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Search: Posts Made By: Immortal_BLG
Forum: Code Snippets/Tutorials 06-01-2014, 22:20
Replies: 32
Views: 14,844
Posted By Immortal_BLG
Re: Pointer to g_pGameRules and it's offsets

Arkshine where did you get all of these variable names? From Linux libraries or you have communications in Valve? :)
Thanks!
Forum: Module Coding 06-01-2013, 22:53
Replies: 4
Views: 3,010
Posted By Immortal_BLG
Re: IDA 6.1 Plugin fixes float / LODWORD()

Once again, thank you very much joropito!
Forum: Module Coding 01-05-2013, 23:50
Replies: 6
Views: 6,464
Posted By Immortal_BLG
Re: Engine SDK for IDA

Some CSBot shit + some interfaces...
Forum: Module Coding 03-30-2012, 21:31
Replies: 3
Views: 3,408
Posted By Immortal_BLG
Forum: Module Coding 03-18-2012, 19:52
Replies: 9
Views: 3,712
Posted By Immortal_BLG
Re: Color in chat with MetaMod

Maybe you need other message, try to "TextMsg" with 'HUD_PRINTTALK'

char *message = "\x03Test \x04Message";
int msgID = GET_USER_MSG_ID(PLID, "TextMsg", NULL);
MESSAGE_BEGIN(MSG_BROADCAST,...
Forum: Code Snippets/Tutorials 01-30-2012, 21:15
Replies: 13
Views: 7,241
Posted By Immortal_BLG
Re: [Stock] Grenade Way

Another method how find grenade explosion origin, even if the grenade is on conveyor, etc: http://forums.bots-united.com/showthread.php?t=7641
Forum: Module Coding 12-13-2011, 17:22
Replies: 6
Views: 6,464
Posted By Immortal_BLG
Forum: Module Coding 10-19-2011, 22:41
Replies: 4
Views: 2,808
Posted By Immortal_BLG
Re: metamod plugin call client engine functions

You should call pfnFillRGBA withing openGL draw frame (after R_SetupGL function call). For example from client functions HUD_DrawNormalTriangles, HUD_DrawTransparentTriangles, HUD_Redraw, ....
Forum: Suggestions / Requests 03-23-2011, 02:02
Replies: 4
Views: 1,513
Posted By Immortal_BLG
Re: PingFaker on Server Browser

For C, C++ - http://forums.bots-united.com/showthread.php?t=8494
Forum: Approved Plugins 02-06-2011, 18:50
Replies: 212
Views: 357,280
Posted By Immortal_BLG
Re: Ping Faker

Спасибо Lt.RAT!!!
Forum: Approved Plugins 02-06-2011, 02:58
Replies: 212
Views: 357,280
Posted By Immortal_BLG
Re: Ping Faker

Here (http://forums.bots-united.com/showthread.php?p=63184#post63184) method of how to inject your function (where you can return any ping value for the FAKE client (ONLY)) in SV_CalcPing() function...
Forum: Module Coding 11-24-2010, 00:44
Replies: 2
Views: 1,483
Posted By Immortal_BLG
Re: How to call SV_CalcPing() function? :)

and thanks for that..... :(
Forum: Module Coding 11-23-2010, 04:05
Replies: 2
Views: 1,483
Posted By Immortal_BLG
How to call SV_CalcPing() function? :)

I try to call SV_CalcPing() function, but my CS is always crashes....
Function typedef by IDA decompiler:
//----- (01D9B070) --------------------------------------------------------
int __cdecl...
Forum: Module Coding 09-11-2010, 02:19
Replies: 22
Views: 17,599
Posted By Immortal_BLG
Re: [TUT] Most Efficient Function Hooking Method

Thank you joaquimandrade.
I tested the code below:
class EmptyClass {};

typedef void (EmptyClass::*CHalfLifeMultiplay__SendMOTDToClient_t) (edict_t *client);...
Forum: Module Coding 09-10-2010, 21:15
Replies: 22
Views: 17,599
Posted By Immortal_BLG
Re: [TUT] Most Efficient Function Hooking Method

Function is non-static and non-virtual(if it something changes). If I use __thiscall I got "error C3865: '__thiscall' : can only be used on native member functions".
Forum: Module Coding 09-10-2010, 03:41
Replies: 22
Views: 17,599
Posted By Immortal_BLG
Re: [TUT] Most Efficient Function Hooking Method

jim_yang how to possible to redirect member functions? Like in hamsandwich?:
For original function
void Class::Foo (void);
redirected function should looks like that
void __fastcall Class__Foo...
Forum: Module Coding 09-08-2010, 20:19
Replies: 22
Views: 17,599
Posted By Immortal_BLG
Re: [TUT] Most Efficient Function Hooking Method

Also need to get the original function address before patching. For calling from the redirected function when needed - for normal process work.

static void write_func(void *func, DWORD addr, DWORD...
Forum: Module Coding 08-07-2010, 03:53
Replies: 1,508
Views: 904,399
Posted By Immortal_BLG
Re: Module: Orpheu2.3a

thanks for the detailed response - I will keep it in mind :P
Forum: Module Coding 08-06-2010, 23:15
Replies: 1,508
Views: 904,399
Posted By Immortal_BLG
Re: Module: Orpheu2.3a

Hello! How to get handle pointer to swds.dll in listenserver?

I very want to get pointer to 'sv' structure ]:->
Forum: Scripting Help 06-30-2010, 02:18
Replies: 12
Views: 5,286
Posted By Immortal_BLG
Re: Grenade trajectory

If still actual.... C++ code here (http://forums.bots-united.com/showthread.php?p=61838#post61838)
Forum: Module Coding 06-15-2010, 07:37
Replies: 1,508
Views: 904,399
Posted By Immortal_BLG
Re: Module: Orpheu2.3a (Fixed for windows server editions)

int __cdecl CBasePlayerWeapon__ReloadSound(int a1)
{
int result; // eax@1
int v2; // eax@1
float v3; // ST74_4@3
float v4; // ST78_4@3
float v5; // ST7C_4@3
unsigned __int8 v6; //...
Forum: Module Coding 06-15-2010, 07:29
Replies: 1,508
Views: 904,399
Posted By Immortal_BLG
Re: Module: Orpheu2.3a (Fixed for windows server editions)

I saw it in client.dll in function, that handles ReloadSound network message.
signed int __cdecl sub_19517B0(int a1, int a2, int a3, int a4)
{
__int16 v4; // si@1
signed int result; // eax@2...
Forum: Module Coding 06-15-2010, 00:02
Replies: 1,508
Views: 904,399
Posted By Immortal_BLG
Re: Module: Orpheu2.3a (Fixed for windows server editions)

How about dword_2151E20?
Sorry I don't understand this 10162304 => 0162304 -how so? :(
Forum: Module Coding 06-14-2010, 23:43
Replies: 1,508
Views: 904,399
Posted By Immortal_BLG
Re: Module: Orpheu2.3a (Fixed for windows server editions)

Hello, sorry for offtop, but I have little question: how to convert a address(dword_2151E20) to hex number? Like I saw in the tutor: dword_10162304 = 0x162304.

Please help :P
Forum: Scripting Help 05-04-2010, 18:37
Replies: 5
VIP
Views: 1,497
Posted By Immortal_BLG
Re: VIP

Sorry, my mistake.... :(
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