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Search: Posts Made By: pilger
Forum: Plugins 09-19-2016, 13:27
Replies: 2,079
Views: 1,085,307
Posted By pilger
Re: AFK Manager (Version 4.0.5 / Updated January 29th 2016)

Thanks for the feedback. I've managed to fix it.

I had a afk_manager.cfg inside /tf/cfg/sourcemod/ that was overwritting everything I was setting on my server.cfg.

My bad.:oops:
Forum: Plugins 09-19-2016, 12:32
Replies: 2,079
Views: 1,085,307
Posted By pilger
Re: AFK Manager (Version 4.0.5 / Updated January 29th 2016)

This doesn't appear to be working at all on my servers. Used to work great a while ago.

My server is running SRCDS v3614050 (Linux, Dedicated, Protocol 17), MetaMod:Source v1.10.7-devV, SourceMod...
Forum: Source Servers (SRCDS) 06-13-2015, 14:00
Replies: 163
Views: 57,590
Posted By pilger
Re: HLSW Issues Anyone?

Not working for me either. My version is v1.4.0.5.

Valve changed the way maps are loaded on the previous update. So I guess it's one more feature disabled on the slowly dying HLSW. :|
Forum: Scripting 05-03-2015, 21:20
Replies: 6
Views: 821
Posted By pilger
Re: KvSetString overwrites entries

Oh. Didn't realize that. Thanks Powerlord.

My intention was to create a sorting file in the exact same order as the menu_custom.txt. So I've written a little function use the "files" functions...
Forum: Scripting 05-03-2015, 20:36
Replies: 6
Views: 821
Posted By pilger
Re: KvSetString overwrites entries

This was intented to create a "admin_sorting.txt" file to sort my menus.

Guess I'll have to write my own function to write the file, then.

Thanks guys
Forum: Scripting 05-03-2015, 20:28
Replies: 6
Views: 821
Posted By pilger
KvSetString overwrites entries

Hey guys,

I need to write a KeyValue structure like this:
"Menu"
{
"Category1"
{
"item" "Command1"
"item" "Command2"
"item" "Command3"
Forum: Scripting 05-02-2015, 22:38
Replies: 0
Views: 331
Posted By pilger
Adt Arrays vs. KeyValues (few data)

Hey guys,


I'm coding a dynamic menu plugin that works somewhat like adminmenu.sp. It basically rely on a KeyValue file such as this:
"Adm"
{
"vote"
{
"cmd1"
{
Forum: Scripting 04-28-2015, 23:38
Replies: 1
Views: 470
Posted By pilger
Re: Help with topmenus not displaying

Nevermind this, guys. I've found the problem. I was trying to create two categories with the same name by mistake.
category1 = AddToTopMenu(hNewTopmenu, "TEST1!", TopMenuObject_Category,...
Forum: Scripting 04-28-2015, 23:28
Replies: 1
Views: 470
Posted By pilger
Help with topmenus not displaying

Hey guys,

I'm trying to learn how to use the topmenus feature, but I've found very little information about it here and on the internet.

I'm trying to do something like this:
#pragma semicolon...
Forum: Plugins 04-09-2015, 08:40
Replies: 135
Views: 100,193
Posted By pilger
Re: [TF2] Bot Manager

Hey Doc, I was looking at the code and I can't really figure out why did you create a timer which fires every 0.1 seconds to check the bot situation. Wouldn't it be better to hook the events related...
Forum: Scripting 02-18-2015, 12:32
Replies: 6
Views: 2,098
Posted By pilger
Re: [TF2] Help with env_screenoverlay "disappearing"

I've done some testing and doing the following:
TF2_AddCondition(client, 24); //adding Jarated condition
ent = CreateEntityByName("env_screenoverlay");
if(ent != -1)
{
...
Forum: Scripting 02-13-2015, 10:36
Replies: 6
Views: 2,098
Posted By pilger
Re: [TF2] Help with env_screenoverlay "disappearing"

Isn't destroying the entity necessary? Doesn't this practice use much resource?

I was wondering if I could simply make it visible again. Like "refiring" it...
Forum: Scripting 02-12-2015, 21:07
Replies: 6
Views: 2,098
Posted By pilger
Re: [TF2] Help with env_screenoverlay "disappearing"

This removes the game effect (e.g.: ubercharge overlay) completely. That's not what I intent to do.

