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Search: Posts Made By: swiftswing1
Forum: Plugins 10-29-2021, 10:46
Replies: 43
Views: 13,312
Posted By swiftswing1
Re: [L4D2] Throwable Melee Weapons (1.17) [21-Sep-2021]

hi Silvers,
i've recently come across an odd bug with this plugin. seems to only happen with an empty viewmodel:

if you only have a melee weapon in your inventory left and throw it, your screen...
Forum: Plugins 10-21-2021, 07:07
Replies: 68
Views: 72,036
Posted By swiftswing1
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.18) [19-Oct-2021]

thanks Silvers.
haven't been playing much as of late, but highly appreciate the updates.
cheers!
Forum: Plugins 10-11-2021, 01:00
Replies: 68
Views: 72,036
Posted By swiftswing1
Re: [L4D & L4D2] Extinguisher & Flamethrower (1.17) [11-Jul-2021]

hi Silvers, a few things:

1. just a small bug: you can equip/hold extinguishers with chainsaw in hand - pretty sure this is unintentional? the extinguisher prop is facing backwards too. though the...
Forum: Plugins 10-07-2021, 19:56
Replies: 13
Views: 1,569
Posted By swiftswing1
Re: [L4D & L4D2] Damage Explodes Grenades (1.4) [07-Oct-2021]

all good. everything seems to be in order on my end. many thanks!
Forum: Plugins 10-07-2021, 10:17
Replies: 13
Views: 1,569
Posted By swiftswing1
Re: [L4D & L4D2] Damage Explodes Grenades (1.3) [07-Oct-2021]

appreciate the quick turnaround time!

molotov and pipebomb detonation works good now. unfortunately, new version seems to have messed up the "l4d_explode_grenades_boomer" cvar - grenades detonate...
Forum: Plugins 10-07-2021, 09:03
Replies: 13
Views: 1,569
Posted By swiftswing1
Re: [L4D & L4D2] Damage Explodes Grenades (1.2) [07-Oct-2021]

thanks, molotov works now. however, pipebomb still won't detonate nearby grenades (both molotov and bilejar) - it just flings them away. no errors in console this time.
Forum: Plugins 10-06-2021, 23:50
Replies: 13
Views: 1,569
Posted By swiftswing1
Re: [L4D & L4D2] Damage Explodes Grenades (1.1) [29-Sep-2021]

sorry i'm still getting the error.
i had a look at my logs and it seems the 'Exception reported: Entity 4 (4) is invalid' was a one off - the error i get slammed with is 'Exception reported: Entity...
Forum: Plugins 10-06-2021, 07:56
Replies: 13
Views: 1,569
Posted By swiftswing1
Forum: Plugins 09-27-2021, 12:11
Replies: 237
Views: 124,448
Posted By swiftswing1
Re: [L4D & L4D2] Hats (1.37 ) [09-Sep-2021]

hi, i'm having trouble adding hat models using the sm_hatadd cmd. it keeps shooting me the "[HATS] Could not find the model ... Not adding to config." message.
i'm typing it as such:
//example:...
Forum: Plugins 09-27-2021, 09:16
Replies: 8
Views: 1,265
Posted By swiftswing1
Forum: Plugins 09-25-2021, 11:04
Replies: 8
Views: 1,265
Posted By swiftswing1
Re: [L4D2] More Screen Blood When Shooting (1.1) [25-Sep-2021]

works now. thanks! however,

All seems to mean literally all damage will trigger blood splatter, including:

fall damage
molotov burn and pipebomb damage (on survivors),
incap health decay...
Forum: Plugins 09-25-2021, 00:36
Replies: 8
Views: 1,265
Posted By swiftswing1
Re: [L4D2] More Screen Blood When Shooting (1.0) [21-Sep-2021]

i can only trigger the plugin with smgs and normal pistols. i haven't been able to get it to work with any rifles, shotguns or snipers at all (even though in the picture you're using an m16 o.o). any...
Forum: Plugins 09-24-2021, 03:29
Replies: 40
Views: 8,667
Posted By swiftswing1
Re: [L4D1 & L4D2] Spot Marker [v1.0.5 | 26-April-2021]

neat plugin Mart! very useful!
i've been using this for a while - if i can request some ideas? if possible:


