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Search: Posts Made By: Kryzu
Forum: Approved Plugins 08-06-2010, 09:32
Replies: 325
Views: 178,015
Posted By Kryzu
Re: Server Cvars Unlocker

At the moment no errors.
I'm testing it a bit.

Thank you anyway. If i see any problems in future, I post them here
Forum: Approved Plugins 08-06-2010, 07:10
Replies: 325
Views: 178,015
Posted By Kryzu
Re: Server Cvars Unlocker

I'm using cs1.6, latest patch, 4883.
I attached cs_i386.so from /cstrike/dlls/
Tell me, when it's wrong. You can add me in steam, Krisu110.
If you want, i can even put up an test server for you.
Forum: Approved Plugins 08-05-2010, 02:17
Replies: 325
Views: 178,015
Posted By Kryzu
Re: Server Cvars Unlocker

First of all, sorry for late reply.

Orpheu configuration started.

Parsing mods configuration started.
Parsing mod file "esf_openbeta"
Parsing mod file "ts"
...
Forum: Approved Plugins 08-01-2010, 17:11
Replies: 325
Views: 178,015
Posted By Kryzu
Re: Server Cvars Unlocker

Arkshine (http://forums.alliedmods.net/member.php?u=7779), i'm having same problem on CS1.6, linux 64bit.
Last post is kinda old. Maybe you have any solution to recommend, now?
Forum: Module Coding 08-01-2010, 07:26
Replies: 1,508
Views: 908,241
Posted By Kryzu
Re: Module: Orpheu2.3a

I admire you.(google)

Ty!
Forum: Module Coding 08-01-2010, 06:50
Replies: 1,508
Views: 908,241
Posted By Kryzu
Re: Module: Orpheu2.1 (plugin to change weapon's Slots in the end of the thread)

http://forums.alliedmods.net/showpost.php?p=1075402&postcount=65

I've mp_startmoney 800, but when i first spawn, i have 16K.
const MAX_MONEY = 48000;
const...
Forum: Approved Plugins 07-15-2010, 03:24
Replies: 1,141
Views: 993,153
Posted By Kryzu
Re: Base Builder Zombie Mod

I know what's compiling AND
I also know that the problem isn't in AmxBans6, because the server works with AB6 and without BB5.4, doesn't work with both activated and doesn't work with deactivated...
Forum: Approved Plugins 07-14-2010, 18:41
Replies: 1,141
Views: 993,153
Posted By Kryzu
Re: Base Builder Zombie Mod

Changing MAX_PLAYERS define in BB5.4 had no effect.



I hope i understanded your "your plugin" correctly
Forum: Approved Plugins 07-14-2010, 18:34
Replies: 1,141
Views: 993,153
Posted By Kryzu
Forum: Approved Plugins 07-14-2010, 09:22
Replies: 1,141
Views: 993,153
Posted By Kryzu
Re: Base Builder Zombie Mod

Bad entity in IndexOfEdict()

As i read before, xPaw said, bb non-steamer for that, but the previous reporter was also using amxbans6, no matter that he was non-steamer:D
Forum: Approved Plugins 07-13-2010, 16:00
Replies: 1,141
Views: 993,153
Posted By Kryzu
Re: Base Builder Zombie Mod

I think i'm not the only one who HAS to use it(1.8.2-dev) because of AmxBans 6.0.

Maybe the developers of 1.8.2, can help you, why it doesn't work.

I tested it myself on freshly steam installed...
Forum: Approved Plugins 07-13-2010, 04:38
Replies: 1,141
Views: 993,153
Posted By Kryzu
Re: Base Builder Zombie Mod

Tirant (http://forums.alliedmods.net/member.php?u=39207), make it working with AMX 1.8.2-dev-hg17

Thank you!
Forum: Approved Plugins 07-04-2010, 17:58
Replies: 1,141
Views: 993,153
Posted By Kryzu
Re: Base Builder Zombie Mod

I've been reported that this plugin doesn't work with the newest AMXMODx built: 1.8.2.
Forum: Scripting Help 07-02-2010, 12:04
Replies: 6
Views: 1,511
Posted By Kryzu
Re: Detect double/triple HS

I think he means headshots per 1 bullet.
Forum: HL1 Servers (HLDS) 06-17-2010, 16:32
Replies: 36
Views: 22,200
Posted By Kryzu
Re: Best Linux OS for hlds Servers

+1 to CentOS, have used this over a year for now.
Forum: Scripting Help 06-15-2010, 05:21
Replies: 20
Views: 4,726
Posted By Kryzu
Re: Menu and spawn stuff

It's hard to understand which version he uses, because the last one does this but building on his question he doesn't use it.
Forum: Scripting Help 06-14-2010, 16:54
Replies: 20
Views: 4,726
Posted By Kryzu
Re: Menu and spawn stuff

Use array.

new g_Autoaccept[33]

Save there the choosed wep number.
Forum: Scripting Help 06-12-2010, 08:38
Replies: 6
Views: 1,519
Posted By Kryzu
Forum: Scripting Help 06-09-2010, 13:36
Replies: 0
Views: 633
Posted By Kryzu
More than one target & opposite function

Hey!

1) How to detect and get all the targets when entity has them more than one?
2) How to get the target owner? - So opposite to pev_target

Ty!
Forum: Scripting Help 06-06-2010, 16:05
Replies: 4
Views: 1,234
Posted By Kryzu
Re: Timed function call

set_task
http://www.amxmodx.org/funcwiki.php?search=set_task&go=search
Forum: Scripting Help 06-05-2010, 06:41
Replies: 10
Views: 3,546
Posted By Kryzu
Re: Precaching models

Well this plugin doesn't SET models. It only precaches them, as you asked...
Do like Connor said if not working...
Forum: Scripting Help 06-04-2010, 04:52
Replies: 10
Views: 3,546
Posted By Kryzu
Re: Precaching models

Not tested, should work

#include <amxmodx>

new szModelDir[64];

public plugin_init() {
register_plugin("Model precache", "0.1", "Kryzu")

new g_pModelDir =...
Forum: Scripting Help 06-03-2010, 16:00
Replies: 10
Views: 3,546
Posted By Kryzu
Re: Precaching models

Don't have to include engine...
Forum: Scripting Help 06-03-2010, 15:42
Replies: 10
Views: 3,546
Posted By Kryzu
Re: Precaching models

First of all:


precache_model(yourdir);
Forum: Scripting Help 06-03-2010, 01:38
Replies: 11
Views: 3,379
Posted By Kryzu
Re: Set max entities as size of the array

Million hugs, Alucard!

@wrecked_

In fact i didn't need the func_brekable counting stuff. I just wanted to see, how it works.
What i needed was getting how much ents are there on the map(ty...
Showing results 1 to 25 of 204

 
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