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Search: Posts Made By: Minfas
Forum: Plugins 07-26-2020, 19:44
Replies: 18
Views: 2,109
Posted By Minfas
Forum: Scripting 07-20-2020, 18:19
Replies: 2
Views: 734
Posted By Minfas
Alt account finder

Hello,
I don't want to ban players by IP, because tons of them have shared/dynamic IP addresses. Even I would like to ban a player if some alt account is VAC banned. Is there any way to check if...
Forum: Plugins 06-17-2020, 17:44
Replies: 2
Views: 687
Posted By Minfas
Forum: Plugins 06-17-2020, 11:50
Replies: 2
Views: 687
Posted By Minfas
[CSGO/ANY?] Talk Time

What it does?

When player is speaking to voice chat, plugin will save the time how long he spoke. Players can use command to view their stats.

https://i.imgur.com/XIvCjmE.png

Times are...
Forum: Unapproved Plugins 04-20-2020, 07:06
Replies: 43
Views: 9,170
Posted By Minfas
Forum: Scripting 02-04-2020, 10:20
Replies: 14
Views: 1,166
Posted By Minfas
Re: Check walll between two players

Kolapsicle and Balimbanana thank you for helping, solved! :)
Forum: Scripting 02-02-2020, 08:35
Replies: 14
Views: 1,166
Posted By Minfas
Re: Check walll between two players

Still same problem :?
Forum: Scripting 02-01-2020, 09:02
Replies: 14
Views: 1,166
Posted By Minfas
Re: Check walll between two players

Thanks for helping but it's still working through walls.. :\


float traceVec[3];
float traceDir[3];
SubtractVectors(explosionPos, clientPos, traceVec);
GetVectorAngles(traceVec, traceDir);
...
Forum: Scripting 01-31-2020, 18:31
Replies: 14
Views: 1,166
Posted By Minfas
Re: Check walll between two players

Ok, now its working, but even through walls. :/


float traceDir[3];
SubtractVectors(explosionPos, clientPos, traceDir);

Handle trace = TR_TraceRayFilterEx(explosionPos, traceDir, MASK_SOLID,...
Forum: Scripting 01-30-2020, 13:49
Replies: 14
Views: 1,166
Posted By Minfas
Re: Check walll between two players

I tried Ray function but its not doing anything neither I am behind wall or not.

TR_TraceRayFilter(clientPos, explosionPos, MASK_SOLID, RayType_EndPoint, TraceRayFilter);
if(!TR_DidHit())
{...
Forum: Scripting 01-29-2020, 11:30
Replies: 14
Views: 1,166
Posted By Minfas
Re: Check walll between two players

Now I am trying to make something like fake explosion.

float traceDir[3];
SubtractVectors(clientPos, explosionPos, traceDir);

float vecMins[3], vecMaxs[3];
vecMins[0] = 16.0;
vecMins[1] =...
Forum: Scripting 01-29-2020, 06:58
Replies: 14
Views: 1,166
Posted By Minfas
Re: Check walll between two players

Thanks for reply, I have currently this


float traceDir[3];
SubtractVectors(iPos, clientPos, traceDir);

TR_TraceHullFilter(iPos, traceDir, const float mins[3], const float maxs[3],...
Forum: Scripting 01-27-2020, 01:46
Replies: 14
Views: 1,166
Posted By Minfas
Check walll between two players

Hello,
how to check if there is a wall between two players? (game csgo)
Thank you.
Forum: Scripting 01-12-2020, 08:46
Replies: 0
Views: 242
Posted By Minfas
If object is seen

Hello,
I am creating custom explosion, but I don't want affect players that are behind wall.

float traceDir[3];
SubtractVectors(explosionPos, clientPos, traceDir);
Handle trace =...
Forum: Scripting 11-27-2019, 13:16
Replies: 3
Views: 590
Posted By Minfas
Re: Pushing players

Okay, maybe there is something wrong with my game. Even on my local server, I should be stopped by the player's model, instead, I got stopped by player's bounding box (imagine invisible cube around...
Forum: Scripting 11-22-2019, 16:57
Replies: 3
Views: 590
Posted By Minfas
Re: Pushing players

When I use 2 its same as I use 0 and, 1 is working but i got stopped by their bounding box or what, not by the model.
Forum: Scripting 11-22-2019, 13:38
Replies: 3
Views: 590
Posted By Minfas
Pushing players

I just noticed that mp_solid_teammates 0 not makes me able to completely go through other players. I am just pushing the player away from me when I touch him. Is there anything that can cause that?
Forum: Scripting 11-21-2019, 13:08
Replies: 7
Views: 925
Posted By Minfas
Re: After update problem with events

Nope, I replaced it and it does nothing.

EDIT: I fixed my problem, events are running again. The problem was that I had somewhere in my code "Invalid database Handle 0".
Forum: Scripting 11-20-2019, 10:27
Replies: 7
Views: 925
Posted By Minfas
Re: After update problem with events

Same problem here

#CGameEventManager::AddListener: event 'player_death' unknown.
#CGameEventManager::AddListener: event 'round_start' unknown.
#CGameEventManager::AddListener: event 'round_end'...
Forum: Scripting 11-16-2019, 13:40
Replies: 5
Views: 561
Posted By Minfas
Re: Teleport entity

I will never understand these math things :) Anyway, you solved my problem, thank you for help! :)
Forum: Scripting 11-16-2019, 12:07
Replies: 5
Views: 561
Posted By Minfas
Re: Teleport entity

Yes, this is nice, but when the entity gets spawned rotated 180 degrees on the same place, the position after this teleport will be the same. That's because g_fLocation are coordinates of the map. I...
Forum: Scripting 11-16-2019, 09:00
Replies: 5
Views: 561
Posted By Minfas
Teleport entity

Hi,
I am trying to figure out how to teleport a entity (prop_dynamic_override) little bit to left and backwards.


TeleportEntity(entity, g_fLocation, g_fAngles, NULL_VECTOR);


Adding values...
Forum: Scripting 10-02-2019, 13:58
Replies: 9
Views: 1,207
Posted By Minfas
Re: Kill button on map

Its working, thank you for your help. :)
Forum: Scripting 10-01-2019, 15:50
Replies: 9
Views: 1,207
Posted By Minfas
Re: Kill button on map

So,
I want to kill certain button when I press it (one press per round)
I have created something like this:

//..
if (StrEqual(mapname, "map1", false) && caller == 123)
{...
Forum: Scripting 09-28-2019, 13:16
Replies: 9
Views: 1,207
Posted By Minfas
Re: Kill button on map

I did that lol. :)
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