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Posts Made By:
Mephisto_aka_Snake
Forum:
Scripting Help
04-11-2010, 09:48
Replies:
57
Custom Icon on HUD (Sprites)
Views:
16,583
Posted By
Mephisto_aka_Snake
Re: Custom Icon on HUD (Sprites)
@hlV: Could you please tell us too, what you PM'd him? How can you modify HUD.txt
And could you guys pls post a simple example of the modt_write ? I would also like to know if I am able with that...
Forum:
Scripting Help
04-07-2010, 23:29
Replies:
57
Custom Icon on HUD (Sprites)
Views:
16,583
Posted By
Mephisto_aka_Snake
Re: Custom Icon on HUD (Sprites)
hm no epic. those are just standard or default icons... you cannot put your own...
but it doesnt have to be a "status icon", it shoul djust be fixed on the HUD, but if its not possible... forget...
Forum:
Scripting Help
04-07-2010, 19:54
Replies:
57
Custom Icon on HUD (Sprites)
Views:
16,583
Posted By
Mephisto_aka_Snake
Custom Icon on HUD (Sprites)
Hey,
I tried to find answers for this but without success. So I'm wondering if it's possible to create one's own sprites and put them on the HUD with amxmodx. You know the Buy Zone Icon, Bomb Icon...
Forum:
Unapproved/Old Plugins
04-01-2010, 06:40
Replies:
40
Nintendo Mod Xtended v3.5.2
Views:
16,855
Posted By
Mephisto_aka_Snake
Re: Nintendo Mod Xtended v3.5.2
Uhm, well I like this mod and it seems to be crazy sometimes.. so this is what makes it special in contrary to wc3ft, which has rather soft changes, I won't change the powers... but i can offer you...
Forum:
Scripting
03-25-2010, 00:16
Replies:
5
change viewmodel/weaponmodel
Views:
5,336
Posted By
Mephisto_aka_Snake
Re: change viewmodel/weaponmodel
So I found this post (http://forums.alliedmods.net/showpost.php?p=604876&postcount=2) and I was wondering if it is not possible what I actually just need.
I just want ALL player's viewmodel to be...
Forum:
Scripting
03-24-2010, 22:20
Replies:
5
change viewmodel/weaponmodel
Views:
5,336
Posted By
Mephisto_aka_Snake
Re: change viewmodel/weaponmodel
So would you share the way you got it changed with me?
Forum:
Scripting
03-24-2010, 21:33
Replies:
5
change viewmodel/weaponmodel
Views:
5,336
Posted By
Mephisto_aka_Snake
change viewmodel/weaponmodel
Sorry but I couldn't find anything (or nothing which was not that complicated) to just change viewmodel/weaponmodel for e.g. the knife. So whenever a player takes the knife it should be replaced by a...
Forum:
Approved Plugins
03-24-2010, 21:24
Replies:
780
Weapon Model Replacement
Views:
841,329
Posted By
Mephisto_aka_Snake
Re: Weapon Model Replacement
Could someone port this to SourcePawn? I mean the idea is good enough, so it would be great already if someone has got an idea how to implement this plugin in SourceMod. I only have to know actually...
Forum:
Scripting
03-24-2010, 12:56
Replies:
3
equivalent to AMXModX's CurWeapon Event?
Views:
3,467
Posted By
Mephisto_aka_Snake
Re: equivalent to AMXModX's CurWeapon Event?
Well now I'm looking for the best way to change the weaponmodel and viewmodel. Do I also have to work with hooks here? Or is there a simple way as in AmxModX?
entity_set_string(id,...
Forum:
Scripting
03-24-2010, 12:19
Replies:
3
equivalent to AMXModX's CurWeapon Event?
Views:
3,467
Posted By
Mephisto_aka_Snake
Re: equivalent to AMXModX's CurWeapon Event?
Oh thank you a lot! I must have overseen this...
Forum:
Scripting
03-24-2010, 11:09
Replies:
3
equivalent to AMXModX's CurWeapon Event?
Views:
3,467
Posted By
Mephisto_aka_Snake
equivalent to AMXModX's CurWeapon Event?
Have a look at this code snippet, which is called on the event CurWeapon of AmxModX because it's hooked:register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")how deal this in SourceMod?
...
Forum:
Unapproved/Old Plugins
03-19-2010, 15:57
Replies:
40
Nintendo Mod Xtended v3.5.2
Views:
16,855
Posted By
Mephisto_aka_Snake
Re: Nintendo Mod Xtended v3.5.2
The weaponmod, which is slightly modified to fit in for Nintendo Mod Xtended, is just required if you put the character Wario in which needs the weapon mod because he has got a Rocket Launcher Skill....
