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Posts Made By:
GoRRageBoy
Forum:
Plugins
09-27-2011, 23:42
Replies:
15
[TF2] Medic Taunt Killicon Fix
Views:
16,328
Posted By
GoRRageBoy
Re: [TF2] Medic Taunt Killicon Fix
Hurry up! I want something that adds in all sorts of unused kill icons!
Forum:
Trash
09-27-2011, 23:39
Replies:
11
deleteme
Views:
4,113
Posted By
GoRRageBoy
Re: [TF2] Donator Unusual Particles
I take it you read my latest post in noodleboy347's (unapproved) Premium Mod thread where I stated I'd be coding in a very simple SourceMod menu with the ability for donators to equip Unusual hat...
Forum:
Scripting
09-27-2011, 23:32
Replies:
13
"if" or "else if"?
Views:
3,634
Posted By
GoRRageBoy
Re: "if" or "else if"?
Aaaand I've run into an issue with the Horsemann Reactions plugin.
Changed the map on my server to Mann Manor, had over 10 people, and the Horsemann spawned. No voice clips were played.
Killed...
Forum:
Snippets and Tutorials
09-27-2011, 19:49
Replies:
10
[ANY] Dissolve Ragdolls
Views:
10,651
Posted By
GoRRageBoy
Re: [ANY] Dissolve Ragdolls
It should look familiar. It's from your Give Weapon plugin.
I actually took the code from your plugin and turned it into it's own plugin.
However, as I stated above, Dead Ringer Spies are left...
Forum:
Unapproved Plugins
09-27-2011, 18:23
Replies:
337
[TF2] Premium Mod v1.14
Views:
188,412
Posted By
GoRRageBoy
Re: [TF2] Premium Mod v1.14
Yeah, the Premium trials were always borked in noodleboy347's original plugin, and I'm assuming that they're still borked in the recent one that the guy uploaded (the one with bunny hopping and...
Forum:
Unapproved Plugins
09-27-2011, 11:10
Replies:
337
[TF2] Premium Mod v1.14
Views:
188,412
Posted By
GoRRageBoy
Re: [TF2] Premium Mod v1.14
I know that this guy (http://forums.alliedmods.net/showpost.php?p=1530278&postcount=263) apparently already uploaded a "fixed" version of this plugin, complete with some added features that weren't...
Forum:
Scripting
09-27-2011, 10:52
Replies:
13
"if" or "else if"?
Views:
3,634
Posted By
GoRRageBoy
Re: "if" or "else if"?
Well I thank you all kindly for the help, and I suppose I can let you in on what I've re-used my "Talk Like Bill" coding for.
Seeing as how Halloween is coming up soon, and so is the Halloween...
Forum:
Scripting
09-27-2011, 09:37
Replies:
4
Custom taunts? "[Member]" tag?
Views:
1,371
Posted By
GoRRageBoy
Re: Custom taunts? "[Member]" tag?
Hmm...yeah, simple chat colors works for the chat color....
But what about the colored "[Member]" tag before the person's name?
Forum:
Scripting
09-26-2011, 04:11
Replies:
4
Custom taunts? "[Member]" tag?
Views:
1,371
Posted By
GoRRageBoy
Custom taunts? "[Member]" tag?
Just happened upon this video:
http://www.youtube.com/watch?v=s0WI5b_LnEA
In it, a group of Spies are doing a custom animation taunt.
If you watch the chat, you'll also see some people have...
Forum:
Scripting
09-26-2011, 04:09
Replies:
13
"if" or "else if"?
Views:
3,634
Posted By
GoRRageBoy
Re: "if" or "else if"?
So an else if for each class it is!
Forum:
Scripting
09-25-2011, 05:54
Replies:
13
"if" or "else if"?
Views:
3,634
Posted By
GoRRageBoy
Re: "if" or "else if"?
I don't want the plugin to not check the next thing.
When the event happens, in this case, the Horsemann spawning, I want all 9 classes to play their respective "HHHSPAWNED" voice clips.
I just...
Forum:
Scripting
09-25-2011, 03:13
Replies:
13
"if" or "else if"?
Views:
3,634
Posted By
GoRRageBoy
Re: "if" or "else if"?
Why did I not think about that before? Splendid idea!
Forum:
Scripting
09-25-2011, 01:45
Replies:
13
"if" or "else if"?
Views:
3,634
Posted By
GoRRageBoy
"if" or "else if"?
So I've given up on finishing my Talk Like Bill plugin (it would've changed a Soldier wearing Bill's Hat's voice clips to those of Bill from Left 4 Dead)
Instead, I've decided to use the coding I...
