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Search: Posts Made By: Chrissy
Forum: Scripting 06-14-2020, 06:45
Replies: 5
Views: 1,244
Posted By Chrissy
Re: "Bouncing" Props

Interesting idea. However I resorted to using a particle system instead. I never did get prop_phyics_multiplayer to spawn but that's for another day.

Thank you all :)
Forum: Scripting 06-13-2020, 16:38
Replies: 28
Views: 3,883
Posted By Chrissy
Re: Need help with compileing my sp plugin.

Lines: 1, 11, 16, and 25

Please look at these lines and try and fix them yourself. This is the best way to learn. Check spelling and incorrect operators.
Forum: Scripting 06-08-2020, 07:57
Replies: 5
Views: 1,244
Posted By Chrissy
Re: "Bouncing" Props

Couldn't get "prop_physics_multiplayer" to spawn so I just used "prop_physics" but the property doesn't really do anything as far as I can tell. Tried both very low and very high float values.
...
Forum: Scripting 06-07-2020, 16:45
Replies: 5
Views: 1,244
Posted By Chrissy
"Bouncing" Props

I'm simply trying to create a prop which acts like a bouncy ball. I know it's possible to simulate bouncing as I've done it before but can't for the life of me remember what I did.

I've tried...
Forum: Scripting 03-30-2020, 12:13
Replies: 2
Views: 883
Posted By Chrissy
Re: Change TAG position in chat (CSGO)

Format the name do have the name before the tag inside of the name string.

This is my code for a tag plugin I made, so take from it what you will:
public Action CP_OnChatMessage(int& iAuthor,...
Forum: Scripting 12-23-2019, 16:00
Replies: 0
Views: 528
Posted By Chrissy
Invalid handle methodmapped arraylist

EDIT: Problem was a bad config file. Sorry for wasting anyones time who read this...
Forum: Scripting 12-12-2019, 18:34
Replies: 7
Views: 1,145
Posted By Chrissy
Re: Need help comparing IPs

Try:
StrEqual(IP1, IP2)
Forum: Scripting 12-12-2019, 18:19
Replies: 3
Views: 1,459
Posted By Chrissy
Re: Offsets and signatures

Amazing explanation, thank you! I just have a few questions, if that's cool. :)

The in the case I supplied, CCSPlayerResource is a class and m_bAlive is a property within the class. And to get...
Forum: Scripting 12-12-2019, 13:45
Replies: 3
Views: 1,459
Posted By Chrissy
Offsets and signatures

Good day,

I found this in one of my plugins and is something I'm unfamiliar with:

FindSendPropInfo("CCSPlayerResource", "m_bAlive")

I understand that server side properties are "netprops"...
Forum: Scripting 12-07-2019, 15:25
Replies: 3
Views: 1,309
Posted By Chrissy
Re: How to create a cube shaped beam?

void CreateZonePoints(float vPoints[8][3])
{
for(int i = 1; i < 7; i++)
{
for(int j = 0; j < 3; j++)
{
vPoints[i][j] = vPoints[((i >> (2 - j)) & 1) * 7][j];...
Forum: Scripting 12-02-2019, 08:19
Replies: 3
Views: 1,145
Posted By Chrissy
Forum: Scripting 12-02-2019, 07:11
Replies: 7
Views: 1,522
Posted By Chrissy
Re: Help - Wrong %T syntax?

What am I looking at?

You pass the name of the translation for %T and that's it. Why have you got so many parameters?

PrintToChat(client, "\x02» \x10 %T", "Helpful Commands");
Forum: General 11-25-2019, 10:49
Replies: 0
Views: 660
Posted By Chrissy
Convars are stuck to one value

Hi,

I can't for the life of me figure out why "mp_autokick" and "mp_autoteambalance" are always set to 1 despite it not being set to that anywhere I can find. I've removed the convars from the...
Forum: Scripting 11-21-2019, 13:04
Replies: 2
Views: 1,266
Posted By Chrissy
Re: [CSGO] Team choose menu hook & Close

Pretty sure it's client side. Only thing you can really do is hook "jointeam" to handle team allocation.
Forum: General 11-19-2019, 16:30
Replies: 3
Views: 1,016
Posted By Chrissy
Re: How do models download exactly?

Everything is compressed and added to the correct directories in the fast dl. But the materials just don't download for some models.
Forum: General 11-19-2019, 13:36
Replies: 3
Views: 1,016
Posted By Chrissy
How do models download exactly?

Im using Zephs Store and a custom model module. Adding models and weapons to the store is completly fine but sometimes for some players the models are void of any materials.

My question is, how...
Forum: Scripting 11-14-2019, 16:26
Replies: 3
Views: 1,050
Posted By Chrissy
Re: Horizontal Velocity

Thanks for the reply. I tried these but they Im sorry to say they don't resolve the issue. For some reason I can figure out, if the players jumps into it (falling) and is then pushing on the W key,...
Forum: Scripting 11-13-2019, 17:06
Replies: 3
Views: 1,050
Posted By Chrissy
Horizontal Velocity

I have a system that is supposed to prevent players from entering a trigger's bounds. Do this with:

float vVec[3];
GetEntPropVector(iClient, Prop_Data, "m_vecAbsVelocity", vVec);...
Forum: General 11-11-2019, 20:20
Replies: 1
Views: 1,105
Posted By Chrissy
MySql Driver Not Found

Hi,

I've recently had to reinstall the os on my dedi and I've been reinstalling all the packages etc. I've got the server running and all is good but for one thing. It can't connect to the...
Forum: Scripting 11-09-2019, 09:56
Replies: 0
Views: 531
Posted By Chrissy
Blocking entering trigger bounds.

I'm attempting to block players from entering a trigger's bounds one way or another.
At the moments I'm taking their velocity and negating it. However this promotes an issue since if a player...
Forum: Scripting 11-01-2019, 19:49
Replies: 2
Views: 930
Posted By Chrissy
Re: HighJump

If you know the locations of these points, it'll be the difference of the y axis.
Forum: Scripting 10-29-2019, 17:27
Replies: 2
Views: 1,000
Posted By Chrissy
Looping Arraylists

How would you guys go about looping through an arraylist, and erasing indexes based on an if statement. I'm drawing a blank on how to do it. Everytime you erase the length is smaller and the stack is...
Forum: Scripting 10-29-2019, 16:29
Replies: 0
Views: 718
Posted By Chrissy
Weird issue with methodmaps

I have this:

public void RemovePluginZoneTypes(const char[] sPlugin)
{
ZoneTypeObject ZoneType;

PrintToChatAll("this.length = %d", this.Length);

for(int i; i < this.Length; i++)...
Forum: Scripting 10-19-2019, 18:29
Replies: 3
Views: 1,827
Posted By Chrissy
Re: PrintHintTextToAll to make a HUD

Use "\n" it means next line.

char sHintText[128];

FormatEx(sHintText, sizeof(sHintText), "<font face='Stratum2'><font size='30'> Current Spell</font></font>\n");...
Forum: Scripting 10-19-2019, 15:27
Replies: 5
Views: 1,612
Posted By Chrissy
Re: Prop model not loading correctly

I've unhooked it, but it still exhibits the same problem.

I can spawn a few coins until it spawns and seems to "disappear". The ones which don't "spawn" suddenly render in when you for example...
Showing results 1 to 25 of 76

 
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