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Posts Made By:
Enes05
Forum:
Scripting
10-12-2018, 10:01
Replies:
1
Error 035; argument type mismatch
Views:
615
Posted By
Enes05
Error 035; argument type mismatch
public void KelimeleriYukle()
{
char g_filename[256];
BuildPath(g_filename, sizeof(g_filename), "configs/kufurler.txt");
Handle file = OpenFile(g_filename, "rt", false, "GAME");
if (file)...
Forum:
Scripting
10-08-2018, 17:08
Replies:
3
Solved
Error 159
Views:
783
Posted By
Enes05
Error 159
public void OnPluginStart()
{
AddCommandListener(OnSayCmd, "say");
AddCommandListener(OnSayCmd, "say_team");
}
public Action OnSayCmd(int client, char command[], int argc)
{
char...
Forum:
Scripting
10-06-2018, 03:16
Replies:
2
I have a question
Views:
616
Posted By
Enes05
Re: I have a question
I updated the topic
Forum:
Scripting
10-06-2018, 02:54
Replies:
2
I have a question
Views:
616
Posted By
Enes05
Re: I have a question
does anyone have?
Forum:
Scripting
10-05-2018, 19:00
Replies:
2
I have a question
Views:
616
Posted By
Enes05
I have a question
I wondered:
every second ff opening time to chat to transfer
for example:
if (strcmp(info,"option4") == 0)
{
CreateTimer(Saniye5, _, TIMER_FLAG_NO_MAPCHANGE);...
Forum:
Scripting
10-05-2018, 16:53
Replies:
7
Solved
Error 100: Function prototypes do not match
Views:
2,211
Posted By
Enes05
Re: Error 100: Function prototypes do not match
Thanks for information
Forum:
Scripting
10-05-2018, 16:46
Replies:
7
Solved
Error 100: Function prototypes do not match
Views:
2,211
Posted By
Enes05
Re: Error 100: Function prototypes do not match
Thanks!
Fixed
Forum:
Scripting
10-05-2018, 16:34
Replies:
7
Solved
Error 100: Function prototypes do not match
Views:
2,211
Posted By
Enes05
Re: Error 100: Function prototypes do not match
Error row:
new Handle:menu = CreateMenu(BunnyMenu);
Forum:
Scripting
10-05-2018, 16:29
Replies:
7
Solved
Error 100: Function prototypes do not match
Views:
2,211
Posted By
Enes05
Error 100: Function prototypes do not match
public Action bunny(clientId)
{
new Handle:menu = CreateMenu(BunnyMenu);
SetMenuTitle(menu, "Bunny Açık mı yoksa Kapalı mı olsun?");
decl String:menu_bunny[124];
Format(menu_bunny, 124,...
Forum:
Scripting
09-05-2018, 09:21
Replies:
3
Solved
If there are ct in game, apply commands
Views:
754
Posted By
Enes05
Re: If there are ct in game, apply commands
I am fixed this plugin, thanks anyway
Forum:
Scripting
09-05-2018, 08:02
Replies:
3
Solved
If there are ct in game, apply commands
Views:
754
Posted By
Enes05
Re: If there are ct in game, apply commands
not command, only verification
Forum:
Scripting
09-04-2018, 17:23
Replies:
3
Solved
If there are ct in game, apply commands
Views:
754
Posted By
Enes05
If there are ct in game, apply commands
Hello there...
I have a question :oops:
I am developing a plugin for jb.
But,
If there are commands in the game I need an implementation of ct.
How do I do this?
Forum:
Scripting
08-12-2018, 22:51
Replies:
6
What is a problem?
Views:
1,084
Posted By
Enes05
Re: What is a problem?
can someone do it and throw the source code? it still not working
Forum:
Scripting
08-12-2018, 22:24
Replies:
6
What is a problem?
Views:
1,084
Posted By
Enes05
Re: What is a problem?
ServerCommand("sm_strip @all 1 2 3 4 5 6");
GivePlayerItem("weapon_awp");
GivePlayerItem("weapon_deagle");
this a true?
im new to sourcepawn coding, im sorry
Forum:
Scripting
08-12-2018, 22:00
Replies:
6
What is a problem?
Views:
1,084
Posted By
Enes05
Re: What is a problem?
I've fixed it but it's still not working
(they did not make an error when they compiled)
Forum:
Scripting
08-12-2018, 21:48
Replies:
6
What is a problem?
Views:
1,084
Posted By
Enes05
What is a problem?
Hello everyone
Firstly im sorry for my bad english :grrr:
I ran into a problem.
This plugin is not working.
can someone solve it?
This plugin: (In round start strip all weapons and gives awp...
Showing results 1 to 16 of 16
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