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Posts Made By:
ReymonARG
Forum:
Extensions
04-24-2018, 10:58
Replies:
420
Accelerator - Crash Reporting That Doesn't Suck
Views:
278,523
Posted By
ReymonARG
Re: Accelerator - Crash Reporting That Doesn't Suck
I create a Pull Request. But was not accepted. I prefert to do by the panel.
Forum:
Extensions
01-08-2018, 09:12
Replies:
420
Accelerator - Crash Reporting That Doesn't Suck
Views:
278,523
Posted By
ReymonARG
Re: Accelerator - Crash Reporting That Doesn't Suck
Hey, I manager more than 1000 servers of CSGO, so the idea is to get information when a new crash if upload. More interesting can be a webhook from your web.
No I change the module to send the...
Forum:
Extensions
01-08-2018, 08:48
Replies:
420
Accelerator - Crash Reporting That Doesn't Suck
Views:
278,523
Posted By
ReymonARG
Re: Accelerator - Crash Reporting That Doesn't Suck
Hi, I add a forward to notify a plugin for any crash upload, If i make a pull request will be added?
Forum:
Extensions
11-08-2017, 11:01
Replies:
116
REST in Pawn 1.3 - HTTP client for JSON REST APIs (Updated 2021/08/22)
Views:
116,630
Posted By
ReymonARG
Re: REST in Pawn - Communicate with JSON REST APIs
I Hope that plugin author change to server think and not the game frame
Forum:
Extensions
11-07-2017, 19:24
Replies:
116
REST in Pawn 1.3 - HTTP client for JSON REST APIs (Updated 2021/08/22)
Views:
116,630
Posted By
ReymonARG
Re: REST in Pawn - Communicate with JSON REST APIs
You need to turn off the invernation of the server, or enter to the server.
Forum:
Coding MM:S Plugins & SM Extensions
10-22-2017, 03:00
Replies:
3
Link Module with Sourcemod
Views:
1,780
Posted By
ReymonARG
Re: Link Module with Sourcemod
I think that you dont understand, i build a native module (like is metamod) the problem is that now i want to comunicate with SM Plugins and I dont have the api :(
Forum:
Coding MM:S Plugins & SM Extensions
10-20-2017, 07:29
Replies:
3
Link Module with Sourcemod
Views:
1,780
Posted By
ReymonARG
Link Module with Sourcemod
Hi, i code my own native module, all working perfect. Now i have a big problem. I want to share data with sourcemod.
Anyone have the same problem, build a module that link sourcemod API with...
Forum:
Snippets and Tutorials
10-16-2017, 12:31
Replies:
6
Docker Image for Continuous integration (CI) with GitLab Runner
Views:
3,883
Posted By
ReymonARG
Re: Docker Image for Continuous integration (CI) with GitLab Runner
Yes, i also work with more than 600 csgo servers and using deploy is a big big help...
you are running csgo server in containers?
Forum:
Snippets and Tutorials
10-11-2017, 10:50
Replies:
6
Docker Image for Continuous integration (CI) with GitLab Runner
Views:
3,883
Posted By
ReymonARG
Re: Docker Image for Continuous integration (CI) with GitLab Runner
You just need to unzip de plugins folders not all. Also, you dont need git
Forum:
Extensions
10-06-2017, 16:31
Replies:
87
SourceTV Manager
Views:
60,154
Posted By
ReymonARG
Re: SourceTV Manager
Is possible to get the steamid of a spec??
Forum:
Extensions
09-26-2017, 16:46
Replies:
846
[ANY] SteamWorks
Views:
581,877
Posted By
ReymonARG
Re: [ANY] SteamWorks
Yes but how I still connected to the host?
I can't send 70mb file with SteamWorks_SetHTTPRequestRawPostBody at one.
Now i split and send multipart like real multipart will do.
EDIT:
I forgot...
Forum:
Extensions
09-26-2017, 13:33
Replies:
846
[ANY] SteamWorks
Views:
581,877
Posted By
ReymonARG
Re: [ANY] SteamWorks
@KyleS do you now is the steamapi will support in some moment multipart/form-data?? I need to upload files using this lib :(
Now I am sending many post splitting the file
Forum:
Source Servers (SRCDS)
09-14-2017, 20:32
Replies:
3
128 possible ?
