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Search: Posts Made By: supergreg
Forum: Extensions 08-28-2011, 18:59
Replies: 102
Views: 148,418
Posted By supergreg
Re: [EXTENSION] GeoIPCity

Thanks, sipster19 - appreciated
Forum: Approved Plugins 07-09-2011, 08:54
Replies: 214
Views: 149,627
Posted By supergreg
Re: Nintendo Mod v3.1

Have you seen Nintendo mod xtended (https://forums.alliedmods.net/showthread.php?t=102818)?
Forum: Approved Plugins 03-06-2011, 15:08
Replies: 1,098
Views: 416,918
Posted By supergreg
Re: Polymorph: Mod Manager

Our server is restarted daily at 6 a.m, as with most 1.6 servers there aren't a lot of players remaining, but it worked fine while it was popular.

We have a separate Gungame server, so I never...
Forum: Approved Plugins 03-06-2011, 13:28
Replies: 1,098
Views: 416,918
Posted By supergreg
Re: Polymorph: Mod Manager

Attached is a bunch of config files from a server I setup using Polymorph. If you are unsure how to config a server with Polymorph and like me learn best by example, this might help you out. Consider...
Forum: Extensions 02-11-2011, 00:36
Replies: 102
Views: 148,418
Posted By supergreg
Re: [EXTENSION] GeoIPCity

Thanks for the prompt reply! Having tested some more, I see it works fine as you describe. I'm just nitpicking here, I find it a bit annoying that the symbols I've created around the city+region are...
Forum: Extensions 02-09-2011, 00:43
Replies: 102
Views: 148,418
Posted By supergreg
Re: [EXTENSION] GeoIPCity

Hey and thanks for a useful extension. I like how it trades a bit extra memory for huge speed improvements. I tried to add this to a L4D2-server now, and it seems to work fine, I see messages in...
Forum: Approved Plugins 12-27-2010, 14:57
Replies: 1,098
Views: 416,918
Posted By supergreg
Re: Polymorph: Mod Manager

Probably not caused by Polymorph.
Overflow is normally caused by a plugin sending too many messages/commands to one client over the reliable channel. The hl engine client cannot take it and instead...
Forum: Approved Plugins 12-22-2010, 10:39
Replies: 1,633
Views: 1,063,779
Posted By supergreg
Re: Galileo 1.1.290 (a feature rich map voting plugin)

Did just now, the first question I have is:


So if an empty value does not disable the feature, then how do we disable it? I want rtv to always be available, no matter who is connected. Now I...
Forum: Approved Plugins 12-19-2010, 21:29
Replies: 1,633
Views: 1,063,779
Posted By supergreg
Re: Galileo 1.1.290 (a feature rich map voting plugin)

Great news, and a very cool decision to host it on Google Code! Project starred and will be poking in now and then :3


Worked for me, amused :crab:
Forum: Approved Plugins 12-10-2010, 05:51
Replies: 1,241
Views: 739,270
Posted By supergreg
Re: AimBot Detection

Have you checked folder permissions for the logs folder? Could be as simple as chown/chmod
Forum: Approved Plugins 08-14-2010, 15:02
Replies: 158
Views: 108,424
Posted By supergreg
Re: Custom Say Commands

That probably means you have some other plugin that also uses /rules. Disable it or move say_commands further up top so it gets priority.
We are using exactly what I posted in my previous reply, it...
Forum: Approved Plugins 08-14-2010, 06:28
Replies: 158
Views: 108,424
Posted By supergreg
Re: Custom Say Commands

Seems that's a little too much client info at once for the engine to handle. Save the same markup as a .html file on a webserver and use the full http.. link to it instead, then the info will be...
Forum: Approved Plugins 07-17-2010, 11:23
Replies: 660
Views: 792,298
Posted By supergreg
Re: Admin Spectator ESP v1.3 (05/06/06) -- stable release --

The only method I know of is by using the "hide skybox" option from SSW (Super Simple Wall) when playing the demo. This will hide box and lines, but not the text (which isn't a problem if using my...
Forum: Approved Plugins 07-16-2010, 13:06
Replies: 1,633
Views: 1,063,779
Posted By supergreg
Re: Galileo 1.1.290 (a feature rich map voting plugin)

IIRC maps are picked randomly but always sorted alphabetically before being displayed. This has been raised as an issue already.

