WAR3DM
Re: Ugandan Knuckles!

A bit of a dead meme, don't you think?
Forum: Suggestions / Requests 03-11-2018, 18:44
Replies: 9
Views: 1,575
Posted By WAR3DM
Re: Colored Frags? Possible?

Thanks! Deathmsg was the correct term.

https://forums.alliedmods.net/showpost.php?p=1332630&postcount=4

Solved.
Forum: Scripting Help 03-11-2018, 17:33
Replies: 2
Views: 699
Posted By WAR3DM
Re: Colored Frags?

Posted in wrong section.

Solved:
https://forums.alliedmods.net/showpost.php?p=1332630&postcount=4
Forum: Suggestions / Requests 03-11-2018, 15:28
Replies: 9
Views: 1,575
Posted By WAR3DM
Re: Colored Frags? Possible?

Ah, is it more of a module thing?



Is there no other way around player team, like your chat color plugins?
Forum: Scripting Help 03-11-2018, 15:23
Replies: 2
Views: 699
Posted By WAR3DM
Colored Frags?

Hey, wasn't sure where to ask this. I've searched around and nothing comes close.

I was wondering if it's possible to change the color of frags at the top corner of the screen.
...
Forum: Suggestions / Requests 03-11-2018, 14:29
Replies: 9
Views: 1,575
Posted By WAR3DM
Re: Colored Frags? Possible?

Yes, the top corner Frags HUD.

https://war3dm.com/frags.PNG

The 2 names surrounding the weapon icon, can the red and blue colors be changed to, spectator gray perhaps?
Forum: Suggestions / Requests 03-11-2018, 13:05
Replies: 9
Views: 1,575
Posted By WAR3DM
Colored Frags? Possible?

Hey,

I was curious if anyone has tried to change the color of kills & deaths at the top corner of the screen.

I've searched around and nothing comes close.

Anyone know if it's client side? :?
Forum: Scripting Help 03-10-2018, 21:38
Replies: 9
Views: 1,766
Posted By WAR3DM
Re: Ham_TraceAttack for Grenades?

Thanks guys, the bool global works perfectly. I set it back to false with a set_task.
Forum: Scripting Help 03-10-2018, 14:13
Replies: 9
Views: 1,766
Posted By WAR3DM
Re: Ham_TraceAttack for Grenades?

fw_ThinkGrenade triggers multiple times for every grenade, I only need it to trigger once.
Forum: Scripting Help 03-09-2018, 23:26
Replies: 9
Views: 1,766
Posted By WAR3DM
Re: Ham_TraceAttack for Grenades?

Thanks, that works perfect!

Any idea how to keep it from triggering multiple times for each grenade?
Forum: Scripting Help 03-09-2018, 15:13
Replies: 11
Views: 2,431
Posted By WAR3DM
Re: Removing train controls from a player

Unfortunately, same effect:

new bool:g_cantUseTrain[ 33 ] = false

public plugin_init() {
register_concmd("amx_test","test",ADMIN_KICK)
RegisterHam(Ham_Use, "func_vehicle", "train", 1);
}...
Forum: Scripting Help 03-08-2018, 21:16
Replies: 11
Views: 2,431
Posted By WAR3DM
Re: Removing train controls from a player

Yes, it hides the controls while holding down movement keys but the player seems to still be stuck on the controls until pushing E or jumping. Maybe it'd be easier to simulate those keys?
...
Forum: Scripting Help 03-08-2018, 19:22
Replies: 11
Views: 2,431
Posted By WAR3DM
Re: Removing train controls from a player

I've attempted to use ExecuteHam/ExecuteHamB:

new bool:g_cantUseTrain[ 33 ] = false

public plugin_init() {
register_concmd("amx_test","test",ADMIN_KICK)
RegisterHam(Ham_OnControls,...
Forum: Scripting Help 03-08-2018, 15:20
Replies: 9
Views: 1,766
Posted By WAR3DM
Ham_TraceAttack for Grenades?

Hello :)

Is it possible to trace grenade attacks on a brush entity? Ham_TraceAttack seems to only work for bullets.

/**
* Description: Usually called whenever an entity gets attacked...
Forum: Scripting Help 03-08-2018, 15:09
Replies: 11
Views: 2,431
Posted By WAR3DM
Re: Removing train controls from a player

Thanks! It's pretty close.

I also wanted to remove the controls from the player, so the Vehicle Controls HUD disappears. (Similar to if the player would push E again.)

Any idea?
Forum: Scripting Help 03-04-2018, 09:46
Replies: 11
Views: 2,431
Posted By WAR3DM
Re: Removing train controls from a player

I think Ham_Use is only for detecting if Use was used.
Forum: Scripting Help 03-04-2018, 03:27
Replies: 11
Views: 2,431
Posted By WAR3DM
Removing train controls from a player

Hello :)

Is it possible to revoke access to a train, while it's being used?

Example:
1. Player pushes E on train controls to drive train.
2. Custom block trigger is enabled for specific...
Forum: Scripting Help 02-22-2018, 18:16
Replies: 0
Solved Fixed
Views: 498
Posted By WAR3DM
Fixed

Have a nice day! :)
Forum: Scripting Help 02-20-2018, 22:23
Replies: 5
Views: 1,058
Posted By WAR3DM
Re: help with force field.zp

Add a true statement to any players within the forcefield, and a false statement to players outside of it.

Then add an if (player = true) statement to the infection bomb to block damage.
Forum: Code Snippets/Tutorials 10-27-2016, 17:12
Replies: 24
Views: 22,193
Posted By WAR3DM
Re: [INC] ColorStatus

Damn, this is never getting fixed. :(
Forum: Unapproved/Old Plugins 09-30-2016, 19:28
Replies: 15
Views: 10,826
Posted By WAR3DM
Re: AttachView (0.3a) - Look through other players eyes

Doesn't seem to work, getting error "Client with that name or userid not found" even if the name or userid is exact.

Compiled with 1.8.3 - Can you re-test and fix?
Forum: Unapproved/Old Plugins 09-28-2016, 21:27
Replies: 7
Views: 2,772
Posted By WAR3DM
Re: Automatic file downloader for clients

Not useless, but needs moved to Code Snippets.
Forum: Scripting Help 09-08-2016, 22:58
Replies: 16
Views: 3,310
Posted By WAR3DM
Forum: Scripting Help 09-08-2016, 21:42
Replies: 16
Views: 3,310
Posted By WAR3DM
Re: [SQLite] Combining Rows like nVault

Awesome, thanks for the example!

Unfortunately, it outputs "øªªªbøªªªTøªªªAøªªªdøªªª4øªªªcøªªª;øªªªPøªªª_" next to my Steam_ID.
Forum: Scripting Help 09-08-2016, 15:27
Replies: 16
Views: 3,310
Posted By WAR3DM
Re: [SQLite] Combining Rows like nVault

That's the plan.


An easy fix.


Converting to multi-thread sounds difficult.
Showing results 1 to 25 of 109

 
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