Raised This Month: $12 Target: $400
 3% 

Showing results 1 to 25 of 105
Search took 0.01 seconds.
Search: Posts Made By: metal_upa
Forum: Scripting Help 02-13-2024, 08:59
Replies: 4
Solved use one model
Views: 310
Posted By metal_upa
Re: use one model

After model changed use these:
- set_pev(iPlayer, pev_body, iBody) -- to set body group
- set_pev(iPlayer, pev_skin, iSkin) -- to set model skin
Forum: Code Snippets/Tutorials 02-13-2024, 08:52
Replies: 5
Views: 441
Posted By metal_upa
Re: [CS] CS 1.5 (Retro) Knife

#include <amxmodx>
#include <reapi>

new const szModelP[] = "models/p_knife_r.mdl";
new const szModelV[] = "models/v_knife_r.mdl";

public plugin_precache()
{
precache_model(szModelP);...
Forum: New Plugin Submissions 10-23-2023, 01:02
Replies: 39
Views: 25,335
Posted By metal_upa
Re: MatterAMXX: Chat relay between many services [Includes API]

Thanks for the respond, nevermind i use windows grip now https://github.com/In-line/grip/issues/242
Thank you whoever made it to support win32.
Forum: New Plugin Submissions 10-22-2023, 03:49
Replies: 39
Views: 25,335
Posted By metal_upa
Re: MatterAMXX: Chat relay between many services [Includes API]

Any idea why i have this problem? i believe it caused by grip but how?
Protocol version 48
Exe version 1.1.2.7/Stdio (cstrike)
Exe build: 18:58:33 Oct 08 2023 (3466)
STEAM Auth Server
Server IP...
Forum: Scripting Help 10-14-2023, 05:45
Replies: 21
Views: 1,995
Posted By metal_upa
Re: Correct safety remove entity

If you are using ReAPI then you can explore my code.
This is a template that i use on my custom entity.

#include <amxmodx>
#include <fakemeta>
#include <reapi>

#pragma semicolon 1

new...
Forum: Module Coding 10-12-2023, 02:32
Replies: 6
Views: 6,450
Posted By metal_upa
Re: Module: Winsock

@Bugsy
I don't know much about socket but i'm trying to learn it from your code.

Ok let's say i have 5 servers:
- 1 server to host winsock_server.amxx + winsock_client.amxx
- 4 server to host...
Forum: Suggestions / Requests 09-02-2023, 06:23
Replies: 5
Views: 1,232
Posted By metal_upa
Re: Freeze Time ZP

Maybe it's too late:
#include <amxmodx>
//#include <zombieplague>

native zp_set_zombie_freeze_time_cvars(time);

public plugin_init()
{
register_clcmd("say /setfreezetime",...
Forum: New Plugin Submissions 08-30-2023, 04:14
Replies: 2
Views: 1,411
Posted By metal_upa
Re: Mod Addons Zombie UniQue 2023

Man.. this mod so unique! :up:
Forum: Zombie Plague Mod 08-14-2023, 02:10
Replies: 5
Views: 3,369
Posted By metal_upa
Re: Re Zombie Plague

Last time i tried it has similar issue too, it's because dev dont add proper BOT support to the mod. You need to fix by yourself. BTW it's hard to find a server with this mod live online. All we can...
Forum: Scripting Help 07-27-2023, 02:34
Replies: 8
Views: 838
Posted By metal_upa
Re: Custom radio model bug

new szText[64];
public plugin_precache()
for(new i = 0; i < sizeof AUDIOTEXT; i++)
{
formatex(szText, 63, "sound/%s", AUDIOJudgeGsg[i]);
precache_generic(szText);

formatex(szText, 63,...
Forum: Scripting Help 05-22-2023, 04:58
Replies: 12
Views: 936
Posted By metal_upa
Re: new error message

I believe the 2nd parameter in client_print_color(x, x) is out of bound, you can try something like this:
PrintTeleport(id, target[], position, Float:origin[3])
{
trim(target);
if...
Forum: Suggestions / Requests 05-12-2023, 12:21
Replies: 8
Views: 904
Posted By metal_upa
Re: A command when mp_roundtime timer reaches 0

Something like this.
#include <amxmodx>

const TASK_ENDROUND = 303637;
new pRoundTime, iRoundTime;

public plugin_init()
{
register_plugin("Time Over Cmd", "0.0.1", "metal_upa");
Forum: Suggestions / Requests 05-11-2023, 09:00
Replies: 5
Views: 580
Posted By metal_upa
Re: Deathmsg To Entities

From your image it seems they add 3 permanent bots.
Without your full .sma i can't add the DeathMsg function.

