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Posts Made By:
3jorn
Forum:
Coding MM:S Plugins & SM Extensions
09-23-2007, 09:24
Replies:
2
Need Help
Views:
1,960
Posted By
3jorn
Re: Need Help
Assuming you're compiling for example a server plugin, it generates a .dll file for windows.
If you are compiling in Linux, you'll compile a .so file.
These go under your mods addons folder...
Forum:
Coding MM:S Plugins & SM Extensions
09-17-2007, 19:54
Replies:
4
Entities on server
Views:
1,854
Posted By
3jorn
Re: Entities on server
hehe thanks, however when it breaks, I'll probably be left baffled anyways :)
I'm still pretty new at this, it takes a while to get a really good understanding of it.
But I do understand what...
Forum:
Coding MM:S Plugins & SM Extensions
09-17-2007, 02:00
Replies:
4
Entities on server
Views:
1,854
Posted By
3jorn
Re: Entities on server
My code is for CS:S only.
Please forgive me, I'm having trouble understanding why it might break if it compiles and work properly for both Windows and linux.
If compiled with the correct headers,...
Forum:
Coding MM:S Plugins & SM Extensions
09-16-2007, 18:04
Replies:
4
Entities on server
Views:
1,854
Posted By
3jorn
Entities on server
I was playing around with the entities today, and made this command
CON_COMMAND( print_edicts, "print the edicts with classnames" )
{
for(int i = 0; i < engine->GetEntityCount(); i++)
{...
Forum:
Coding MM:S Plugins & SM Extensions
09-13-2007, 13:06
Replies:
0
Usermessage UpdateRadar
Views:
1,247
Posted By
3jorn
Usermessage UpdateRadar
Does anyone know what inputs this takes? (writebytes etc..)
Forum:
Coding MM:S Plugins & SM Extensions
08-20-2007, 05:52
Replies:
9
Signature Database
Views:
2,948
Posted By
3jorn
Re: Signature Database
http://wiki.tcwonline.org/index.php/Signatures Is this Wiki down?
Forum:
Coding MM:S Plugins & SM Extensions
08-07-2007, 05:06
Replies:
2
Index of entity
Views:
1,531
Posted By
3jorn
Re: Index of entity
Of course, <=maxplayers , cheers.
Been spinning around too long with the code, was going "blind".
I can safely change engine->IndexOfEdict to i instead then as I actually use i to get the edict...
Forum:
Coding MM:S Plugins & SM Extensions
08-06-2007, 08:26
Replies:
2
Index of entity
Views:
1,531
Posted By
3jorn
Index of entity
In this code;
for( int i=1; i<maxplayers; i++)
{
bool bNeedsCorrigation = false;
edict_t *pEntity = engine->PEntityOfEntIndex( i );
if (...
Forum:
Coding MM:S Plugins & SM Extensions
07-23-2007, 00:06
Replies:
14
GetDllMemInfo() Failed
Views:
4,828
Posted By
3jorn
Re: GetDllMemInfo() Failed
Not entirely sure, I do this
bool SigScan::GetDllMemInfo(void) {
//void *pAddr = (void*)sigscan_dllfunc;
void *pAddr = &serverdll;
This then gives me the address where serverdll is...
Forum:
Coding MM:S Plugins & SM Extensions
07-22-2007, 16:56
Replies:
7
help on search and edit [simple i think]
Views:
2,129
Posted By
3jorn
Re: help on search and edit [simple i think]
Sorry, I'm more accustomed to PHP programming than C++, but after doing quick research on explode for CSS I see many recommending looking at tokens instead.
Good call mooman2 :wink:
Forum:
Coding MM:S Plugins & SM Extensions
07-22-2007, 16:54
Replies:
14
GetDllMemInfo() Failed
Views:
4,828
Posted By
3jorn
Re: GetDllMemInfo() Failed
Yeah, I double checked with the Wiki-list.
Forum:
Coding MM:S Plugins & SM Extensions
07-22-2007, 11:44
Replies:
7
help on search and edit [simple i think]
Views:
2,129
Posted By
3jorn
Re: help on search and edit [simple i think]
Try this: http://www.gammon.com.au/forum/?id=5587
I'm afraid I don't have time the next couple of days to cook up an example, but use google and reuse already written code ;)
Forum:
Coding MM:S Plugins & SM Extensions
07-22-2007, 09:12
Replies:
7
help on search and edit [simple i think]
Views:
2,129
Posted By
3jorn
Re: help on search and edit [simple i think]
Try exploding the string by "/" (slashes) and take the last index in your array. That will be your filename
Forum:
Coding MM:S Plugins & SM Extensions
07-21-2007, 04:13
Replies:
14
GetDllMemInfo() Failed
Views:
4,828
Posted By
3jorn
Re: GetDllMemInfo() Failed
Update. I've added
extern IVEngineServer *engine;
extern IServerGameDLL *serverdll;To my sigscan.cpp and changed
bool SigScan::GetDllMemInfo(void) {
//void *pAddr =...
Forum:
Coding MM:S Plugins & SM Extensions
07-20-2007, 11:51
Replies:
14
GetDllMemInfo() Failed
Views:
4,828
Posted By
3jorn
GetDllMemInfo() Failed
I'm trying to use the SigScan presented on AlliedMods, but it didn't work.
I've debugged it down to
GetDllMemInfo() FailedI'm compiling a pure server plugin on Linux.
void...
Forum:
Coding MM:S Plugins & SM Extensions
07-20-2007, 04:55
Replies:
2
Source Control
Views:
1,364
Posted By
3jorn
Source Control
I don't know how you guys maintain your code, but I like to use revision control.
Personally I use SubVersion, hosted on my secondary computer. As I travel a bit at work, I would like to have my...
Forum:
Coding MM:S Plugins & SM Extensions
07-20-2007, 02:12
Replies:
4
another undefined symbol! help
Views:
3,614
Posted By
3jorn
Re: another undefined symbol! help
When you get undefined symbols, go to srcds folder and type
nm --print-file-name bin/*so | grep Rep_20
Replace Rep_20 by recognizable characters in your undefined symbol.
This will search...
Forum:
Coding MM:S Plugins & SM Extensions
07-19-2007, 17:18
Replies:
4
another undefined symbol! help
Views:
3,614
Posted By
3jorn
Re: another undefined symbol! help
try adding steamclient_i486.so to your makefile
Forum:
Coding MM:S Plugins & SM Extensions
07-19-2007, 05:15
Replies:
15
[REQUEST] Using SayText2
Views:
7,028
Posted By
3jorn
Re: [REQUEST] Using SayText2
dammit i'm trapped in a never ending loop :mrgreen:
Forum:
Coding MM:S Plugins & SM Extensions
07-19-2007, 05:11
Replies:
8
Sticky:
HL2 Coding resources
Views:
35,942
Posted By
3jorn
Re: HL2 Coding resources
that would be a better way of putting it :oops:
^^ as he said
Forum:
Coding MM:S Plugins & SM Extensions
07-18-2007, 03:56
Replies:
8
Sticky:
HL2 Coding resources
Views:
35,942
Posted By
3jorn
Re: HL2 Coding resources
Valve-ERC is now replaced with http://forums.steampowered.com/forums/forumdisplay.php?f=191 for HL2
Forum:
Coding MM:S Plugins & SM Extensions
07-17-2007, 07:32
Replies:
8
Sticky:
HL2 Coding resources
Views:
35,942
Posted By
3jorn
Re: HL2 Coding resources
hl2coding.com is down :cry:
Showing results 1 to 22 of 22
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