Forum:
Approved Plugins
03-14-2010, 21:29
Replies:
214
Nintendo Mod v3.1
Views:
149,930
Posted By
Mephisto_aka_Snake
Re: Nintendo Mod v3.1
Just check out the extended version (http://forums.alliedmods.net/showpost.php?p=924804&postcount=1), many bugs are fixed!
And this is NOT a dead project!
Forum:
Unapproved/Old Plugins
03-14-2010, 21:22
Replies:
40
Nintendo Mod Xtended v3.5.2
Views:
16,855
Posted By
Mephisto_aka_Snake
Re: Nintendo Mod Xtended v3.5.2
new character out: Boo
1st Passive: Disintegration
* As Boo is a ghost, he disintegrates losing weight and consistency, so even some bullets may pass through him without hurting.
...
Forum:
Unapproved/Old Plugins
01-26-2010, 11:17
Replies:
40
Nintendo Mod Xtended v3.5.2
Views:
16,855
Posted By
Mephisto_aka_Snake
Re: Nintendo Mod Xtended v3.5.2
just check it out at 85.131.210.28:27015
Forum:
Unapproved/Old Plugins
10-07-2009, 20:01
Replies:
40
Nintendo Mod Xtended v3.5.2
Views:
16,855
Posted By
Mephisto_aka_Snake
Re: Nintendo Mod Xtended v3.5.2
In a few days I will release my first own char: Wario (compatible only to nintendo mod xtended). Others may follow.
/edit: he's out now: Wario
1st Passive: Charged Jump
* As Wario is...
Forum:
Scripting Help
10-05-2009, 09:05
Replies:
3
block event +jump (prevent from jumping)
Views:
1,509
Posted By
Mephisto_aka_Snake
Re: block event +jump (prevent from jumping)
well, thx Alka, but i already got, what you've got, your code isnt blocking the first jump, you know? you hold down jump button, but you will jump and when you land it starts charging... but i wanted...
Forum:
Scripting Help
10-04-2009, 20:46
Replies:
3
block event +jump (prevent from jumping)
Views:
1,509
Posted By
Mephisto_aka_Snake
block event +jump (prevent from jumping)
Hey,
is it possible to hook the +jump event anyhow? I want to set jumping velocities manually and prevent from original jumping, because im aiming to code a charged jump where you have to hold down...
Forum:
Unapproved/Old Plugins
09-23-2009, 11:55
Replies:
40
Nintendo Mod Xtended v3.5.2
Views:
16,855
Posted By
Mephisto_aka_Snake
Re: Nintendo Mod Xtended v3.5.2
Well I am still asking when this error is occuring or where?, but as long as no one answers this project will be private again, no further updates...
Host_Error: UserMsg: Not Present on Client 58-...
Forum:
Unapproved/Old Plugins
09-11-2009, 06:08
Replies:
40
Nintendo Mod Xtended v3.5.2
Views:
16,855
Posted By
Mephisto_aka_Snake
Re: Nintendo Mod Xtended v3.5.2
When does this error occur with HOST err msg?
Forum:
Unapproved/Old Plugins
09-09-2009, 14:20
Replies:
40
Nintendo Mod Xtended v3.5.2
Views:
16,855
Posted By
Mephisto_aka_Snake
Re: Nintendo Mod Xtended v3.5.2
you can try it here 85.25.150.197:27017 for example...
Forum:
Unapproved/Old Plugins
09-09-2009, 06:47
Replies:
40
Nintendo Mod Xtended v3.5.2
Views:
16,855
Posted By
Mephisto_aka_Snake
Re: Nintendo Mod Xtended v3.5.2
Well, i tested it a lot and this mod is already running on a community's server and my own one, so if any one wanna try just PM me.
Forum:
Unapproved/Old Plugins
09-06-2009, 09:55
Replies:
40
Nintendo Mod Xtended v3.5.2
Views:
16,855
Posted By
Mephisto_aka_Snake
Nintendo Mod Xtended v3.5.2
.: Description :.
Nintendo Mod Xtended is a modification for Counter-Strike based on the last released code version 3.1 from Soloist. You can choose one of the Nintendo Characters and gain...
Forum:
Approved Plugins
09-05-2009, 18:25
Replies:
281
Parachute 1.3 (KRoTaL)
Views:
426,376
Posted By
Mephisto_aka_Snake
Re: Parachute 1.3 (KRoTaL)
As some users requested some changes like saving for example undead's levitation gravity and no sound on use here's a modified version:
1.4 Mephisto - player's gravity individually saved
...
Forum:
Scripting Help
11-14-2008, 10:13
Replies:
3
how to let only a certain % of shots hit in?
Views:
950
Posted By
Mephisto_aka_Snake
Re: how to let only a certain % of shots hit in?
finally i understood your advice and it works fine ;) thank you very much ^^
Showing results 1 to 25 of 27
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