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Posts Made By:
joshtrav
Forum:
Scripting
07-13-2020, 12:41
Replies:
3
(csgo) FL_ATCONTROLS causing noclip behavior
Views:
1,371
Posted By
joshtrav
Re: (csgo) FL_ATCONTROLS causing noclip behavior
Yea, 1<<5 doesn't freeze the player in CSGO, using the SetEntProp method that I was using. I actually had the same code you had but using 1<<6, which worked in the past.
Now they just become...
Forum:
Scripting
07-12-2020, 20:20
Replies:
3
(csgo) FL_ATCONTROLS causing noclip behavior
Views:
1,371
Posted By
joshtrav
(csgo) FL_ATCONTROLS causing noclip behavior
In the past I always used FL_ATCONTROLS flag to disable a players movement and mouse input. Forcing them to stand still and motionless for a certain period of time.
The behavior still works as it...
Forum:
Snippets and Tutorials
07-12-2020, 19:31
Replies:
0
(csgo) FL_ATCONTROLS causing noclip behavior (moved)
Views:
2,434
Posted By
joshtrav
(csgo) FL_ATCONTROLS causing noclip behavior (moved)
Sorry, wrong sub forum. Moved to scripting subform. Feel free to delete.
Forum:
Scripting
04-15-2020, 15:16
Replies:
4
[CSGO] env_spark usage [help]
Views:
866
Posted By
joshtrav
Re: [CSGO] env_spark usage [help]
That was the code sample I was using, but can't get it working in CSGO.
Forum:
Scripting
04-15-2020, 01:01
Replies:
4
[CSGO] env_spark usage [help]
Views:
866
Posted By
joshtrav
Re: [CSGO] env_spark usage [help]
That is what I normally use, but I wanted to parent it to a moving player this time.
Forum:
Scripting
04-14-2020, 15:36
Replies:
4
[CSGO] env_spark usage [help]
Views:
866
Posted By
joshtrav
[CSGO] env_spark usage [help]
Anyone have a good coding example of a functional env_spark? I am able to spawn the entity, but struggling to make it work properly.
Forum:
Scripting
05-04-2019, 20:08
Replies:
2
[CSGO] weapon color/alpha alteration after 4/30 update`
Views:
1,519
Posted By
joshtrav
Re: [CSGO] weapon color/alpha alteration after 4/30 update`
Continued to try to make this work. So far I have tried:
removing the parent of the weapon
adjust the render of the view model of the weapon
adjust the render of the world model of the...
Forum:
Scripting
05-02-2019, 22:12
Replies:
2
[CSGO] weapon color/alpha alteration after 4/30 update`
Views:
1,519
Posted By
joshtrav
[CSGO] weapon color/alpha alteration after 4/30 update`
Anyone else have this issue?
I use to be able to adjust the alpha level of the weapons up until this weeks update. Now the alpha of the weapon seems directly tied to the player model's alpha. We...
Forum:
General
04-24-2019, 22:01
Replies:
6
[CS:GO] Servers crashing quite frequently
Views:
1,537
Posted By
joshtrav
Re: [CS:GO] Servers crashing quite frequently
I have had reports of some crashes, we normally don't have any. If I come across something I will let you know, it may help you.
Forum:
Plugins
02-28-2019, 02:21
Replies:
606
[CS:GO] Web Shortcuts CS:GO version [Updated 11-May-2022]
Views:
309,152
Posted By
joshtrav
Re: [CS:GO] Web Shortcuts CS:GO version (again functional with the panorama update)
Out of curiosity, what happens when the bot maxes out the friend limits?
It looks like you were at one point trying to add players to friends to send messages. Now it looks like you are sending...
Forum:
Scripting
09-27-2018, 11:44
Replies:
5
How to hide player on CSS radar
Views:
1,480
Posted By
joshtrav
Re: How to hide player on CSS radar
I suspect it would, it just requires iterating through every player on every postthink tick. There use to be a much simpler method. I will let you know if it works.
Forum:
Scripting
09-25-2018, 22:25
Replies:
5
How to hide player on CSS radar
Views:
1,480
Posted By
joshtrav
Re: How to hide player on CSS radar
Member: m_bBombSpotted (offset 2988) (type integer) (bits 1) (Unsigned)
Table: m_bPlayerSpotted (offset 2989) (type m_bPlayerSpotted)
The above are the only spotted props that register in...
Forum:
Scripting
09-23-2018, 23:31
Replies:
5
How to hide player on CSS radar
Views:
1,480
Posted By
joshtrav
How to hide player on CSS radar
It has been a long time...
