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Posts Made By:
htcarnage
Forum:
Plugin/Gameplay Ideas and Requests
11-04-2017, 12:11
Replies:
6
Solved
Request I want the players to see who banned them
Views:
1,259
Posted By
htcarnage
Re: Request I want the players to see who banned them
edit: here you go. I added a couple lines to bans.sp then recompiled basebans
Forum:
Plugins
11-03-2017, 14:22
Replies:
36
[ANY] Admin Troll
Views:
25,284
Posted By
htcarnage
Re: [ANY] Admin Troll
I apologize for the long wait, I stopped playing CSS for a while. Anyway, I decided to come back and take a look at the problem.
I replicated the crashing issue by opening the troll menu, then...
Forum:
Metamod:Source Plugins
11-02-2017, 21:11
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,279,384
Posted By
htcarnage
Re: Stripper:Source (Updated 2011-04-15)
It turns out I was not using the latest snapshot. I was assuming the latest would be the one at the top of the list.
*****LESSON*****
Look at the git numbers at the end of the snapshots, the...
Forum:
Metamod:Source Plugins
10-27-2017, 15:18
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,279,384
Posted By
htcarnage
Re: Stripper:Source (Updated 2011-04-15)
Can anyone tell me why this code seems to do nothing?
modify:
{
match:
{
"classname" "prop_physics"
"model" "models/props_c17/oildrum001.mdl"
}
Forum:
Plugin/Gameplay Ideas and Requests
10-01-2017, 12:09
Replies:
5
Limiting the Ban Time
Views:
1,114
Posted By
htcarnage
Re: Limiting the Ban Time
You can add a check for time in scripting/basebans/bans.sp for if the length of time is greater than 60 then you can stop the ban.
Forum:
Plugins
02-14-2017, 15:11
Replies:
17
Simple Player Teleport (GoTo)
Views:
16,388
Posted By
htcarnage
Re: Simple Player Teleport (GoTo)
Im three years late, but I got around to implementing a banning system. Update 1.4.0, details in OP.
Forum:
Scripting
09-10-2013, 15:18
Replies:
13
Correctly Getting Clients Speed?
Views:
3,232
Posted By
htcarnage
Re: Correctly Getting Clients Speed?
Ex: %.1f
Forum:
Plugins
09-07-2013, 15:00
Replies:
17
Simple Player Teleport (GoTo)
Views:
16,388
Posted By
htcarnage
Re: Simple Player Teleport (GoTo)
If the update broke sdktools there's nothing I can do to fix it. You'll have to wait for an update
Forum:
Plugins
09-07-2013, 12:02
Replies:
17
Simple Player Teleport (GoTo)
Views:
16,388
Posted By
htcarnage
Re: Simple Player Teleport (GoTo)
I do not have Synergy, so I really don't know what to tell you about that... It seems that the update broke the TeleportEntity function.
Forum:
Scripting
08-23-2013, 17:52
Replies:
12
player SwitchTeam
Views:
3,266
Posted By
htcarnage
Re: player SwitchTeam
Create a timer to switch the team at the end of the round + whatever the round restart delay is.
#include <cstrike>
#include <sourcemod>
new Handle:Restart_Delay;
public OnPluginStart()
{...
Forum:
Plugins
08-21-2013, 17:57
Replies:
36
[ANY] Admin Troll
Views:
25,284
Posted By
htcarnage
Re: [ANY] Admin Troll
Update
New punishment: Mirror Damage. See OP for details.
Forum:
Plugins
08-20-2013, 18:39
Replies:
36
[ANY] Admin Troll
Views:
25,284
Posted By
htcarnage
Re: [ANY] Admin Troll
They wont work if the plugin was late loaded. A map change is required.
*edit* I should point out that the Hide feature only hides players on the OPPOSITE team, so the trolled players dont realize...
Forum:
Scripting
08-19-2013, 18:50
Replies:
7
[FLOAT] Return 20% of dammage ?
Views:
1,535
Posted By
htcarnage
Re: [FLOAT] Return 20% of dammage ?
Pretty epic question :)
Forum:
Plugins
08-19-2013, 13:44
Replies:
36
[ANY] Admin Troll
Views:
25,284
Posted By
htcarnage
Re: [ANY] Admin Troll
Wow, I am a fool haha. smx file has been uploaded...
Their punishment is removed.
Forum:
Plugins
08-14-2013, 19:20
Replies:
4
[ANY]Admin force player reconnect
Views:
6,328
Posted By
htcarnage
Re: [ANY]Admin force player reconnect
Update
1.1.2 Code optimization and fixed error when clients disconnect before the plugin can reconnect them
Forum:
Plugins
08-14-2013, 18:55
Replies:
36
[ANY] Admin Troll
Views:
25,284
Posted By
htcarnage
Re: [ANY] Admin Troll
Update
Added punishment: Hide other players. See OP for details
Forum:
Plugin/Gameplay Ideas and Requests
08-08-2013, 17:10
Replies:
9
[SOLVED][CSS] Force bot to TK
Views:
3,104
Posted By
htcarnage
Re: [REQ][CSS] Force bot to TK
type sm exts list in console and post the results
Forum:
Store
08-08-2013, 03:02
Replies:
3
Repository Down - Get Error one Webpanel Install
Views:
1,434
Posted By
htcarnage
Re: Repository Down - Get Error one Webpanel Install
It is store.sql which can be found here
https://forums.alliedmods.net/showthread.php?t=207157
look in configs/store/sql-init-etc and import that.
Forum:
Suggestions / Requests
08-07-2013, 19:24
Replies:
8
have a security plugin?
Views:
2,701
Posted By
htcarnage
Re: have a security plugin?
Wrong section.
This is where you should post
https://forums.alliedmods.net/forumdisplay.php?f=12
Forum:
Plugins
08-06-2013, 19:31
Replies:
17
Simple Player Teleport (GoTo)
Views:
16,388
Posted By
htcarnage
Re: Simple GoTo Command
Thanks 11530!
Update released, see changelog
Forum:
Plugin/Gameplay Ideas and Requests
08-06-2013, 13:13
Replies:
16
Teleport Request!
Views:
3,045
Posted By
htcarnage
Re: Teleport Request!
I haven't hooked player death in the plugin so dying should not trigger saving a teleport location. Can you clarify this further?
Its possible that when an admin "brings" a player to them, that...
Forum:
Plugins
08-06-2013, 13:06
Replies:
17
Simple Player Teleport (GoTo)
Views:
16,388
Posted By
htcarnage
Re: Simple GoTo Command
Ok, I think I've addressed all of the above except a couple I need clarification on.
Also, I am using the system of GetUserFlagBits as opposed to the override system because I intended the plugin...
Forum:
Plugin/Gameplay Ideas and Requests
08-06-2013, 01:54
Replies:
16
Teleport Request!
Views:
3,045
Posted By
htcarnage
Re: Teleport Request!
As long as regular users can't use the !goto command then the teleport back commands shouldn't have any effect for them. I'll look into it anyway tomorrow though, just to be sure.
Forum:
SourceMod Anti-Cheat
08-05-2013, 18:45
Replies:
7
Tampering with tickcount? Legit ban?
Views:
2,516
Posted By
htcarnage
Re: Tampering with tickcount? Legit ban?
Thanks for your input :)
Forum:
SourceMod Anti-Cheat
08-05-2013, 18:21
Replies:
7
Tampering with tickcount? Legit ban?
Views:
2,516
Posted By
htcarnage
Re: Tampering with tickcount? Legit ban?
Dont see anything in there that would trigger the ban. So it's legit then?
Showing results 1 to 25 of 148
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