Forum:
Plugins
09-23-2011, 01:49
Replies:
14
Simple Chat Filter
Views:
31,851
Posted By
GoRRageBoy
Re: Simple Chat Filter
Would it be possible to use/recode this to block players from saying IP addresses, namely IP's of other servers?
I keep getting idiots coming in my server and advertising their server which leads...
Forum:
Plugins
09-19-2011, 20:03
Replies:
76
[ANY] OM Prop Spawn - Updated 27/6/2011
Views:
78,445
Posted By
GoRRageBoy
Re: [ANY] OM Prop Spawn - Updated 27/6/2011
So....will this soon have the ability to save credits on disconnect? Hopefully without resorting to SQL because I hate SQL.
Forum:
Unapproved Plugins
09-17-2011, 16:42
Replies:
35
[TF2] Advanced Weaponiser - TF2's new arsenal of innovative weapons! (1.01)
Views:
36,456
Posted By
GoRRageBoy
Re: [TF2] Advanced Weaponiser - TF2's new arsenal of innovative weapons! (1.01)
Trading is being worked on by Mecha, to my knowledge.
Choosing name and description is impossible.
By the way, this is the OLD thread. Go post in the thread for Advanced Weaponiser 2.
Forum:
Plugins
09-09-2011, 18:24
Replies:
1,221
[TF2] Model Manager 1.0.4 (08/03/2013)
Views:
629,236
Posted By
GoRRageBoy
Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Damn it all! Well, no Borderlands Psycho Scout for me then.
Forum:
Plugins
09-09-2011, 15:14
Replies:
1,221
[TF2] Model Manager 1.0.4 (08/03/2013)
Views:
629,236
Posted By
GoRRageBoy
Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Is it at all possible to use 2 models at once? I'm trying to use both a "Borderlands Psycho" Scout model, and a "Borderlands Psycho Mask" hat model at the same time, but I don't know if that's...
Forum:
Scripting
09-08-2011, 18:54
Replies:
16
[TF2] Couple of urgent questions
Views:
3,775
Posted By
GoRRageBoy
Re: [TF2] Couple of urgent questions
Sounds easy enough. I shall do just that!
Forum:
Scripting
09-08-2011, 18:01
Replies:
16
[TF2] Couple of urgent questions
Views:
3,775
Posted By
GoRRageBoy
Re: [TF2] Couple of urgent questions
I just counted how many files in total for each thing, then where the Strings are defined, I input those numbers.
EDIT: Wait, are you referring to this:
for( new i = 0; i < 5; i++)
Do I have...
Forum:
Scripting
09-08-2011, 17:00
Replies:
16
[TF2] Couple of urgent questions
Views:
3,775
Posted By
GoRRageBoy
Re: [TF2] Couple of urgent questions
That stopped the m_hOwner issues, but there's another error that's popping up now. I've Googled around to find anything that could help me solve this error, but the only thing I found involved...
Forum:
Plugins
09-08-2011, 14:56
Replies:
1,221
[TF2] Model Manager 1.0.4 (08/03/2013)
Views:
629,236
Posted By
GoRRageBoy
Re: [TF2] Model Manager 1.0.1 (08/17/2011)
Dunno if it's been asked before, but for the bodygroups/flags part, do we separate specifications with a comma or with a space?
i.e. "HIDE_ENGINEER_HELMET, HIDE_ENGINEER_HELMET"
or
...
Forum:
Scripting
09-08-2011, 10:00
Replies:
16
[TF2] Couple of urgent questions
Views:
3,775
Posted By
GoRRageBoy
Re: [TF2] Couple of urgent questions
Also:
Native "GetEntPropEnt" reported: Property "m_hOwner" not found (entity 342/tf_wearable)
I'm getting that error alot in my logs.
Forum:
Scripting
09-08-2011, 08:00
Replies:
16
[TF2] Couple of urgent questions
Views:
3,775
Posted By
GoRRageBoy
Re: [TF2] Couple of urgent questions
Son of a bitch, I must've gotten the wrong API URL.
The thing I linked to was for the "sdktools_sound" section.
Forum:
Scripting
09-07-2011, 20:50
Replies:
16
[TF2] Couple of urgent questions
Views:
3,775
Posted By
GoRRageBoy
Re: [TF2] Couple of urgent questions
Thank you very much for clarifying that for me. :)
Also, I'm stuck at a new obstacle now. Sound hooks! Yay!
I've found this (http://docs.sourcemod.net/api/index.php?fastload=show&id=3&) but...
Showing results 1 to 25 of 74
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