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Search: Posts Made By: +ARUKARI-
Forum: Scripting Help 05-19-2020, 00:41
Replies: 11
Views: 2,090
Posted By +ARUKARI-
Re: sentry turn to target using pev_controller

GJ.
now working the home. :)
Forum: Scripting Help 05-18-2020, 02:57
Replies: 11
Views: 2,090
Posted By +ARUKARI-
Re: sentry turn to target using pev_controller

FYI.
https://f.easyuploader.app/eu-prd/upload/20200518155707_467a7455456f6a544248.png
https://f.easyuploader.app/eu-prd/upload/20200518155707_467a7455456f6a544248.png
Forum: Scripting Help 05-18-2020, 00:37
Replies: 11
Views: 2,090
Posted By +ARUKARI-
Re: sentry turn to target using pev_controller

came up with.
1. Set all angles to 0 when deploying.
2. Find the angle between the turret and the target.
(xs_vec_angle (turret, target), [1] in the array are both zero)
3. Set the angle to...
Forum: Scripting Help 05-17-2020, 20:44
Replies: 11
Views: 2,090
Posted By +ARUKARI-
Re: sentry turn to target using pev_controller

pev_controller_0 is horizontal angle.

Since you can specify from 0 to 360, it seems that you can calculate the value by the angle with the target + your own direction.
However, the JGHG source is...
Forum: Scripting Help 05-10-2020, 02:06
Replies: 11
Views: 2,090
Posted By +ARUKARI-
Re: sentry turn to target using pev_controller

I don't know if it work.

set_pev(iEnt, pev_controller_0, 0.0); // 0 to 360.
set_pev(iEnt, pev_controller_1, 0.0); // -50 to 50.


Hint: This Model Infomation.

Number of Bone Controllers: 2
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