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Search: Posts Made By: Kevin_b_er
Forum: Trash 02-02-2012, 23:53
Replies: 12
Views: 6,094
Posted By Kevin_b_er
Re: Steam in-Game Group Invite

Not technically automatic but makes it trivial to change it into an autoinviter.
Forum: Extensions 12-31-2011, 17:46
Replies: 36
Views: 8,771
Posted By Kevin_b_er
Re: [EXTENSION] TeleportCheck 1.0

Instead of adding the teleporter's team, how about adding the teleporter entity? This offers maximum flexibility.
Forum: General 12-28-2011, 00:17
Replies: 5
Views: 1,668
Posted By Kevin_b_er
Re: Sourcemod + metamod = crash ?

Describe your directory layout for metamod in detail. Where did you put the DLL/SO files, for example?
Forum: SourceMod Anti-Cheat 12-02-2011, 22:29
Replies: 4
Views: 788
Posted By Kevin_b_er
Re: Check the player using the -steam -insecure.

Doesn't VAC take care of blocking people running in insecure mode?
Forum: Plugin/Gameplay Ideas and Requests 11-25-2011, 21:50
Replies: 7
Views: 1,095
Posted By Kevin_b_er
Re: [Help] MEMORY LEAK DETECTED IN PLUGIN

You must use CloseHandle on the array after you create it with CreateArray, or the array leaks memory.

Take out the two ClearArray lines in switcher and put two similar CloseHandle calls at the...
Forum: Plugin/Gameplay Ideas and Requests 11-24-2011, 23:14
Replies: 7
Views: 1,095
Posted By Kevin_b_er
Re: [Help] MEMORY LEAK DETECTED IN PLUGIN

You need to use CloseHandle instead of ClearArray. All ClearArray does is set the array to 0 size, but the array object remains.

(The array object itself takes up memory too. Even if there's no...
Forum: Metamod:Source Plugins 11-05-2011, 16:50
Replies: 165
Views: 73,366
Posted By Kevin_b_er
Re: VoiceHook - Developer preview of something.

It will send a different format of compressed data. One which isn't Speex.
Forum: Scripting 08-22-2011, 20:39
Replies: 17
Views: 3,374
Posted By Kevin_b_er
Re: [TF2] Blocking player_hurt/death events?

I wanted to mention this particular case. I only have a vague recollection, but I believe doing this will alter the damage notification numbers in TF2 (but, as previously explained, not the damage...
Forum: Scripting 07-23-2011, 09:35
Replies: 5
Views: 2,218
Posted By Kevin_b_er
Re: [TF2] Force player to always shoot

That removes all the buttons states except attack. Try buttons |= IN_ATTACK
Forum: Plugin/Gameplay Ideas and Requests 07-17-2011, 23:03
Replies: 2
Views: 643
Posted By Kevin_b_er
Re: Execute Commands Every X Hours?

Server Crontab
http://forums.alliedmods.net/showthread.php?p=523298
Forum: Plugin/Gameplay Ideas and Requests 07-02-2011, 10:39
Replies: 2
Views: 613
Posted By Kevin_b_er
Re: [Request] Quit server for update

Much easier way with SteamTools (https://forums.alliedmods.net/showthread.php?t=129763). Write your own little plugin that looks at the Steam_RestartRequested forward.
Forum: Scripting 06-11-2011, 17:34
Replies: 5
Views: 679
Posted By Kevin_b_er
Forum: Scripting 05-23-2011, 01:35
Replies: 5
Views: 763
Posted By Kevin_b_er
Re: Changing Replicated Cvars ClientSide

Just use a SetConVar* function in the script and it will automatically replicate that variable appropriately.
Forum: Scripting 05-08-2011, 19:43
Replies: 3
Views: 1,261
Posted By Kevin_b_er
Re: RemoveFromArray doesn't remove array index 100%, bug or just me

Do not refer to indexes which do not exist. You'll get garbage data. (In this case old data, since the exact same memory got used)
Forum: Plugin/Gameplay Ideas and Requests 05-07-2011, 14:42
Replies: 10
Views: 1,697
Posted By Kevin_b_er
Re: [request] Editing a plugin for a banned author.

Post an improved version as a new plugin. That version can be potentially approved.

If it is approved and its an improved version of the banned users plugin I don't think it would be that...
Forum: Trash 04-24-2011, 18:35
Replies: 2
Views: 2,995
Posted By Kevin_b_er
Re: [CSS] Script RolePlay SourceMod

Plugin for money? That means it isn't open source and may not even exist.

Disapproved on the grounds of no real plugin description, no plugin, and thus no code.
Forum: Trash 03-18-2011, 23:20
Replies: 2
Views: 774
Posted By Kevin_b_er
Forum: Plugin/Gameplay Ideas and Requests 03-14-2011, 23:01
Replies: 8
Views: 1,498
Posted By Kevin_b_er
Re: [TF2] Killing during setup.

That will NOT work.

Blocking the player_hurt event does not change the damage actually dealt. The event is sent out as a notification after the damage is already calculated and worked.
Forum: Plugin/Gameplay Ideas and Requests 03-13-2011, 15:22
Replies: 16
Views: 4,275
Posted By Kevin_b_er
Re: TF2: Server Crash if Civilian is killed by Katana

Yeah, but I'm not sure if you are without an active weapon when scared/round end/bonked.
Forum: Plugin/Gameplay Ideas and Requests 03-13-2011, 14:16
Replies: 16
Views: 4,275
Posted By Kevin_b_er
Re: TF2: Server Crash if Civilian is killed by Katana

I had luck awhile back with detecting civilian as a person with no active weapon.
Forum: General 03-13-2011, 01:44
Replies: 4
Views: 888
Posted By Kevin_b_er
Forum: Plugin/Gameplay Ideas and Requests 03-08-2011, 23:07
Replies: 8
Views: 1,453
Posted By Kevin_b_er
Re: Crazy anti-cheat Idea!!!!!!

They will not and do not help the situation.
Forum: Plugin/Gameplay Ideas and Requests 03-08-2011, 21:12
Replies: 8
Views: 1,453
Posted By Kevin_b_er
Re: Crazy anti-cheat Idea!!!!!!

I echo what databomb said. You'd have to force the client to take a screenshot, which you can't do normally. Then you'd have to upload it. Systems like PB already do this and cheats bypass it...
Forum: Scripting 02-26-2011, 01:18
Replies: 8
Views: 927
Posted By Kevin_b_er
Re: Compile warning?

entorigine[0] is not a basic integer or OnPress does not match the prototype of an EntityOutput.
Forum: Extensions 02-22-2011, 20:32
Replies: 8
Views: 3,414
Posted By Kevin_b_er
Re: [EXTENSION] TF2 AutoScramble Immunity

In this case, they could. The return of DETOUR_CREATE_MEMBER isn't checked in this extension, unlike most others.
Showing results 1 to 25 of 344

 
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