I wisht to display both the game effect and my custom overlay simultaneously.
Forum: Scripting 02-12-2015, 08:13
Replies: 6
Views: 2,098
Posted By pilger
[TF2] Help with env_screenoverlay "disappearing"

Hey guys,

I'm tryng to set an overlay here and I wish to display it simultaneously with stock overlay effects of the game itself (like ubercharge and jarate, for instance).

I've been told to...
Forum: Plugin/Gameplay Ideas and Requests 02-08-2015, 21:04
Replies: 13
Views: 3,012
Posted By pilger
Re: Combine Vision

Right, but can I update that entity to make it visible again when the effects overlays are applied? Is there a command to refresh it, maybe just to one player!?
Forum: Plugin/Gameplay Ideas and Requests 02-08-2015, 14:40
Replies: 13
Views: 3,012
Posted By pilger
Re: Combine Vision

Okay, adding the overlay back again works. And I have to cover other conditions, as mentioned, like Ubercharged, for example.

The problem is that my overlay stays off during the time of the...
Forum: Source Servers (SRCDS) 02-05-2015, 19:44
Replies: 163
Views: 57,590
Posted By pilger
Re: HLSW Issues Anyone?

I can only get the logs if I test my port. It doesn't work if I don't do that, even with logaddress_add.

So, yeah. If you're not getting the logs, try and test your port and it might start working.
Forum: Plugin/Gameplay Ideas and Requests 02-05-2015, 06:12
Replies: 13
Views: 3,012
Posted By pilger
Re: Combine Vision

Thanks!

But why post_inventoryapplication!? Does it also disappear when someone change the loadout?
Forum: Plugin/Gameplay Ideas and Requests 02-04-2015, 22:57
Replies: 13
Views: 3,012
Posted By pilger
Re: Combine Vision

I guess, in this case, it would be easier to use the client command "r_screenoverlay", right? So I can refresh only to the players that been affected.
Forum: Plugin/Gameplay Ideas and Requests 02-04-2015, 21:15
Replies: 13
Views: 3,012
Posted By pilger
Re: Combine Vision

Hello guys.


Sorry to bring back such an old thread. But i'm doing exactly the code up there but the overlay randomly disappear to some of my players. It works fine for a while and then it...
Forum: Plugins 02-03-2015, 13:12
Replies: 2,079
Views: 1,085,307
Posted By pilger
Re: AFK Manager (Version 3.5.3 / Updated October 27th 2014)

Trying to compile it here but I'm getting some errors:
SourcePawn Compiler 1.5.0-dev+3841
Copyright (c) 1997-2006, ITB CompuPhase, (C)2004-2008 AlliedModders, LLC
...
Forum: Scripting 01-31-2015, 14:22
Replies: 0
Views: 392
Posted By pilger
Help with overlay position

Hey guys,


I'm trying to do something like this:
142058
But I can't find a way to place the overlay on the bottom of the screen. I've searched around and found some posts where people say it...
Forum: Plugins 01-29-2015, 09:06
Replies: 2,079
Views: 1,085,307
Posted By pilger
Re: AFK Manager (Version 3.5.3 / Updated October 27th 2014)

Sorry for intruding.


I just wish to know if this plugin is resource demanding. I fear it might make the server run more sluggishly.

Have anyone noticed any change on process, ram, etc....
Forum: Scripting 01-22-2015, 06:30
Replies: 3
Views: 2,058
Posted By pilger
Re: [TF2] Change Waiting for Player Time Limit

Thanks for the tip, friagram.

I searched a little and found out that the actual variable is sm_waitingforplayers_time.

But I got a Waiting For Players turn 3 minutes long when I set...
Forum: Scripting 01-19-2015, 08:21
Replies: 3
Views: 2,058
Posted By pilger
[TF2] Change Waiting for Player Time Limit

Hey guys,


Is it possible to tamper the Waiting for Players timer to make it last longer? Or even cancel this preparation turn altogether when needed!?

I've done a quick search here on the...
Showing results 1 to 25 of 164

 
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