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Search: Posts Made By: AtomicStryker
Forum: Metamod:Source Plugins 05-11-2010, 18:39
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)

Take a hard look at your origin line, and then any other.
Forum: Metamod:Source Plugins 05-07-2010, 10:58
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)

This c1m3_mall problem is trying my patience.


How to add an item using Stripper that is both invisible and untouchable by default?
Forum: Metamod:Source Plugins 05-06-2010, 11:26
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)

Went and made a seperate Thread for the Routing Plugin, i dont want to keep combing through this thread.

http://forums.alliedmods.net/showthread.php?p=1172643
Forum: Metamod:Source Plugins 05-01-2010, 13:20
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

I didnt post the fixed files until now

Had to figure out a way so stuff wouldnt spawn by default, first.


EDIT:

Go here
http://forums.alliedmods.net/showthread.php?p=1172643
Forum: Metamod:Source Plugins 05-01-2010, 12:50
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Thats what you get for doing stuff like this at 2AM in the morning.

Ill fix it up ... and figure out a way to keep the invisible Walls unhittable aswell.
Forum: Metamod:Source Plugins 04-30-2010, 16:20
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

There you go, ive added a convar for active gamemodes.

l4d2_routing_gamemodes (default "versus,teamversus,mutation12")



Ive also updated the Carnival Maps with the missing Addons fixes Skap...
Forum: Metamod:Source Plugins 03-29-2010, 15:36
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

You need to look at how other configfiles for the Plugin work - specifically, your hard mode doesnt seem to actually contain a spawning command for the walls.

Ill add one for you.

As for the...
Forum: Metamod:Source Plugins 03-28-2010, 08:53
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Just loading up both in Notepad++ and using 'Compare' you can immediatly see youre lacking some trigger_glass_breakable::Enable and relay_breakglass::Enable lines.

Here, try this.


EDIT:
...
Forum: Metamod:Source Plugins 03-22-2010, 06:48
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Change the PrintToChatAll command to your liking?
Forum: Metamod:Source Plugins 03-19-2010, 06:41
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

No. The 'rain area' entity is a brush and cannot be spawned using stripper or anything else.
Forum: Metamod:Source Plugins 03-10-2010, 10:12
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Not without custom maps that don't feature ridiculous invisible walls, everywhere.
Forum: Metamod:Source Plugins 03-05-2010, 05:03
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Ok after some arduous nitpicking and searching i got the glass path to work.
Forum: Metamod:Source Plugins 02-28-2010, 15:39
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Worked for me. Try it.



See later post for current version.
Forum: Metamod:Source Plugins 02-27-2010, 06:18
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

I havent played the mall 3 level in quite some time, and not since i implented my 'fix'.

People just rage on us too much.

Ill test it out today...
Forum: Metamod:Source Plugins 02-23-2010, 16:11
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

A thought:

If OnMapSpawn fires on the second round ... could it be Valve has all the entities we removed using stripper RETURN?!

Ill test using the wipe command for second rounds aswell.
Forum: Metamod:Source Plugins 02-23-2010, 05:56
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

You modify EXISTING entities, not server data files.

Answer is no.
Forum: Metamod:Source Plugins 02-21-2010, 11:53
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

You didnt read my reply, did you. I told you what was wrong about it and even how to fix it.
Forum: Metamod:Source Plugins 02-21-2010, 07:10
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Something causes the default blockade to spawn mid-map and i dont know what
Forum: Metamod:Source Plugins 02-21-2010, 06:33
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Try using the forcepath command .. did you update your plugin file aswell? There may have been changes
Forum: Metamod:Source Plugins 02-21-2010, 05:15
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Interesting how a filter whose trigger i KILL is still firing.

Valve bugs, anyone? Oh well i fixed it, redownload the package.
Forum: Metamod:Source Plugins 02-20-2010, 08:34
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Heeere we go.

I've re-written the plugin and all important config files (C1M3, C5M1, C5M2, C5M3).

The Plugin randomly selects easy medium or hard route, for BOTH teams. There is an admin...
Forum: Metamod:Source Plugins 02-20-2010, 05:44
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Its not a Plugin bug if the damn maps reset/break themselves on second round. I didnt anticipate that.
Forum: Metamod:Source Plugins 02-19-2010, 03:08
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Here, ive coded a lil Plugin and changed the stripper files so paths get changed ONCE per map.


When i find some spare time and boredom ill code a score-based version... that will induce RAGE!!
...
Forum: Metamod:Source Plugins 02-18-2010, 16:18
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Try OnMultiNewMap instead. Theres also OnNewGame and OnMapTransition
Forum: Metamod:Source Plugins 02-16-2010, 05:57
Replies: 1,843
Views: 1,277,321
Posted By AtomicStryker
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Didn't happen with my (very short) test, OnMapSpawn shouldnt fire again after a map has loaded ...

Well, a score-based Plugin to manage pathing would be my first choice anyway.
Showing results 1 to 25 of 51

 
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