I have searched quite a bit and found a few ways that don't seem to work in CSS. I just want to hide specific players for short durations on the radar. I am hooking...
Forum:
General
09-10-2018, 22:37
Replies:
23
[CS GO] Crash Server
Views:
5,498
Posted By
joshtrav
Re: [CS GO] Crash Server
Is this post update? Do you have a windows server? If so, try disabling GOTV. It was causing ours to crash after the update.
Forum:
General
07-07-2018, 02:54
Replies:
63
Update 7/6/2018 - crash
Views:
20,599
Posted By
joshtrav
Re: Update 7/6/2018 - crash
yea, sorry should have clarified. Pretty much anything sound related.
Forum:
General
07-07-2018, 01:47
Replies:
63
Update 7/6/2018 - crash
Views:
20,599
Posted By
joshtrav
Re: Update 7/6/2018 - crash
Mine work so long as I recompile extensions and disable anything that uses
AddAmbientSoundHook
AddNormalSoundHook
Forum:
Plugins
01-01-2018, 00:56
Replies:
29
[ANY] VGUI URL Cache Buster (3.1.4, 2018-05-19)
Views:
19,612
Posted By
joshtrav
Re: [ANY] VGUI URL Cache Buster (3.0.0, 2017-12-30)
Not sure if anyone else mentioned this, but it would be nice to see a check for the current state when attempting to modify the motd. For example, when players join it is created a second popup...
Forum:
Source Servers (SRCDS)
12-27-2017, 00:52
Replies:
2
CS:S MOTD issues
Views:
1,255
Posted By
joshtrav
Re: CS:S MOTD issues
Thanks. I have been using a static page with SQL on the csgo server, this would be nice to swap around for both. I was going to try that on CSS but doubted its validity. Didn't realize it was an...
Forum:
Source Servers (SRCDS)
12-26-2017, 22:08
Replies:
2
CS:S MOTD issues
Views:
1,255
Posted By
joshtrav
CS:S MOTD issues
On my counter strike source servers I have some odd behavior with the html motd pages. When I try to display a page it will only show the first page that they viewed.
This happens largely when...
Forum:
Scripting
10-25-2017, 12:35
Replies:
12
Server ignoring "nextlevel" and loading the next map from mapcycle.txt
Views:
2,723
Posted By
joshtrav
Re: Server ignoring "nextlevel" and loading the next map from mapcycle.txt
Is this [CSGO]? We normally do:
https://sm.alliedmods.net/new-api/nextmap/SetNextMap SetNextMap
as well as:
https://sm.alliedmods.net/new-api/console/ServerCommand ServerCommand "changelevel"...
Forum:
Scripting
10-22-2017, 03:43
Replies:
11
[CS:GO / ANY] Make hegrenade_projectile go through walls
Views:
2,645
Posted By
joshtrav
Re: [CS:GO / ANY] Make hegrenade_projectile go through walls
We do it by setting the grenades movetype to MOVETYPE_NOCLIP. We have no crash issues related to it. I have tried to get it out of the map and cause issues without success.
Forum:
Scripting
10-19-2017, 21:36
Replies:
0
[CSGO] - adjust itemdefinition to alter characteristics
Views:
611
Posted By
joshtrav
[CSGO] - adjust itemdefinition to alter characteristics
In the past I was spawning a deagle and assigning it random stock weapon item definitions, which would keep the gun the same but alter its behavior and ammo characteristics to the definition I used....
Forum:
Scripting
09-14-2017, 13:33
Replies:
4
[CSGO] Ragdolls - stop removal
Views:
2,037
Posted By
joshtrav
Re: [CSGO] Ragdolls - stop removal
My thought was to spawn one that has already fallen (on the ground) and overlay it to be identical, then remove the original. This way I can link to the player in some way and have it persist. The...
Forum:
Scripting
09-13-2017, 16:50
Replies:
4
[CSGO] Ragdolls - stop removal
Views:
2,037
Posted By
joshtrav
[CSGO] Ragdolls - stop removal
I am trying to figure out how to stop ragdolls from disappearing after respawning players. I haven't found any specific cvars that disable this currently. To be clear I want ragdolls to persist...
Forum:
Scripting
08-20-2017, 15:58
Replies:
6
[CSGO] Creating Projectiles (knives, rockets, etc)
Views:
2,062
Posted By
joshtrav
Re: [CSGO] Creating Projectiles (knives, rockets, etc)
No, the projectile itself has no health. Since its created as a flashbang_projectile I have been using :
SDKHook(entity, SDKHook_EndTouchPost, projectileTouch);
To determine when it...
Showing results 1 to 25 of 139
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