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Posts Made By:
Chrissy
Forum:
Scripting
06-14-2020, 06:45
Replies:
5
Solved
"Bouncing" Props
Views:
1,244
Posted By
Chrissy
Re: "Bouncing" Props
Interesting idea. However I resorted to using a particle system instead. I never did get prop_phyics_multiplayer to spawn but that's for another day.
Thank you all :)
Forum:
Scripting
06-13-2020, 16:38
Replies:
28
Need help with compileing my sp plugin.
Views:
3,883
Posted By
Chrissy
Re: Need help with compileing my sp plugin.
Lines: 1, 11, 16, and 25
Please look at these lines and try and fix them yourself. This is the best way to learn. Check spelling and incorrect operators.
Forum:
Scripting
06-08-2020, 07:57
Replies:
5
Solved
"Bouncing" Props
Views:
1,244
Posted By
Chrissy
Re: "Bouncing" Props
Couldn't get "prop_physics_multiplayer" to spawn so I just used "prop_physics" but the property doesn't really do anything as far as I can tell. Tried both very low and very high float values.
...
Forum:
Scripting
06-07-2020, 16:45
Replies:
5
Solved
"Bouncing" Props
Views:
1,244
Posted By
Chrissy
"Bouncing" Props
I'm simply trying to create a prop which acts like a bouncy ball. I know it's possible to simulate bouncing as I've done it before but can't for the life of me remember what I did.
I've tried...
Forum:
Scripting
03-30-2020, 12:13
Replies:
2
Change TAG position in chat (CSGO)
Views:
883
Posted By
Chrissy
Re: Change TAG position in chat (CSGO)
Format the name do have the name before the tag inside of the name string.
This is my code for a tag plugin I made, so take from it what you will:
public Action CP_OnChatMessage(int& iAuthor,...
Forum:
Scripting
12-23-2019, 16:00
Replies:
0
Solved
Invalid handle methodmapped arraylist
Views:
528
Posted By
Chrissy
Invalid handle methodmapped arraylist
EDIT: Problem was a bad config file. Sorry for wasting anyones time who read this...
Forum:
Scripting
12-12-2019, 18:34
Replies:
7
Need help comparing IPs
Views:
1,145
Posted By
Chrissy
Re: Need help comparing IPs
Try:
StrEqual(IP1, IP2)
Forum:
Scripting
12-12-2019, 18:19
Replies:
3
Offsets and signatures
Views:
1,459
Posted By
Chrissy
Re: Offsets and signatures
Amazing explanation, thank you! I just have a few questions, if that's cool. :)
The in the case I supplied, CCSPlayerResource is a class and m_bAlive is a property within the class. And to get...
Forum:
Scripting
12-12-2019, 13:45
Replies:
3
Offsets and signatures
Views:
1,459
Posted By
Chrissy
Offsets and signatures
Good day,
I found this in one of my plugins and is something I'm unfamiliar with:
FindSendPropInfo("CCSPlayerResource", "m_bAlive")
I understand that server side properties are "netprops"...
Forum:
Scripting
12-07-2019, 15:25
Replies:
3
How to create a cube shaped beam?
Views:
1,309
Posted By
Chrissy
Re: How to create a cube shaped beam?
void CreateZonePoints(float vPoints[8][3])
{
for(int i = 1; i < 7; i++)
{
for(int j = 0; j < 3; j++)
{
vPoints[i][j] = vPoints[((i >> (2 - j)) & 1) * 7][j];...
Forum:
Scripting
12-02-2019, 08:19
Replies:
3
[CS:GO] Can you create this plugin?
Views:
1,145
Posted By
Chrissy
Re: [CS:GO] Can you create this plugin?
How much $$$?
Forum:
Scripting
12-02-2019, 07:11
Replies:
7
Help - Wrong %T syntax?
Views:
1,522
Posted By
Chrissy
Re: Help - Wrong %T syntax?
What am I looking at?
You pass the name of the translation for %T and that's it. Why have you got so many parameters?
PrintToChat(client, "\x02» \x10 %T", "Helpful Commands");
Forum:
General
11-25-2019, 10:49
Replies:
0
Convars are stuck to one value
Views:
660
Posted By
Chrissy
Convars are stuck to one value
Hi,
I can't for the life of me figure out why "mp_autokick" and "mp_autoteambalance" are always set to 1 despite it not being set to that anywhere I can find. I've removed the convars from the...
