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Posts Made By:
MaNaReaver
Forum:
Off-Topic
06-03-2022, 09:51
Replies:
38
AM logo
Views:
7,448
Posted By
MaNaReaver
Re: AM logo
Yes, but it's also a matter of personal preference and choice. Education does broaden your perspectives though, I agree.
Forum:
Off-Topic
06-03-2022, 09:36
Replies:
38
AM logo
Views:
7,448
Posted By
MaNaReaver
Re: AM logo
You can say or do whatever you want, but you cannot enforce it on other people's beliefs. That's called freedom of choice in a democracy. Glorifying someone just because they're different doesn't...
Forum:
Off-Topic
06-03-2022, 07:38
Replies:
38
AM logo
Views:
7,448
Posted By
MaNaReaver
Re: AM logo
Do you honestly think that a free-and-open government would force their propaganda on other countries? In that case, the government engaging in such is also authoritarian, does not believe in an...
Forum:
Off-Topic
06-03-2022, 06:29
Replies:
38
AM logo
Views:
7,448
Posted By
MaNaReaver
Re: AM logo
You're living in a dystopian world if you think that forcing your agenda towards unwilling people would solve anything happening in authoritarian countries. Think about what you can actually do to...
Forum:
Suggestions / Requests
10-09-2021, 20:32
Replies:
6
Vote on Join
Views:
1,264
Posted By
MaNaReaver
Re: Vote on Join
The content could be anything, ranging from questions/polls, with answers/options that can be chosen by a player.
User input is the option chosen by the player - that gets stored in a vault....
Forum:
Suggestions / Requests
10-08-2021, 14:37
Replies:
6
Vote on Join
Views:
1,264
Posted By
MaNaReaver
Re: Vote on Join
As stated earlier, the plugin should either take a vote, or show a menu that takes user-input and stores it in a vault which can be accessed whenever necessary.
As I didn't receive any replies a...
Forum:
Suggestions / Requests
10-07-2021, 13:10
Replies:
6
Vote on Join
Views:
1,264
Posted By
MaNaReaver
Re: Vote on Join
Been a year since I posted this, but I believe it would really change a lot of things for the game, as many other games use polls to assess what players need on the servers. I'd still want to know if...
Forum:
Suggestions / Requests
07-13-2021, 13:13
Replies:
21
Christmas tree
Views:
16,820
Posted By
MaNaReaver
Re: Christmas tree
The christmas tree model is quite small and low pixelated one, there's few issues with how the menu works, and people wanted new features in the plugin (models like santa hat, snow man, gifts, etc to...
Forum:
Suggestions / Requests
07-13-2021, 13:08
Replies:
1
who is this map from Counter Strike 1.6
Views:
906
Posted By
MaNaReaver
Re: who is this map from Counter Strike 1.6
The map's awp_construction_v2.
Forum:
Suggestions / Requests
01-11-2021, 06:46
Replies:
6
Vote on Join
Views:
1,264
Posted By
MaNaReaver
Re: Vote on Join
Anyone yet? Thanks :D
Forum:
Scripting Help
11-01-2020, 13:57
Replies:
4
set_pcvar_num after plugin_init and plugin_cfg
Views:
893
Posted By
MaNaReaver
Re: set_pcvar_num after plugin_init and plugin_cfg
Thank you, that works perfectly!
Forum:
Scripting Help
10-28-2020, 10:06
Replies:
4
set_pcvar_num after plugin_init and plugin_cfg
Views:
893
Posted By
MaNaReaver
Re: set_pcvar_num after plugin_init and plugin_cfg
I tried using set_task with different times, but the variability taken to load the configs and the plugin_* functions is causing cvars to turn back to normal. For example:
plugin_init() -> cvar...
Forum:
Scripting Help
10-28-2020, 05:13
Replies:
4
set_pcvar_num after plugin_init and plugin_cfg
Views:
893
Posted By
MaNaReaver
set_pcvar_num after plugin_init and plugin_cfg
Hey AM,
Is there a way to set cvars from a plugin, just after all the cvars are set from cfg files, and after plugin_init and plugin_cfg are executed?
