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Search: Posts Made By: NikKOo31
Forum: Suggestions / Requests 01-04-2016, 10:21
Replies: 5
Views: 463
Posted By NikKOo31
Re: bug fix

Np! Glad to help

Btw, if you check if someone is alive, there's no need to check if is also connected

if ( !is_user_connected ( id ) || !is_user_alive ( id ) )

->

if ( !is_user_alive ( id...
Forum: Scripting Help 01-03-2016, 23:10
Replies: 20
Views: 1,890
Posted By NikKOo31
Re: Grab Menu problem

Engclient_cmd doens't send the command to the client, afaik. I don't see why not :p
Forum: Scripting Help 01-03-2016, 15:37
Replies: 0
Views: 218
Posted By NikKOo31
trace_line() issue

Hey guys. I'm trying to detect if there's some entity or wall between my entity (ent) and a player (id), and I'm having issues with trace_line native

new Float:vstart[3], Float:vend[3],...
Forum: Scripting Help 01-03-2016, 15:27
Replies: 20
Views: 1,890
Posted By NikKOo31
Re: Grab Menu problem

Have you tried?

engclient_cmd(id,"say @@ text...");
Forum: Suggestions / Requests 01-03-2016, 15:24
Replies: 5
Views: 463
Posted By NikKOo31
Re: bug fix

menu_item_getinfo(menu, item, access, data, charsmax(data), dst, charsmax(dst), callback)
get_user_name(id, src, charsmax(src))
new player = str_to_num(data);
get_user_name(player, szName,...
Forum: Suggestions / Requests 11-02-2015, 13:29
Replies: 10
Views: 1,545
Posted By NikKOo31
Re: [req] Bug in magic marker

register_event("DeathMsg", "player_die", "a")



public player_die()
{
new id = read_data(2)
is_holding[id] = false
is_drawing[id] = false
}
Forum: Scripting Help 01-28-2015, 17:09
Replies: 17
Views: 2,082
Posted By NikKOo31
Re: box not spawn

Try this and post console output

public logevent_round_start() {

client_print(id, print_console, "DEBUG*************ROUND STARTED")
new pnum[2], origin[3], minor[2][3], maxor[2][3],...
Forum: Scripting Help 01-26-2015, 23:59
Replies: 6
Views: 950
Posted By NikKOo31
Re: [Help] Shield touch

Well, actually is SOLID_BBOX, but yes, it's shot @2k (vel_by_aim)

The only thing that comes to my mind is using traceline in entity think, but will be a pain in the as$ D:
Any other suggestion?
Forum: Scripting Help 01-26-2015, 20:32
Replies: 6
Views: 950
Posted By NikKOo31
Re: [Help] Shield touch

I covered with shield and run directly to bots ._. it was well drawn

Isn't this trace from bullet to player?
engfunc(EngFunc_TraceLine, bullet_orig, ent_orig, DONT_IGNORE_MONSTERS, 0, trace)...
Forum: Scripting Help 01-26-2015, 17:08
Replies: 6
Views: 950
Posted By NikKOo31
Re: [Help] Shield touch

I just tested a few times with different values

if(cs_get_user_shield(ent))
{
new Float:ent_orig[3]
new Float:bullet_orig[3]
pev(ent, pev_origin, ent_orig)
pev(bullet, pev_origin,...
Forum: Scripting Help 01-26-2015, 15:23
Replies: 6
Views: 950
Posted By NikKOo31
[Help] Shield touch

I searched around but couldn't find a way to *easily* detect shield's touch (NOT shield pickup)

I want to hook touch between X entity and shielded user, and find out if that entity hit the player...
Forum: Suggestions / Requests 10-31-2014, 19:03
Replies: 2
Views: 556
Posted By NikKOo31
Forum: Suggestions / Requests 10-29-2014, 01:55
Replies: 14
Views: 3,306
Posted By NikKOo31
Re: HDD Ban Possible For CS 1.6 ?

You should search for "sXe Injected"
Anyway, ban by steam id is better :crab:
Forum: Suggestions / Requests 10-27-2014, 21:30
Replies: 12
Views: 1,567
Posted By NikKOo31
Forum: Suggestions / Requests 10-25-2014, 15:58
Replies: 2
Views: 605
Posted By NikKOo31
Re: [REQ] Auto join Team

Or look for the new version https://forums.alliedmods.net/showthread.php?t=177592
Forum: Scripting Help 10-23-2014, 23:05
Replies: 14
Views: 3,429
Posted By NikKOo31
Re: How to fix Warning: Tag mismatch ?

public something(id)
{
set_dhudmessage(255, 255, 0, 0.6, 0.3, 0, 6.0, 29.0)
show_dhudmessage(0, "something")
}
:bee:
Forum: Scripting Help 10-23-2014, 12:59
Replies: 5
Views: 984
Posted By NikKOo31
Re: How can I fix it?

new allow_maps[][][] = {
{ "hd_harlem", "Hidden City" },
{ "de_dust2", "Dust2" }
}

public plugin_init()
{
register_dictionary(DICTIONARY)

new map_name[32],...
Forum: Scripting Help 10-11-2014, 14:17
Replies: 2
Views: 311
Posted By NikKOo31
Re: Need convert this value in time

From time.inc

get_time_length

Syntax

stock get_time_length(id, unitCnt, type, output[], outputLen)

http://amxmodx.org/api/time/get_time_length
Forum: Scripting Help 10-11-2014, 14:07
Replies: 7
Views: 1,074
Posted By NikKOo31
Re: Do not see anything chat.

This worked fine

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>

#define PLUGIN "New Plug-In"
#define VERSION "1.0"
Forum: Suggestions / Requests 10-10-2014, 16:37
Replies: 16
Views: 1,578
Posted By NikKOo31
Re: [REQ] Play sound on Next/Back/Exit

You should test if the handler is called when press next/back :bee: aidonzinksou


@Syturi0
You can remove next/back/exit button (mprop_perpage 0) and create them yourself, then just check the...
Forum: Suggestions / Requests 10-10-2014, 12:08
Replies: 16
Views: 1,578
Posted By NikKOo31
Re: [REQ] Play sound on Next/Back/Exit

IIRC, it can't be done with new menus. You can try with old style menus :crab:
Forum: Suggestions / Requests 10-10-2014, 12:06
Replies: 4
Views: 839
Posted By NikKOo31
Re: How to display different message every time when it appear

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include <amxmisc>

#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"

new const your_weird_codes[][]...
Forum: Suggestions / Requests 10-10-2014, 11:49
Replies: 8
Views: 1,395
Posted By NikKOo31
Re: [REQ] Block starting Pistols

public fw_Spawn(id)
{
if(is_user_alive(id))
{
if(pev(id, pev_weapons) & CSW_C4)
engclient_cmd(id, "drop", "weapon_c4")

strip_user_weapons(id)
give_item(id, "weapon_knife")
}
Forum: Scripting Help 10-10-2014, 11:39
Replies: 7
Views: 1,074
Posted By NikKOo31
Re: Do not see anything chat.

You are doing it wrong. Hooking say and say_team will only block it from chat. Give me a min

Edit* try this instead

/* Plugin generated by AMXX-Studio */

#include <amxmodx>
#include...
Forum: Scripting Help 10-07-2014, 13:13
Replies: 16
Views: 2,042
Posted By NikKOo31
Re: Double Damage don't work

public Damage(victim, inflictor, attacker, Float:damage, damagebits)
{
if(is_user_connected(victim) || is_user_alive(victim))
{
if( get_user_weapon(attacker) == CSW_AK47 )
...
Showing results 1 to 25 of 328

 
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