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Forum: Snippets and Tutorials 05-19-2019, 15:31
Replies: 7
Views: 1,811
Posted By Peace-Maker
Re: [CSGO] Change player collision hull

Here's an updated linux signature. Untested.
\x2A\xA1\x2A\x2A\x2A\x2A\x8B\x5D\x08\x85\xC0\x74\x2A\x8B
Forum: General 05-16-2019, 04:55
Replies: 2
Views: 438
Posted By Peace-Maker
Re: Sourcemod extensions not loading

What's the output of trying to manually load them? In the server console:

sm exts load sdktools
Forum: Extensions 05-16-2019, 03:27
Replies: 70
Views: 17,977
Posted By Peace-Maker
Re: SourceTV Manager

Do you have accelerator installed? Do you have a crash dump?
Forum: Source Servers (SRCDS) 05-15-2019, 11:44
Replies: 1
Views: 384
Posted By Peace-Maker
Re: access violation using IBotController

But calling methods on IBotController before calling something on CBaseEntity works fine?
You'll have to put up some source code if you really want help.
Forum: Extensions 05-06-2019, 12:40
Replies: 683
Views: 284,435
Posted By Peace-Maker
Re: DHooks (Dynamic Hooks - Dev Preview)

There is a build against SourceMod 1.10 in the release post of the detour fork now.
Forum: Extensions 04-09-2019, 11:21
Replies: 70
Views: 17,977
Posted By Peace-Maker
Re: SourceTV Manager

Which functions are crashing the server? Which game?
Forum: General 03-27-2019, 10:14
Replies: 3
Views: 450
Posted By Peace-Maker
Re: [CS:GO] RPG Mod - Compiling?

Oh, I'll figure out what happened to the build uploads.
Forum: General 03-11-2019, 10:35
Replies: 11
Views: 794
Posted By Peace-Maker
Re: SQL queries are single-threaded. Any way to circumvent this?

This is certainly a desired feature request. You can start by opening an issue on the tracker (https://github.com/alliedmodders/sourcemod/issues). There was some talk about it 3 weeks ago on IRC...
Forum: General 03-09-2019, 15:21
Replies: 383
Views: 188,859
Posted By Peace-Maker
Re: Lysis: An experimental .smx decompiler

You have to reimplement the logic / fix the errors yourself. The tool is only meant to give you an idea of what's happening in the plugin, not modify them.
Forum: Plugins 02-19-2019, 19:17
Replies: 22
Views: 7,130
Posted By Peace-Maker
Re: SourceTV2D for CS:S & CS:GO (and possibly other source games)

Check out the latest source code from the GitHub repository.
Forum: Plugins 02-14-2019, 06:08
Replies: 22
Views: 7,130
Posted By Peace-Maker
Re: SourceTV2D for CS:S & CS:GO (and possibly other source games)

No, it works fine on newer versions. You have to compile locally and can't use the online compiler due to the custom include files.
Forum: Scripting 02-11-2019, 20:35
Replies: 4
Views: 1,096
Posted By Peace-Maker
Re: Setting a detour

@Kailo: As a convenience you don't have to add that logic yourself and can just set the calling convention to "thiscall" on Linux as well. Internally dhooks will do exactly what you did, but allows...
Forum: Scripting 02-11-2019, 08:45
Replies: 4
Views: 1,096
Posted By Peace-Maker
Re: Setting a detour

What's not working correctly? Without looking at the function you're trying to detour itself, it looks like you're using the wrong calling convention for a member function. Try thiscall.
Forum: Extensions 02-05-2019, 05:29
Replies: 84
Views: 37,083
Posted By Peace-Maker
Re: CollisionHook

That output is from Accelerator and the crash not related to this extension. You might want to open your own thread in the Source Servers section.
Forum: Scripting 02-04-2019, 10:15
Replies: 8
Views: 1,281
Posted By Peace-Maker
Re: Trying to play with the new enum structs, but....

No, view_as only tells the compiler that you think you know better what tag that blob of data should have. It doesn't change the actual value in any way. Like in C, any value other than 0 is...
Forum: Scripting 01-31-2019, 20:34
Replies: 8
Views: 1,281
Posted By Peace-Maker
Re: Trying to play with the new enum structs, but....

Yeah, it's not the "casting" using view_as<> that's causing your weird behavior, but the comparison afterwards. true is equivalent to 1 and false to 0. So you compared the address of the enum struct...
Forum: Scripting 01-31-2019, 10:23
Replies: 8
Views: 1,281
Posted By Peace-Maker
Re: Trying to play with the new enum structs, but....

You are right, this is a bug in the compiler. The compiler inserts a load of the enum struct base address into pri after each method call. The function's return value is passed in pri too, which gets...
Forum: Scripting 01-30-2019, 19:04
Replies: 8
Views: 1,281
Posted By Peace-Maker
Re: Trying to play with the new enum structs, but....

The enum struct is initialized to 0 like all arrays. Calling IsValid() first without setting Edict will result in true being returned, since the "worldspawn" (entity 0) doesn't have a targetname set...
Forum: Extensions 01-11-2019, 16:27
Replies: 683
Views: 284,435
Posted By Peace-Maker
Re: DHooks (Dynamic Hooks - Dev Preview)

That's an outstanding issue with parameter addresses getting reused in the functions on Windows, so post-hooks don't have access to the initial input anymore. The same holds for the this-pointer,...
Forum: Extensions 12-15-2018, 11:59
Replies: 100
Views: 33,284
Posted By Peace-Maker
Re: [EXTENSION] Nav File Download Blocker (Linux fixed)

Yeah, wildcard the first 6 bytes of the signature while keeping it unique.
Forum: Extensions 11-27-2018, 11:09
Replies: 683
Views: 284,435
Posted By Peace-Maker
Re: DHooks (Dynamic Hooks - Dev Preview)

Do you have a test case on a different game than NMRIH? :wink:
Forum: Extensions 11-27-2018, 10:50
Replies: 70
Views: 17,977
Posted By Peace-Maker
Re: SourceTV Manager

Are you testing on linux? I'm happy to test on other games, since I'm not a TF2 guy ;)
Yes, please send some PRs for new features!
Forum: Extensions 11-21-2018, 10:46
Replies: 683
Views: 284,435
Posted By Peace-Maker
Re: DHooks (Dynamic Hooks - Dev Preview)

I've added symbols for the latest dhooks2-dynhooks build to throttle as well, so the stack traces should be more useful now.

Shouldn't dhooks get unloaded if it fails to get a required interface?...
Forum: Plugins 10-10-2018, 05:24
Replies: 11
Views: 5,122
Posted By Peace-Maker
Re: [CSGO] Ramp slope fix (from Momentum Mod)

Do you have accelerator installed and got a link to one of your crash traces?
Forum: Plugins 10-09-2018, 11:42
Replies: 11
Views: 5,122
Posted By Peace-Maker
Re: [CSGO] Ramp slope fix (from Momentum Mod)

As sneaK pointed out, this fix is flawed and allows players to gain incredible speed, so I'm not sure it's as useful as I thought it would be.
Regardless, I've checked the windows gamedata and it...
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