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Posts Made By:
Ydiss
Forum:
General
04-23-2010, 06:33
Replies:
61
[L4D2] The Passing Update
Views:
27,878
Posted By
Ydiss
Re: [L4D2] The Passing Update
In terms of MM not working with the latest update, this isn't Valve's fault as they're not responsible for making sure their game is compatible with 3rd party apps.
We'll have to wait until MM/SM...
Forum:
Unapproved Plugins
12-13-2009, 18:52
Replies:
142
[L4D2] Forced Spawn Be-gone
Views:
50,517
Posted By
Ydiss
Re: [L4D2] Forced Spawn Be-gone
Yup, that did it. Thanks to all for the help :)
Forum:
Unapproved Plugins
12-13-2009, 14:28
Replies:
142
[L4D2] Forced Spawn Be-gone
Views:
50,517
Posted By
Ydiss
Re: [L4D2] Forced Spawn Be-gone
Well that would make sense :D It's the same for me. Will try this later.
Forum:
Unapproved Plugins
12-11-2009, 20:01
Replies:
142
[L4D2] Forced Spawn Be-gone
Views:
50,517
Posted By
Ydiss
Re: [L4D2] Forced Spawn Be-gone
Well I did this anyway, despite my reservations :) It didn't work; the spawning happens twice in Parish finale. I used HLSW to test it and it appears to work there, though.
So I must be doing...
Forum:
Unapproved Plugins
12-11-2009, 18:02
Replies:
142
[L4D2] Forced Spawn Be-gone
Views:
50,517
Posted By
Ydiss
Re: [L4D2] Forced Spawn Be-gone
Am I missing something here?
The commands have spaces in, which obviously make it not work in a cfg? How do I need to type it in, with quotation marks?
Thanks
Forum:
Plugins
12-09-2009, 19:21
Replies:
87
[L4D2] Player Unstick
Views:
76,693
Posted By
Ydiss
Re: [L4D2] Player Unstick
This needs to be approved again. I've used this twice since the charger fix. I was a charger myself when using it.
This is still a very useful plugin and I'm keeping it on my server indefinitely.
Forum:
Unapproved Plugins
11-29-2009, 19:23
Replies:
142
[L4D2] Forced Spawn Be-gone
Views:
50,517
Posted By
Ydiss
Re: [L4D] Forced Spawn Be-gone
Hiya
Any chance this might be made available for L4D2 in the future? Would be very much appreciated (can't stand Dark Carn finale atm, for one).
Forum:
Plugin/Gameplay Ideas and Requests
11-26-2009, 17:31
Replies:
8
[L4D2] Scavenge Map Rotation
Views:
6,067
Posted By
Ydiss
Re: [L4D2] Scavenge Map Rotation
Well downtown's plugin allows score reset to 0, but I haven't got that to work yet so...
If it's too tough to code then no worries.
Forum:
Plugin/Gameplay Ideas and Requests
11-26-2009, 16:03
Replies:
8
[L4D2] Scavenge Map Rotation
Views:
6,067
Posted By
Ydiss
[L4D2] Scavenge Map Rotation
Hiya
I'd love to be able to play a scavenge game on my server and when the game is finished, have a cvar that cancels the rematch vote and instead the server loads the next map in a rotation,...
Forum:
Metamod:Source Plugins
11-01-2009, 11:52
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,279,528
Posted By
Ydiss
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)
Thank you :)
Forum:
Plugins
07-18-2009, 13:34
Replies:
315
[L4D & L4D2] SM Respawn command
Views:
280,882
Posted By
Ydiss
Re: [L4D] SM Respawn command plugin
Use HLSW, right click their name on the admin screen, copy > name - job done.
Forum:
Metamod:Source Plugins
07-09-2009, 10:39
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,279,528
Posted By
Ydiss
Re: Stripper:Source (1.2 w/ L4D support)
I've looked into this and can find no way to do so. func_ladders are created during compile, not during map execution - so there's no way to add a ladder via the stripper in L4D, from what I can see...
Forum:
Metamod:Source Plugins
07-05-2009, 05:16
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,279,528
Posted By
Ydiss
Re: Stripper:Source (1.2 w/ L4D support)
That's a boolean command.
At any rate, I have pill density set low. But I've tested the cabinets and they don't have actual physical spawns inside them, they most likely run off their own logic -...
