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Search: Posts Made By: Mistrick
Forum: Suggestions / Requests 08-04-2020, 12:19
Replies: 2
Views: 626
Posted By Mistrick
Re: Custom Air-Accelerate Implementation on ReHLDS.

#define DEFAULT_AIRACCELERATE 10.0 // change this for your server
public PM_AirMove(id)
{
if(g_fPlayerCustomAA[id] != DEFAULT_AIRACCELERATE) {
set_movevar(mv_airaccelerate,...
Forum: Suggestions / Requests 06-04-2020, 18:38
Replies: 4
Views: 538
Posted By Mistrick
Re: Visual Map Chooser

https://www.youtube.com/watch?v=e7b1t0y8K9Y
Forum: Suggestions / Requests 05-20-2020, 22:42
Replies: 20
Views: 1,241
Posted By Mistrick
Re: SEMICLIP

And we have zero info about your server.
Forum: Suggestions / Requests 05-20-2020, 19:39
Replies: 20
Views: 1,241
Posted By Mistrick
Re: SEMICLIP

This semiclip sets SOLID_NOT and it breaks gamedll trace for detecting player, old bug for current semiclip method. It can't be fixed with this semiclip. Fix will transform current source code to 99%...
Forum: Approved Plugins 05-16-2020, 02:31
Replies: 273
Views: 170,399
Posted By Mistrick
Re: [KreedZ] MultiPlayer Bhop 1.1.2 ( 23 may 2013 )

My version with deathrun fixes.
/* Copyright ********* 2008, ConnorMcLeod

func_door is free software;
you can redistribute it and/or modify it under the terms of the
GNU General...
Forum: Module Coding 09-23-2019, 10:30
Replies: 59
Views: 45,558
Posted By Mistrick
Re: [Metamod] Semiclip (v2.2)

It is gamedll bug. Use this (https://forums.alliedmods.net/showthread.php?p=891681) or ReGameDLL where fix included.
Forum: General 09-10-2019, 09:55
Replies: 13
Views: 3,312
Posted By Mistrick
Re: UI Menu | Counter - Strike 1.6

https://github.com/Mistrick/MapManagerModular/blob/master/addons/amxmodx/scripting/map_manager_gui.sma#L440-L507
Forum: New Plugin Submissions 09-10-2019, 07:28
Replies: 40
Views: 11,394
Posted By Mistrick
Re: AMX Chat Relay [Discord <=> Ingame]

Don't use blocking socket for every chat message.
Do you know about curl (https://forums.alliedmods.net/showthread.php?t=285656) or grip (https://forums.alliedmods.net/showthread.php?t=315567)?
Forum: General 09-10-2019, 03:13
Replies: 13
Views: 3,312
Posted By Mistrick
Re: UI Menu | Counter - Strike 1.6

Something similar.
https://www.youtube.com/watch?v=70nTvPXibM8
https://www.youtube.com/watch?v=e7b1t0y8K9Y
Forum: New Plugin Submissions 09-02-2019, 04:07
Replies: 48
Views: 14,857
Posted By Mistrick
Re: Deathrun Mod [Core + Modes]

Gives snowballs to terrorist which can pass through glass.

Because it is shop api plugin, you must write own plugin with needed items and their implementation.

Try your luck in Suggestions /...
Forum: Scripting Help 08-15-2019, 13:01
Replies: 13
Views: 1,491
Posted By Mistrick
Re: New menu system memory leak bug

Look how it works now
You create menu in CommandsMenu
new iMenu = @CommandsMenu( id );
in CommandsMenu you display menu
Then call handler
@CommandsMenu_Handler( id, iMenu, 8 );
in handler you...
Forum: Scripting Help 08-15-2019, 12:32
Replies: 13
Views: 1,491
Posted By Mistrick
Re: New menu system memory leak bug

Rework your reopen system. Menu handler should call amxx by itself.
Create func to show ban, etc menu instead call handler another menu for needed case.
Forum: Scripting Help 08-15-2019, 10:23
Replies: 2
Views: 718
Posted By Mistrick
Re: Correct parameter for using "TextMsg"

