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Posts Made By:
kielor
Forum:
Approved Plugins
06-18-2010, 10:40
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
989,254
Posted By
kielor
Re: JumpStats v1.7.3 (unfinished!)
What? This plugin just disables slowdown while bhopping :)
Forum:
Approved Plugins
06-16-2010, 08:25
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
989,254
Posted By
kielor
Re: JumpStats v1.7.3 (unfinished!)
you'd better install axn.. or Bunny Hop Abilities by ConnorMcLeod -> http://forums.alliedmods.net/showthread.php?p=610329
Forum:
Approved Plugins
05-16-2010, 11:48
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
989,254
Posted By
kielor
Re: JumpStats v1.7.3 (unfinished!)
imo it's because on that maps you have autohealer(made by mapper, not plugin) and jumpstats detects touch with that entity. and any touch in jumpstats == slide etc.. very buggy sometimes :(
Forum:
Approved Plugins
05-02-2010, 10:41
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
989,254
Posted By
kielor
Re: JumpStats v1.7.3 (unfinished!)
nonsteam means very big problems with dynamic ip clients, cuz you cant ban them perfectly, and in tops there will be motherfucking
with steam you can ban by steam id without any problems
Forum:
Approved Plugins
03-21-2010, 12:14
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
989,254
Posted By
kielor
Re: JumpStats by Exolent (unfinished!)
JumpStats calculates distance including engine teleport(when engine teleports you to the ground if you less then 1(?) unit above it)
Forum:
Approved Plugins
03-02-2010, 10:16
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
989,254
Posted By
kielor
Re: JumpStats by Exolent (unfinished!)
uturn & slide stats are very hard(slide practically impossible)
standupcj is 100aa and should be done as another plugin imo
Forum:
Approved Plugins
10-12-2009, 04:16
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
989,254
Posted By
kielor
Re: JumpStats by Exolent (unfinished!)
and drop standup multi countjump
plz dont spam with pretty unknown techniques
OR suggestion: make some algorhythm that can detect parts of unknown techoniques and then make a name for it
...
Forum:
Approved Plugins
08-20-2009, 00:20
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
989,254
Posted By
kielor
Re: JumpStats by Exolent (unfinished!)
slowmo is impossible to detect via amxx
Forum:
Approved Plugins
08-07-2009, 07:49
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
989,254
Posted By
kielor
Re: JumpStats by Exolent (unfinished!)
you dont need js_menu to use in 1.6
Forum:
Approved Plugins
08-06-2009, 23:30
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
989,254
Posted By
kielor
Re: JumpStats by Exolent (unfinished!)
5 suggestions has been sent recently
also there are past suggestions and his own ideas
Forum:
Approved Plugins
07-17-2009, 00:28
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
989,254
Posted By
kielor
Re: JumpStats by Exolent (unfinished!)
switch on your brains... it's his plugin and he decides whether send smb it even if it's not finished or not.. now it's in beta test.. so it's not ruined
about numbs, kzstats or jumpstats - he...
Forum:
Approved Plugins
07-14-2009, 10:44
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
989,254
Posted By
kielor
Re: JumpStats by Exolent (unfinished!)
Exolent, make debug, set min dist to 0.0 then stand on the edge of hj block and jump... what technique will it give to you
Forum:
Approved Plugins
07-13-2009, 09:03
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
989,254
Posted By
kielor
Re: JumpStats by Exolent (unfinished!)
c-h-a-n-g-e-_-t-h-a-t-_-f-u-c-k-i-n-g-_-h-j-_-d-e-t-e-c-t-!-!-!
you can't get accurate friction, you'd better add jumpedge features, then from edge on jump do traceline on z axis
Forum:
Approved Plugins
06-27-2009, 01:20
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
989,254
Posted By
kielor
Re: JumpStats by Exolent (unfinished!)
STEAM ID lol :)
Forum:
Approved Plugins
06-23-2009, 12:28
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
989,254
Posted By
kielor
Re: JumpStats by Exolent (unfinished!)
cause it's not finished and there are some known bugs, so wait for final version
Forum:
Approved Plugins
06-22-2009, 02:56
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
989,254
Posted By
kielor
Re: JumpStats by Exolent (unfinished!)
exo, so you'll add api to your plugin?
but how is detection? i think it's better to add some more forwards that will be executed when player falling, jumping, bhopping etc
Forum:
Approved Plugins
06-05-2009, 10:34
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
989,254
Posted By
kielor
Re: JumpStats by Exolent (unfinished!)
!offtop! could smb post the whole calculation formula of the distance?
p.s. i'm too lazy to get it from plugin:)
Forum:
Approved Plugins
05-16-2009, 09:39
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
989,254
Posted By
kielor
Re: JumpStats by Exolent (unfinished!)
@that plugin you need to set 2 points and measure it but i suggest to make auto-measure(traceline mb?)
Forum:
Approved Plugins
05-15-2009, 06:57
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
989,254
Posted By
kielor
Re: JumpStats by Exolent (unfinished!)
suggestion: add blockmeasure msg so you can see which block are you jumping currently
Forum:
Approved Plugins
05-13-2009, 10:31
Replies:
1,733
JumpStats v1.7.3 (unfinished!)
Views:
989,254
Posted By
kielor
Re: JumpStats by Exolent (unfinished!)
me(and smone else who wants to stay anonymous)
Showing results 1 to 20 of 20
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