Forum:
Metamod:Source Plugins
07-04-2009, 18:40
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,279,528
Posted By
Ydiss
Re: Stripper:Source (1.2 w/ L4D support)
This would be the time Stripper parses the entity text file to perform its actions.
The thing is, it seems to do this even if no config file exists for a map, so it must be doing a lot of non...
Forum:
Metamod:Source Plugins
07-04-2009, 07:24
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,279,528
Posted By
Ydiss
Re: Stripper:Source (1.2 w/ L4D support)
1 and 2 and 4. simply do not sound like bugs caused by the stripper at all. 3 certainly is and unless BAILOPAN has time/ability to release an optimisation, this cannot be fixed.
I'm quite happy to...
Forum:
Metamod:Source Plugins
07-04-2009, 07:19
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,279,528
Posted By
Ydiss
Re: Stripper:Source (1.2 w/ L4D support)
I think that's an oversight, didn't mean to release those changes - will fix it when I'm back home tomorrow - in the meantime, you can remove these changes from the config file if you want.
I did...
Forum:
Metamod:Source Plugins
07-03-2009, 14:14
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,279,528
Posted By
Ydiss
Re: Stripper:Source (1.2 w/ L4D support)
getpos tells you the current coordinates of your character (at about eye level). It also shows your angles, too.
If you want, you can also use setpos to go to a coordinate location quickly (this...
Forum:
Metamod:Source Plugins
07-01-2009, 17:55
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,279,528
Posted By
Ydiss
Re: Stripper:Source (1.2 w/ L4D support)
By the way, I've used Stripper with L4D to create a whole batch of L4D config files to help improve many of the standard maps.
I've, of course, credited BAILOPAN, for the excellent Stripper. If...
Forum:
Metamod:Source Plugins
07-01-2009, 12:40
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,279,528
Posted By
Ydiss
Re: Stripper:Source (1.2 w/ L4D support)
The load times can be excessive on the larger maps. Bailopan, do you know if there's a reason why the load times can be so excessive? I understand this would add to load times, but it seems like on...
Forum:
Metamod:Source Plugins
06-30-2009, 12:29
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,279,528
Posted By
Ydiss
Re: Stripper:Source (1.2 w/ L4D support)
You can add it to the global.cfg file, which will apply the filter to all maps, or you can create a map file in the maps folder, name it mapname.cfg (no spaces, exact map name) and put those lines...
Forum:
Metamod:Source Plugins
06-27-2009, 08:57
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,279,528
Posted By
Ydiss
Re: Stripper:Source (1.2 w/ L4D support)
Use "prop_dynamic" and also "solid" "6" and it should work for you, providing you have up to date MM and also you're using the correct stripper version (linux or windows). I tested my stripper...
Forum:
Metamod:Source Plugins
06-23-2009, 18:59
Replies:
1,843
Stripper:Source (Updated 2011-04-15)
Views:
1,279,528
Posted By
Ydiss
Re: Stripper:Source (1.2 w/ L4D support)
Hi :)
It's working fine for me, I even used the exact same model and classname, only used a different origin on NM1 right at the spawn for testing.
A note, to make it solid you need to add...
Forum:
Plugins
05-20-2009, 14:14
Replies:
301
[L4D] Score/Team Manager 1.1.1
Views:
150,945
Posted By
Ydiss
Re: [L4D] Score/Team Manager
Cool, cheers. Was away for a long time so had no idea that wasn't the latest one.
Works fine.
I've added the sm_resetscores to my "locked" config (used when we play on the server only, not when...
Forum:
Plugins
05-20-2009, 12:53
Replies:
301
[L4D] Score/Team Manager 1.1.1
Views:
150,945
Posted By
Ydiss
Re: [L4D] Score/Team Manager
Weird, it's just not loading at all.
SourceMod v1.2.0-dev is the version I have; txt file in gamedata folder, smx in plugins folder. None of the l4dscores commands are recognised at all.
What's...
Forum:
Plugin/Gameplay Ideas and Requests
05-20-2009, 07:42
Replies:
5
[L4D] Versus: Re-set running total score end of each round
Views:
1,666
Posted By
Ydiss
Re: [L4D] Versus: Re-set running total score end of each round
Would have done just fine.
Showing results 1 to 25 of 65
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