Since I'm posting, I'd like to request a new release. You must have...
Forum: Approved Plugins 05-25-2010, 14:00
Replies: 1,633
Views: 1,063,779
Posted By supergreg
Re: Galileo 1.1.290 (a feature rich map voting plugin)

This question has been answered in the Gungame section, in this thread (https://forums.alliedmods.net/showthread.php?t=83268).
Forum: Approved Plugins 05-02-2010, 20:57
Replies: 1,098
Views: 416,918
Posted By supergreg
Re: Polymorph: Mod Manager

Yes that error had been occuring for some time, but I stopped going through the amxx error logs because they get filled up by a couple other plugins which dont yet support bots. Didn't strike me to...
Forum: Approved Plugins 05-02-2010, 16:13
Replies: 1,098
Views: 416,918
Posted By supergreg
Re: Polymorph: Mod Manager

Thanks, got it working.
Suddenly noticed this in server console (it flies by as one of the first lines on each map load):
L 05/02/2010 - 21:39:56: Function "function" was not found
L 05/02/2010 -...
Forum: Approved Plugins 04-28-2010, 21:04
Replies: 1,098
Views: 416,918
Posted By supergreg
Re: Polymorph: Mod Manager

Awesome. I have full control, usually I just run the server console on my 2nd monitor while testing on the first, so server_print is my preferred way too.
Forum: Approved Plugins 04-28-2010, 16:09
Replies: 1,098
Views: 416,918
Posted By supergreg
Re: Polymorph: Mod Manager

Yeah I recall I gave up on having "Humans vs Monsters" as one of the mods - the monstermod-module remained active across each polymorph-mod.

Anyways, thanks for all your answers.


Bingo, I do...
Forum: Approved Plugins 04-27-2010, 19:56
Replies: 2,617
Views: 1,313,467
Posted By supergreg
Re: PokeMod v1.2.3 RC for Public (June 25, 2008)

Look at the message: Welcome to the AMX Mod X 1.76-300 Compiler
You will want to update that install to amxx 1.8.1 ;)
Forum: Approved Plugins 04-27-2010, 19:51
Replies: 1,098
Views: 416,918
Posted By supergreg
Re: Polymorph: Mod Manager

fysiks: Thanks for being understanding, your work is appreciated. Excited to see if you can come up with something.

A new oddity I need help with:
This is probably not related to Polymorph but...
Forum: Unapproved/Old Plugins 04-23-2010, 03:47
Replies: 64
Views: 54,457
Posted By supergreg
Re: Bindmenu (v1.05)

As simple as that :oops:
Thanks for helping, works fine now!
Forum: Approved Plugins 04-22-2010, 21:27
Replies: 1,241
Views: 739,270
Posted By supergreg
Re: AimBot Detection

http://www.bildedump.no/pics/384c3e520ab7c37351ea45216eb54cbc.png
Forum: Unapproved/Old Plugins 04-22-2010, 21:15
Replies: 64
Views: 54,457
Posted By supergreg
Re: Bindmenu (v1.05)

I am trying to get this to work with Polymorph (https://forums.alliedmods.net/showthread.php?t=111535).
Once an .ini file is loaded it acts like expected and works well.
However it always seems to...
Forum: Approved Plugins 04-22-2010, 15:22
Replies: 1,098
Views: 416,918
Posted By supergreg
Re: Polymorph: Mod Manager

That's fine, I don't mind there being only one page of options, as long as the players have some say in which mods are actually listed in that one page of options.

Scenario:
Say we run 15 mods,...
Showing results 1 to 25 of 170

 
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