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Posts Made By:
Immortal_BLG
Forum:
Code Snippets/Tutorials
06-01-2014, 22:20
Replies:
32
Pointer to g_pGameRules and it's offsets
Views:
14,844
Posted By
Immortal_BLG
Re: Pointer to g_pGameRules and it's offsets
Arkshine where did you get all of these variable names? From Linux libraries or you have communications in Valve? :)
Thanks!
Forum:
Module Coding
06-01-2013, 22:53
Replies:
4
IDA 6.1 Plugin fixes float / LODWORD()
Views:
3,010
Posted By
Immortal_BLG
Re: IDA 6.1 Plugin fixes float / LODWORD()
Once again, thank you very much joropito!
Forum:
Module Coding
01-05-2013, 23:50
Replies:
6
Engine SDK for IDA
Views:
6,464
Posted By
Immortal_BLG
Re: Engine SDK for IDA
Some CSBot shit + some interfaces...
Forum:
Module Coding
03-30-2012, 21:31
Replies:
3
Simple CS1.5 on Steam Interface Plugins(client.dll and sources)
Views:
3,408
Posted By
Immortal_BLG
Re: Simple CS1.5 on Steam Interface Plugins(client.dll and sources)
Thanks 201724 :{P
Forum:
Module Coding
03-18-2012, 19:52
Replies:
9
Color in chat with MetaMod
Views:
3,712
Posted By
Immortal_BLG
Re: Color in chat with MetaMod
Maybe you need other message, try to "TextMsg" with 'HUD_PRINTTALK'
char *message = "\x03Test \x04Message";
int msgID = GET_USER_MSG_ID(PLID, "TextMsg", NULL);
MESSAGE_BEGIN(MSG_BROADCAST,...
Forum:
Code Snippets/Tutorials
01-30-2012, 21:15
Replies:
13
[Stock] Grenade Way
Views:
7,241
Posted By
Immortal_BLG
Re: [Stock] Grenade Way
Another method how find grenade explosion origin, even if the grenade is on conveyor, etc: http://forums.bots-united.com/showthread.php?t=7641
Forum:
Module Coding
12-13-2011, 17:22
Replies:
6
Engine SDK for IDA
Views:
6,464
Posted By
Immortal_BLG
Re: Engine SDK for IDA
Thanks man!
Forum:
Module Coding
10-19-2011, 22:41
Replies:
4
metamod plugin call client engine functions
Views:
2,808
Posted By
Immortal_BLG
Re: metamod plugin call client engine functions
You should call pfnFillRGBA withing openGL draw frame (after R_SetupGL function call). For example from client functions HUD_DrawNormalTriangles, HUD_DrawTransparentTriangles, HUD_Redraw, ....
Forum:
Suggestions / Requests
03-23-2011, 02:02
Replies:
4
PingFaker on Server Browser
Views:
1,513
Posted By
Immortal_BLG
Re: PingFaker on Server Browser
For C, C++ - http://forums.bots-united.com/showthread.php?t=8494
Forum:
Approved Plugins
02-06-2011, 18:50
Replies:
212
Ping Faker 1.5
Views:
357,280
Posted By
Immortal_BLG
Re: Ping Faker
Спасибо Lt.RAT!!!
Forum:
Approved Plugins
02-06-2011, 02:58
Replies:
212
Ping Faker 1.5
Views:
357,280
Posted By
Immortal_BLG
Re: Ping Faker
Here (http://forums.bots-united.com/showthread.php?p=63184#post63184) method of how to inject your function (where you can return any ping value for the FAKE client (ONLY)) in SV_CalcPing() function...
Forum:
Module Coding
11-24-2010, 00:44
Replies:
2
How to call SV_CalcPing() function? :)
Views:
1,483
Posted By
Immortal_BLG
Re: How to call SV_CalcPing() function? :)
and thanks for that..... :(
Forum:
Module Coding
11-23-2010, 04:05
Replies:
2
How to call SV_CalcPing() function? :)
Views:
1,483
Posted By
Immortal_BLG
How to call SV_CalcPing() function? :)
I try to call SV_CalcPing() function, but my CS is always crashes....