Here is the base code, but you need to add in your .sma by yourself.
#include...
Forum: New Plugin Submissions 05-09-2023, 04:17
Replies: 19
Views: 3,770
Posted By metal_upa
Re: Counter-Strike: Mutation Knight Mode

Sad.. this forum hates reverse engineering projects.

It would be easier if you use use regamedll + reapi:
Forum: Suggestions / Requests 05-09-2023, 03:59
Replies: 6
Views: 1,334
Posted By metal_upa
Re: Request plugin death effect

This is my version that required regamedll + reapi

/*
Requirements:
+ AmxModx 1.9 @ 1.10
+ ReGameDLL_CS
+ Reapi
+ Fakemeta
*/
Forum: Scripting Help 05-07-2023, 09:29
Replies: 4
Views: 481
Posted By metal_upa
Re: Modify "Spectator Bots" Plugin

Use [BOT] tag, then gametracker will detect it as a BOT.
Forum: Scripting Help 02-27-2023, 01:45
Replies: 17
Views: 2,502
Posted By metal_upa
Re: Play Sound - spk vs emit_sound

#include <amxmodx>

#pragma semicolon 1

new const szSoundRadio[][]={"vox/sc/buffclass22s4ct/character/win1.wav"};

public plugin_precache()
{
new i, szText[64]; //increase size to 128 if...
Forum: Suggestions / Requests 02-15-2023, 02:12
Replies: 4
Views: 758
Posted By metal_upa
Re: Show Zombie Health Left Plugin

Maybe you are using old cs1.6 client, which mean nosteam. Only old client has this issue :).
Forum: Zombie Plague Mod 02-14-2023, 09:14
Replies: 4
Help / Support ZP Countdown
Views: 1,144
Posted By metal_upa
Re: ZP Countdown

Try this, i believe it has no duplicate countdown anymore. You need to set at least mp_freezetime 1.0 or 2.0
#include <amxmodx>

#pragma semicolon 1

const iZPCountDown = 20; //Edit this to how...
Forum: General 02-03-2023, 01:53
Replies: 2
Views: 1,293
Posted By metal_upa
Re: Can bots make their own waypoints?

New to CS1.6? don't worry i got you covered.
By the way such bot already exist.

You have 2 option:
- Using Valve official cs1.6 mp.dll -- https://github.com/Arkshine/CSBotEnabler
- Using...
Forum: Suggestions / Requests 01-19-2023, 01:13
Replies: 6
Views: 835
Posted By metal_upa
Re: A human in possession of this item to have glow and aura

This should work. Good luck.
#include <amxmodx>
#include <hamsandwich>
#include <engine>
#include <zombie_plague_advance>
#include <fakemeta>

#define _MarkPlayerHasMask(%0) ...
Forum: New Plugin Submissions 01-17-2023, 01:15
Replies: 57
Views: 14,689
Posted By metal_upa
Re: Control Bots

Maybe you can change the tittle to "Bot Takeover"
Forum: General 01-16-2023, 00:43
Replies: 4
Views: 1,144
Posted By metal_upa
Re: Quest about Fvault

It was a test plugin to see it lag or not, it's not a true/complete plugin, if it lag then save interval every second is a bad idea. I see no limitation size in fvault.inc.
Forum: General 01-13-2023, 08:52
Replies: 4
Views: 1,144
Posted By metal_upa
Re: Quest about Fvault

Here a test plugin for you to loop save every seconds.
#include <amxmodx>
#include <fvault>

const iMaxPlayers = 32;
new const szVaultName[] = "TestLoopSave";
new iPlayTime[33];

public...
Forum: Scripting 12-08-2022, 07:11
Replies: 2
Views: 709
Posted By metal_upa
Re: [Help] L4D2: Shove + knockback to common infected entity.

:roll:
Or maybe by design we can't add velocity to "infected" entity?
Showing results 1 to 25 of 105

 
Forum Jump

All times are GMT -4. The time now is 08:36.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode