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Search: Posts Made By: ChillyWI
Forum: Metamod:Source Plugins 11-30-2009, 17:51
Replies: 1,843
Views: 1,281,726
Posted By ChillyWI
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

I'm trying the following for c1m1_hotel in L4D2...

;;remove all kits
filter:
{
"classname" "weapon_first_aid_kit_spawn"
}
{
"classname" "weapon_defibrillator_spawn"
}
Forum: Metamod:Source Plugins 07-06-2009, 15:53
Replies: 1,843
Views: 1,281,726
Posted By ChillyWI
Re: Stripper:Source (1.2 w/ L4D support)

@BAILOPAN...

I know you don't read this thread much, so I'll PM if people think my suggestion is a good idea. I'm using Ydiss' excellent configs for L4D, but would like to take it a step further....
Forum: Metamod:Source Plugins 09-15-2008, 11:58
Replies: 1,843
Views: 1,281,726
Posted By ChillyWI
Re: Stripper:Source (1.1b Released)

Just an update, I tried using the cow_reference model (from 2fort) for the cart and it worked, except the model isn't solid so it won't work properly as a bombcart (I believe it uses the clip...
Forum: Metamod:Source Plugins 09-12-2008, 10:12
Replies: 1,843
Views: 1,281,726
Posted By ChillyWI
Re: Stripper:Source (1.1b Released)

They are downloading, though. I'm using this and it's properly causing all of the clients to download all of the files:

http://forums.alliedmods.net/showthread.php?t=69005

I suppose I should...
Forum: Metamod:Source Plugins 09-11-2008, 18:04
Replies: 1,843
Views: 1,281,726
Posted By ChillyWI
Re: Stripper:Source (1.1b Released)

Ok.. I'm working to replace the bomb_cart in a TF2 map with the horse model they use on the Lotus Clan servers. I have the horse model files and materials files on my computer and on the server. ...
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