Function typedef by IDA decompiler:
//----- (01D9B070) --------------------------------------------------------
int __cdecl...
Forum:
Module Coding
09-11-2010, 02:19
Replies:
22
[TUT] Most Efficient Function Hooking Method
Views:
17,599
Posted By
Immortal_BLG
Re: [TUT] Most Efficient Function Hooking Method
Thank you joaquimandrade.
I tested the code below:
class EmptyClass {};
typedef void (EmptyClass::*CHalfLifeMultiplay__SendMOTDToClient_t) (edict_t *client);...
Forum:
Module Coding
09-10-2010, 21:15
Replies:
22
[TUT] Most Efficient Function Hooking Method
Views:
17,599
Posted By
Immortal_BLG
Re: [TUT] Most Efficient Function Hooking Method
Function is non-static and non-virtual(if it something changes). If I use __thiscall I got "error C3865: '__thiscall' : can only be used on native member functions".
Forum:
Module Coding
09-10-2010, 03:41
Replies:
22
[TUT] Most Efficient Function Hooking Method
Views:
17,599
Posted By
Immortal_BLG
Re: [TUT] Most Efficient Function Hooking Method
jim_yang how to possible to redirect member functions? Like in hamsandwich?:
For original function
void Class::Foo (void);
redirected function should looks like that
void __fastcall Class__Foo...
Forum:
Module Coding
09-08-2010, 20:19
Replies:
22
[TUT] Most Efficient Function Hooking Method
Views:
17,599
Posted By
Immortal_BLG
Re: [TUT] Most Efficient Function Hooking Method
Also need to get the original function address before patching. For calling from the redirected function when needed - for normal process work.
static void write_func(void *func, DWORD addr, DWORD...
Forum:
Module Coding
08-07-2010, 03:53
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,399
Posted By
Immortal_BLG
Re: Module: Orpheu2.3a
thanks for the detailed response - I will keep it in mind :P
Forum:
Module Coding
08-06-2010, 23:15
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,399
Posted By
Immortal_BLG
Re: Module: Orpheu2.3a
Hello! How to get handle pointer to swds.dll in listenserver?
I very want to get pointer to 'sv' structure ]:->
Forum:
Scripting Help
06-30-2010, 02:18
Replies:
12
Grenade trajectory
Views:
5,286
Posted By
Immortal_BLG
Re: Grenade trajectory
If still actual.... C++ code here (http://forums.bots-united.com/showthread.php?p=61838#post61838)
Forum:
Module Coding
06-15-2010, 07:37
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,399
Posted By
Immortal_BLG
Re: Module: Orpheu2.3a (Fixed for windows server editions)
int __cdecl CBasePlayerWeapon__ReloadSound(int a1)
{
int result; // eax@1
int v2; // eax@1
float v3; // ST74_4@3
float v4; // ST78_4@3
float v5; // ST7C_4@3
unsigned __int8 v6; //...
Forum:
Module Coding
06-15-2010, 07:29
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,399
Posted By
Immortal_BLG
Re: Module: Orpheu2.3a (Fixed for windows server editions)
I saw it in client.dll in function, that handles ReloadSound network message.
signed int __cdecl sub_19517B0(int a1, int a2, int a3, int a4)
{
__int16 v4; // si@1
signed int result; // eax@2...
Forum:
Module Coding
06-15-2010, 00:02
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,399
Posted By
Immortal_BLG
Re: Module: Orpheu2.3a (Fixed for windows server editions)
How about dword_2151E20?
Sorry I don't understand this 10162304 => 0162304 -how so? :(
Forum:
Module Coding
06-14-2010, 23:43
Replies:
1,508
Module: Orpheu (v2.6.3)
Views:
904,399
Posted By
Immortal_BLG
Re: Module: Orpheu2.3a (Fixed for windows server editions)
Hello, sorry for offtop, but I have little question: how to convert a address(dword_2151E20) to hex number? Like I saw in the tutor: dword_10162304 = 0x162304.
Please help :P
Forum:
Scripting Help
05-04-2010, 18:37
Replies:
5
VIP
Views:
1,497
Posted By
Immortal_BLG
Re: VIP
Sorry, my mistake.... :(
Showing results 1 to 25 of 51
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