let individual clients set their own spot marker color?
set max number of markers...
Forum: Plugins 09-20-2021, 03:52
Replies: 43
Views: 13,312
Posted By swiftswing1
Forum: Plugins 09-18-2021, 06:49
Replies: 43
Views: 13,312
Posted By swiftswing1
Re: [L4D2] Throwable Melee Weapons (1.14) [17-Sep-2021]

ah thanks Silvers! working now:)

also just a heads up - on the helms deep map i don't recommend throwing the sword and shield custom weapon. lets just say weird things can happen...
...
Forum: Plugins 09-17-2021, 05:26
Replies: 133
Views: 51,202
Posted By swiftswing1
Re: [L4D2]Character_manager (1.4.1 - 22/09/2019 )

Survivor Chat Select (https://forums.alliedmods.net/showpost.php?p=2738850&postcount=831) would probably be what you need. you'll also probably want to set the l4d_scs_botschange cvar to "0" just in...
Forum: Plugins 09-16-2021, 11:14
Replies: 43
Views: 13,312
Posted By swiftswing1
Re: [L4D2] Throwable Melee Weapons (1.13) [20-Jun-2021]

hm i can't seem to throw any 3rd party melee weapons (tested on helms deep and resident evil 1 maps). l4d2_throwable_types cvar is default as well.
i've checked the .vpks for the custom melee .txt...
Forum: Plugins 09-12-2021, 21:48
Replies: 123
Views: 61,406
Posted By swiftswing1
Re: [l4d2] Save Weapon (Co-op)

thank you HarryPotter! i've been using your plugin in conjunction with Silvers' plugin here (https://forums.alliedmods.net/showthread.php?t=325300) for my server and it works really well! thanks for...
Forum: Plugins 09-12-2021, 06:43
Replies: 30
Views: 7,300
Posted By swiftswing1
Re: [L4D2] Switch Upgrade Ammo Types (1.7) [12-Sep-2021]

thanks, works great!
if i could please ask for a (hopefully final) request:

i've since found and have been using HarryPotter's version of the save weapon plugin...
Forum: Plugins 09-11-2021, 20:09
Replies: 30
Views: 7,300
Posted By swiftswing1
Re: [L4D2] Switch Upgrade Ammo Types (1.6) [11-Sep-2021]

sorry but do you mind checking again please? im still not respawning with the upgraded ammo after map loss :/
Forum: Plugins 09-11-2021, 09:01
Replies: 30
Views: 7,300
Posted By swiftswing1
Re: [L4D2] Switch Upgrade Ammo Types (1.5) [30-Aug-2021]

hi again - i think the latter feature is bugged, as in if current map is lost, survivors won't respawn back in the saferoom with upgraded ammo (unless restarts means something else). mind taking a...
Forum: Plugins 09-09-2021, 23:02
Replies: 114
Views: 68,632
Posted By swiftswing1
Re: Health Display (aka Show NPC HP) v2.11.45

nice plugin! i might end up using it as the main method for showing teammate health in my 4+ player server in l4d2.

question - i have the cvar "sm_healthdisplay_hud" set to 2 for printhinttext...
Forum: Plugins 09-03-2021, 05:07
Replies: 123
Views: 61,406
Posted By swiftswing1
Re: [l4d2] Save Weapon (Co-op)

alternatively, you can generate your own .cfg file if you download the source code and put this in the line just after the last CreateConVar command: AutoExecConfig(true, "insert_filename_here");
...
Forum: Plugins 08-29-2021, 11:17
Replies: 30
Views: 7,300
Posted By swiftswing1
Re: [L4D2] Switch Upgrade Ammo Types (1.4) [17-Aug-2021]

yep, that appears to be the issue exactly: can't reload or switch ammo types until you expend your current upgraded ammo clip, then you reload to your normal ammo but your reserve is empty. your...
Forum: Plugins 08-28-2021, 11:30
Replies: 30
Views: 7,300
Posted By swiftswing1
Re: [L4D2] Switch Upgrade Ammo Types (1.4) [17-Aug-2021]

lol sorry i keep complaining about this plugin. it seems to be bugged in survival:

when you get upgraded ammo and switch back to normal ammo, you can end up having weird ammo reserve numbers or...
Showing results 1 to 25 of 49

 
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