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Search: Posts Made By: Vox Dei
Forum: Plugins 09-25-2011, 14:57
Replies: 1,732
Views: 1,339,340
Posted By Vox Dei
Re: [TF2Items] Give Weapon (v3.05, 09/11/2011)

worked like a charm, I am rewriting it to effect multiple classes... if you release that other plugin tho, i will definitely change over =)
Forum: Plugins 09-25-2011, 14:13
Replies: 1,732
Views: 1,339,340
Posted By Vox Dei
Re: [TF2Items] Give Weapon (v3.05, 09/11/2011)

I was wondering if plugin_start was necessary lol... thx.. for now on i'll post questions like these in scripting, this was kinda plugin related so I wasn't sure.

You've been a great help.
...
Forum: Plugins 09-24-2011, 18:08
Replies: 1,732
Views: 1,339,340
Posted By Vox Dei
Re: [TF2Items] Give Weapon (v3.05, 09/11/2011)

ouch, tried both ways.. compiled fine, but no result..

lol..

any idea on a relase date?


#include <sourcemod>
#include <tf2>
#include <tf2_stocks>
Forum: Plugins 09-24-2011, 17:35
Replies: 1,732
Views: 1,339,340
Posted By Vox Dei
Re: [TF2Items] Give Weapon (v3.05, 09/11/2011)

lol, swt.. thx for the info..

you're a life saver..
Forum: Plugins 09-24-2011, 16:09
Replies: 1,732
Views: 1,339,340
Posted By Vox Dei
Re: [TF2Items] Give Weapon (v3.05, 09/11/2011)

Yeah, I attempted to put a small one together for that.

public Action:HookPlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event,...
Forum: Plugins 09-23-2011, 16:50
Replies: 1,732
Views: 1,339,340
Posted By Vox Dei
Re: [TF2Items] Give Weapon (v3.05, 09/11/2011)

Is there a way to adjust who gets the weapon by class?
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