Sender placed in first string param. NumAsString(entindex()) in ClientPrint.
...
Forum: New Plugin Submissions 08-15-2019, 09:50
Replies: 163
Views: 37,466
Posted By Mistrick
Re: Elite Admin System v4.6 [+Bans, Gags, Ranks] [15/08/2019]

Still exits in @CommandsMenu_Handler( id, iMenu, iItem )
switch( iItem )
{
case 0:
{
if( ~ get_user_flags( id ) & g_iConfig[ KICK_FLAG ] )
{
client_print( id, print_chat, "%s...
Forum: New Plugin Submissions 08-15-2019, 08:24
Replies: 163
Views: 37,466
Posted By Mistrick
Re: Elite Admin System v4.5 [+Bans, Gags, Ranks] [15/08/2019]

You should destroy menu before any return in menu handler. All your menus now have memory leaks.
One example.
@SlapMenu( id, iMenu, iItem )
{
if( iItem == MENU_EXIT )
{
menu_destroy( iMenu...
Forum: Module Coding 08-09-2019, 10:42
Replies: 15
Views: 7,220
Posted By Mistrick
Re: Natives can return arrays in PAWN!

I think he told about some use cases like we need to create temp variable instead paste function as argument another function.

new num[6];
num_to_str(1, num, charsmax(num));
menu_additem(menu,...
Forum: Scripting Help 08-08-2019, 15:49
Replies: 8
Views: 688
Posted By Mistrick
Re: Opening a menu

You are wrong. AMXX closes menu when someone want to show another menu.
https://github.com/alliedmodders/amxmodx/blob/1cc7786a4c260ca9ad55fa9fd1c8c415115ead89/amxmodx/amxmodx.cpp#L1306...
Forum: Scripting Help 08-06-2019, 10:53
Replies: 15
Views: 1,098
Posted By Mistrick
Re: Menu items limit

Set 5 items per page or rework menu. Remove steamid, ip. After choosing nick show new menu with additional info(steamid, ip, ban date, etc.).
Forum: Scripting Help 08-06-2019, 10:13
Replies: 15
Views: 1,098
Posted By Mistrick
Re: Menu items limit

512 bytes limit for menu.
Forum: Scripting Help 08-06-2019, 02:11
Replies: 16
Views: 1,622
Posted By Mistrick
Re: Client ID problem

Look at code. It is just counter.
https://github.com/dreamstalker/rehlds/blob/65c6ce593b5eabf13e92b03352e4b429d0d797b0/rehlds/engine/host_cmd.cpp#L624
Forum: New Plugin Submissions 07-26-2019, 13:04
Replies: 48
Views: 14,857
Posted By Mistrick
Re: Deathrun Mod [Core + Modes]

It's default behavior. Wait when alive players die and game will continue.
Forum: New Plugin Submissions 07-26-2019, 00:46
Replies: 48
Views: 14,857
Posted By Mistrick
Re: Deathrun Mod [Core + Modes]

Informer has commands "/informer", "/speclist", "/speed" for enable/disable huds.
About position of huds you can read info about hud func (https://www.amxmodx.org/api/amxmodx/set_hudmessage), you...
Forum: New Plugin Submissions 07-13-2019, 17:52
Replies: 48
Views: 14,857
Posted By Mistrick
Re: Deathrun Mod [Core + Modes]

You need disable bhop in mode plugin and mode addons.
In deathrun_modes
#define DEFAULT_BHOP 1 // this to 0
In all mode addons find "dr_register_mode"
g_iModeFree = dr_register_mode
(
...
Forum: New Plugin Submissions 07-13-2019, 09:57
Replies: 48
Views: 14,857
Posted By Mistrick
Re: Deathrun Mod [Core + Modes]

Nope, I use rehlds with cvar sv_force_ent_intersection 1 and ReSemiclip for ReGameDLL.
Forum: General 06-08-2019, 03:56
Replies: 5
Views: 2,131
Posted By Mistrick
Re: "chatcolor" required for plugin

#if AMXX_VERSION_NUM < 183
#include <colorchat>
#endif
Showing results 1 to 25 of 143

 
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