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Search: Posts Made By: sir.moe
Forum: Plugins 06-01-2011, 04:17
Replies: 277
Views: 185,764
Posted By sir.moe
Re: [TF2] Zombie Fortress (Perks [v4.2.0.16] / Vanilla [v4.0.6.4])

Mine seems to be crashing ALOT since todays update, anyone else?
Forum: Plugins 04-24-2011, 23:29
Replies: 1,503
Views: 591,747
Posted By sir.moe
Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.6 2/24/11

Can this be made to automatically pick team on spawn for connecting clients?
Forum: Plugins 04-18-2011, 20:54
Replies: 261
Views: 219,061
Posted By sir.moe
Re: [TF2] MGEMod (v0.0.5, 4/9/11)

It was full with 18 clients,
Forum: Scripting 04-18-2011, 09:39
Replies: 1
Views: 945
Posted By sir.moe
FakeClientCommand - Lost Connection To Steam

Hi Guys,

I found a somewhat weird glitch, a server with a plugin running a plugin that uses the FakeClientCommand function doesn't stay connected to steam.

Once I remove the plugin and reload...
Forum: Plugins 04-18-2011, 04:37
Replies: 261
Views: 219,061
Posted By sir.moe
Re: [TF2] MGEMod (v0.0.5, 4/9/11)

I got it working, however it crashed after this

L 04/18/2011 - 16:42:31: [SM] Native "Format" reported: Client index 2 is invalid
L 04/18/2011 - 16:42:31: [SM] Displaying call stack trace for...
Forum: Plugins 04-17-2011, 09:17
Replies: 261
Views: 219,061
Posted By sir.moe
Re: [TF2] MGEMod (v0.0.5, 4/9/11)

I'm on 2.0,

Doesnt seem to be working for me. Cant join a arena

It gives this error

L 04/17/2011 - 23:20:55: Info (map "mge_training_v7") (file "errors_20110417.log")
L 04/17/2011 -...
Forum: Plugins 04-17-2011, 06:13
Replies: 261
Views: 219,061
Posted By sir.moe
Re: [TF2] MGEMod (v0.0.5, 4/9/11)

When can we expect a fix for yesterdays update?
Forum: Plugins 04-15-2011, 05:34
Replies: 277
Views: 185,764
Posted By sir.moe
Re: [TF2] Zombie Fortress (Perks [v4.2.0.15] / Vanilla [v4.0.6.4])

Plugin needs updating due to days update,
Forum: General 04-15-2011, 03:40
Replies: 223
Views: 66,100
Posted By sir.moe
Re: Todays TF2 update = MM:S / SM broken

SM 1.4.0 3252 works fine?
Forum: General 04-15-2011, 03:37
Replies: 223
Views: 66,100
Posted By sir.moe
Re: Todays TF2 update = MM:S / SM broken

Do the latest windows sourcemod snapshots work yeT?
Forum: Scripting 03-26-2011, 01:44
Replies: 1
Views: 1,132
Posted By sir.moe
Close MOTD on Timer

Just wondering if its possible to close the MOTD after a timer? Wanting to add it to my idle servers so people don't sit on the MOTD all the time.
Forum: Plugins 03-13-2011, 06:39
Replies: 277
Views: 185,764
Posted By sir.moe
Forum: Metamod:Source Questions 03-07-2011, 07:41
Replies: 0
Views: 1,017
Posted By sir.moe
Fatal Log

Hi guys,

Lately ive noticed this error pop up quite abit in the metamod fatal log.


Received interface request too early: ISmmPlugin
Received interface request too early: ISmmPlugin
Received...
Forum: General 03-01-2011, 20:30
Replies: 1
Views: 901
Posted By sir.moe
Re: Server Glitch

Anyone, it feels like the host time scale is atleast 3, the server is supercharged!
Forum: General 03-01-2011, 08:09
Replies: 1
Views: 901
Posted By sir.moe
Server Glitch

Hi Guys,

I have a somewhat weird problem running on my Debian x64 5.0.5 box

http://counterstrikezone.com/l4d2glitch.png

Anyone experienced something like this before?
Forum: General 02-01-2011, 00:18
Replies: 3
Views: 2,384
Posted By sir.moe
Re: Left 4 Dead 2 Official Dedicated

Nup,

Everytime i choose official dedicated it throws me into a 3FL server in Australia. And there are hundreds of other servers.

Spent the better half of the day clicking new lobby and official...
Forum: General 01-31-2011, 23:29
Replies: 3
Views: 2,384
Posted By sir.moe
Left 4 Dead 2 Official Dedicated

Just wondering what makes a 'official dedicated server' for Left 4 Dead2?

To test the theory, I tried creating a generic lobby and picked official dedicated and I always get thrown into one...
Forum: Unapproved Plugins 01-12-2011, 22:13
Replies: 133
Views: 81,987
Posted By sir.moe
Re: [TF2] The Hidden (v1.61)

Not sure, mine sits on the arena waiting for one more player screen with 2+ players.

If I disable the plugin the round normally starts, any ideas?
Forum: VSH / Freak Fortress 01-07-2011, 01:56
Replies: 4,384
Views: 1,825,080
Posted By sir.moe
Re: [TF2] VS Saxton Hale Mode

Hmmm, i got it eventually working.

However it only starts working once ~4 people join and I restart the map.
Forum: VSH / Freak Fortress 01-06-2011, 07:24
Replies: 4,384
Views: 1,825,080
Posted By sir.moe
Re: [TF2] VS Saxton Hale Mode

Still not working


L 01/06/2011 - 23:20:31: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 01/06/2011 - 23:20:31: [SM] [0] Line 619,...
Forum: VSH / Freak Fortress 01-05-2011, 06:17
Replies: 4,384
Views: 1,825,080
Posted By sir.moe
Re: [TF2] VS Saxton Hale Mode

THanks mate,

Next batch of errors


L 01/05/2011 - 22:15:10: SourceMod error session started
L 01/05/2011 - 22:15:10: Info (map "koth_nucleus") (file "errors_20110105.log")
L 01/05/2011 -...
Forum: VSH / Freak Fortress 01-05-2011, 05:35
Replies: 4,384
Views: 1,825,080
Posted By sir.moe
Re: [TF2] VS Saxton Hale Mode

Hmmmm

//SourceMod Batch Compiler
// by the SourceMod Dev Team


//// saxtonhale.sp
// saxtonhale.sp(755) : error 017: undefined symbol "TF2_RespawnPlayer"
// saxtonhale.sp(975) : error 017:...
Forum: Plugins 12-19-2010, 05:30
Replies: 302
Views: 109,542
Posted By sir.moe
Re: [TF2] Item Logger (With Web Panel)

Most items under the latest version are stored as type 6's aka unique. These should be type 0 and type 6 should be unique only.
Forum: Plugins 12-17-2010, 02:41
Replies: 302
Views: 109,542
Posted By sir.moe
Re: [TF2] Item Logger (With Web Panel)

Seeing exactly the same, issue.
Forum: Plugins 12-16-2010, 06:19
Replies: 302
Views: 109,542
Posted By sir.moe
Re: [TF2] Item Logger (With Web Panel)

Great plugin,

How can I add something like these guys uptop?

http://items.limetech.org/

Would be nice to filter by type.
Showing results 1 to 25 of 25

 
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