Forum:
Scripting
11-21-2019, 13:04
Replies:
2
[CSGO] Team choose menu hook & Close
Views:
1,266
Posted By
Chrissy
Re: [CSGO] Team choose menu hook & Close
Pretty sure it's client side. Only thing you can really do is hook "jointeam" to handle team allocation.
Forum:
General
11-19-2019, 16:30
Replies:
3
How do models download exactly?
Views:
1,016
Posted By
Chrissy
Re: How do models download exactly?
Everything is compressed and added to the correct directories in the fast dl. But the materials just don't download for some models.
Forum:
General
11-19-2019, 13:36
Replies:
3
How do models download exactly?
Views:
1,016
Posted By
Chrissy
How do models download exactly?
Im using Zephs Store and a custom model module. Adding models and weapons to the store is completly fine but sometimes for some players the models are void of any materials.
My question is, how...
Forum:
Scripting
11-14-2019, 16:26
Replies:
3
Horizontal Velocity
Views:
1,050
Posted By
Chrissy
Re: Horizontal Velocity
Thanks for the reply. I tried these but they Im sorry to say they don't resolve the issue. For some reason I can figure out, if the players jumps into it (falling) and is then pushing on the W key,...
Forum:
Scripting
11-13-2019, 17:06
Replies:
3
Horizontal Velocity
Views:
1,050
Posted By
Chrissy
Horizontal Velocity
I have a system that is supposed to prevent players from entering a trigger's bounds. Do this with:
float vVec[3];
GetEntPropVector(iClient, Prop_Data, "m_vecAbsVelocity", vVec);...
Forum:
General
11-11-2019, 20:20
Replies:
1
MySql Driver Not Found
Views:
1,105
Posted By
Chrissy
MySql Driver Not Found
Hi,
I've recently had to reinstall the os on my dedi and I've been reinstalling all the packages etc. I've got the server running and all is good but for one thing. It can't connect to the...
Forum:
Scripting
11-09-2019, 09:56
Replies:
0
Solved
Blocking entering trigger bounds.
Views:
531
Posted By
Chrissy
Blocking entering trigger bounds.
I'm attempting to block players from entering a trigger's bounds one way or another.
At the moments I'm taking their velocity and negating it. However this promotes an issue since if a player...
Forum:
Scripting
11-01-2019, 19:49
Replies:
2
HighJump
Views:
930
Posted By
Chrissy
Re: HighJump
If you know the locations of these points, it'll be the difference of the y axis.
Forum:
Scripting
10-29-2019, 17:27
Replies:
2
Solved
Looping Arraylists
Views:
1,000
Posted By
Chrissy
Looping Arraylists
How would you guys go about looping through an arraylist, and erasing indexes based on an if statement. I'm drawing a blank on how to do it. Everytime you erase the length is smaller and the stack is...
Forum:
Scripting
10-29-2019, 16:29
Replies:
0
Solved
Weird issue with methodmaps
Views:
718
Posted By
Chrissy
Weird issue with methodmaps
I have this:
public void RemovePluginZoneTypes(const char[] sPlugin)
{
ZoneTypeObject ZoneType;
PrintToChatAll("this.length = %d", this.Length);
for(int i; i < this.Length; i++)...
Forum:
Scripting
10-19-2019, 18:29
Replies:
3
Solved
PrintHintTextToAll to make a HUD
Views:
1,827
Posted By
Chrissy
Re: PrintHintTextToAll to make a HUD
Use "\n" it means next line.
char sHintText[128];
FormatEx(sHintText, sizeof(sHintText), "<font face='Stratum2'><font size='30'> Current Spell</font></font>\n");...
Forum:
Scripting
10-19-2019, 15:27
Replies:
5
Prop model not loading correctly
Views:
1,612
Posted By
Chrissy
Re: Prop model not loading correctly
I've unhooked it, but it still exhibits the same problem.
I can spawn a few coins until it spawns and seems to "disappear". The ones which don't "spawn" suddenly render in when you for example...
Showing results 1 to 25 of 76
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