Best regards,
MaNaReaver.
Forum:
Suggestions / Requests
10-11-2020, 05:54
Replies:
2
Show 1st/3rd person specmode in specinfo
Views:
971
Posted By
MaNaReaver
Re: Show 1st/3rd person specmode in specinfo
Anyone yet?
Forum:
Suggestions / Requests
10-10-2020, 14:09
Replies:
0
Make cycler_sprite models passable and non-solid
Views:
604
Posted By
MaNaReaver
Make cycler_sprite models passable and non-solid
Hey AM!
I was facing an issue with certain maps where cycler_sprite models were behaving as solid, thus causing such maps to be unplayable. Is there a way to turn such models to non-solid, without...
Forum:
New Plugin Submissions
10-02-2020, 15:51
Replies:
151
CSO Costumes v4.0
Views:
60,746
Posted By
MaNaReaver
Re: CSO Costumes v3.8
Yes, that fixes it, thanks for helping out! :)
Forum:
New Plugin Submissions
10-02-2020, 14:42
Replies:
151
CSO Costumes v4.0
Views:
60,746
Posted By
MaNaReaver
Re: CSO Costumes v3.8
Whenever I leave the server and join back, either during restart or reconnection, the costumes in the SkinCT and SkinTR get deleted from the inventory, so I set the price to 0 for this reason. I...
Forum:
New Plugin Submissions
10-02-2020, 12:05
Replies:
151
CSO Costumes v4.0
Views:
60,746
Posted By
MaNaReaver
Re: CSO Costumes v3.8
Hey Smilex,
Great plugin, however there's an issue with SkinCT and SkinTR not being saved through nvault for some reason. They are present in the vault file, but aren't being read. Everything else...
Forum:
Code Snippets/Tutorials
09-30-2020, 11:41
Replies:
71
Orpheu Signatures Collection
Views:
30,270
Posted By
MaNaReaver
Re: Orpheu Signatures Collection
Thanks, appreciate the links, I'll read through it and try developing signatures.
Forum:
Suggestions / Requests
09-16-2020, 01:51
Replies:
2
Show 1st/3rd person specmode in specinfo
Views:
971
Posted By
MaNaReaver
Re: Show 1st/3rd person specmode in specinfo
Anyone who can help out with this? Thanks.
Forum:
Suggestions / Requests
09-07-2020, 18:11
Replies:
2
Show 1st/3rd person specmode in specinfo
Views:
971
Posted By
MaNaReaver
Show 1st/3rd person specmode in specinfo
Hey AM,
Can anyone edit the specinfo plugin to include spectator modes too? This should show the player's spectator mode (1st/3rd person) beside their names.
Thanks and best regards,...
Forum:
Scripting Help
09-05-2020, 19:15
Replies:
2
Using fgets/parse for files with different formats
Views:
684
Posted By
MaNaReaver
Re: Using fgets/parse for files with different formats
Thanks Bugsy, I was unable to differentiate between the two, and now I understand :D
Forum:
Scripting Help
09-03-2020, 09:01
Replies:
2
Using fgets/parse for files with different formats
Views:
684
Posted By
MaNaReaver
Using fgets/parse for files with different formats
Hey AM,
I had two sorts of files with formats: [Mapname] and [Mapname] [Info]. I was trying to use fgets for this, and wanted to know whether fgets reads just a single line at a time, or can it...
Forum:
Scripting Help
08-23-2020, 14:11
Replies:
3
Help on register_forward
Views:
688
Posted By
MaNaReaver
Re: Help on register_forward
I was working on rewriting this plugin, and I was unsure as to how I should use register_touch to work for a specific player. The code's attached below. Do you think this would be inefficient, and...
Forum:
Scripting Help
08-23-2020, 11:55
Replies:
3
Help on register_forward
Views:
688
Posted By
MaNaReaver
Help on register_forward
Hey AM,
I wanted to know whether register_forward is hooked onto a player to detect something, or is it only called when someone carries out the action. For example:
register_forward( FM_Touch,...
Showing results 1 to 25 of 89
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