Views:
2,292
Posted By
ReymonARG
Re: 128 possible ?
You can run 1 servers per Core.
If you have more than 3Ghz, can set HT On. So you will have 2 servers per Core.
With less than 3Ghz I don't will recommend but can work if not is a DM Server...
Forum:
Scripting
09-14-2017, 20:29
Replies:
3
md5 or sha hash
Views:
854
Posted By
ReymonARG
Re: md5 or sha hash
Hey, I found md5 and sha1 that is better. So perfect... I dont found sha256 but, I will work perfect with sha1.
My goal was something that support JWT
Thanks!!
Forum:
Scripting
09-14-2017, 15:24
Replies:
3
md5 or sha hash
Views:
854
Posted By
ReymonARG
md5 or sha hash
is there any way to calcule a md5 or a hmac hash without a extension? Someone make a script?
Thanks
Forum:
Snippets and Tutorials
09-07-2017, 23:25
Replies:
1
[CSS/CSGO] Fire C4 death Event - SM plugin
Views:
2,038
Posted By
ReymonARG
Re: [CSS/CSGO] Fire C4 death Event - SM plugin
thanks this is a good method to get player that death by c4. I was using only takedamage, but you add bomb_explode, so thanks!!
Forum:
Snippets and Tutorials
09-07-2017, 23:23
Replies:
10
[CSGO] Live game data (Open source)
Views:
6,499
Posted By
ReymonARG
Re: [CSGO] Live game data (Open source)
Goodjob, but insert to SQL is so wrong, you need to search another method, web socket, http2, simple socket
Forum:
Scripting
08-24-2017, 18:33
Replies:
1
Get Player Death by Bomb Explode
Views:
809
Posted By
ReymonARG
Get Player Death by Bomb Explode
Hi,
Is there a way to get when a player death by bomb explosion? I was searching and in the log appear, "was killed by the bomb" so can be an event to get that info.. :oops:
Thanks
Forum:
General
08-17-2017, 22:15
Replies:
372
New CSGO update broke my server
Views:
110,965
Posted By
ReymonARG
Re: New CSGO update broke my server
Just +1 in GiveNamedItem and PlayerRunCmd also +1 and GG
dont forget to disable the autoupdate of gamedata in core.cfg
Forum:
Extensions
08-17-2017, 14:12
Replies:
846
[ANY] SteamWorks
Views:
581,877
Posted By
ReymonARG
Re: [ANY] SteamWorks
Someone try a good method for send a file to a remote host? Now I am setting the file with RawPost
Forum:
Extensions
08-07-2017, 09:47
Replies:
846
[ANY] SteamWorks
Views:
581,877
Posted By
ReymonARG
Re: [ANY] SteamWorks
@KylesS
is there a chance to add something like: SteamWorks_GetHTTPRequestGetOrPostParameter, So in the callback I can get all the Post data that I send without using...
Forum:
Snippets and Tutorials
08-05-2017, 13:47
Replies:
196
[TOOLS] Notepad++ Auto-completion/Inline Docs/Syntax Highlighting
Views:
161,273
Posted By
ReymonARG
Re: [TOOLS] Notepad++ Auto-completion/Inline Docs/Syntax Highlighting
Hi, anyone convert this for Visual Studio Code?
Forum:
Extensions
07-11-2017, 19:56
Replies:
846
[ANY] SteamWorks
Views:
581,877
Posted By
ReymonARG
Re: [ANY] SteamWorks
Thanks for Replay, So I can block the server/plugin until I have the comeback? Like I can do with curl
Forum:
Extensions
07-10-2017, 11:41
Replies:
846
[ANY] SteamWorks
Views:
581,877
Posted By
ReymonARG
Re: [ANY] SteamWorks
Because I want to download a config file from a command, and if the file is ok, respond to that rcon.
Now I am using curl, but I don't want to use more, because I also using this for some other...
Forum:
Extensions
07-10-2017, 11:29
Replies:
846
[ANY] SteamWorks
Views:
581,877
Posted By
ReymonARG
Re: [ANY] SteamWorks
Hi, is possible to make a request blocking the plugin? I don't want to set a callback!!
Thanks!!
Showing results 1 to 25 of 25
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