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Search: Posts Made By: bovril
Forum: Coding MM:S Plugins & SM Extensions 06-30-2018, 17:00
Replies: 369
Views: 260,523
Posted By bovril
Re: Signature Request Thread

Sorry about that, for TF2 (edited op too)
Forum: Coding MM:S Plugins & SM Extensions 06-30-2018, 04:28
Replies: 369
Views: 260,523
Posted By bovril
Re: Signature Request Thread

Could somebody please provide the linux signature for CBaseObject::FindSnapToBuildPos

thanks

EDIT:

For TF2
Forum: Scripting 03-15-2015, 06:17
Replies: 5
Views: 827
Posted By bovril
Re: need help getting the name of a bot

as Mitchell said....

GetClientInfo(client, "name", sName, sizeof(sName));
Forum: Scripting 03-14-2015, 07:27
Replies: 5
Views: 827
Posted By bovril
Re: need help getting the name of a bot

if anybody else needs it GetClientInfo works
Forum: Scripting 03-13-2015, 15:35
Replies: 5
Views: 827
Posted By bovril
Re: need help getting the name of a bot

GetEntPropString(iTarget, Prop_Data, "m_szNetname", buffer, sizeof(buffer)); also returns TFBot
Forum: Scripting 03-13-2015, 15:16
Replies: 5
Views: 827
Posted By bovril
need help getting the name of a bot

Latest TF2 update seems to have broken GetClientName for returning the name of a bot, it now just returns TFBot

%N also the same but I can clearly see the name of the bot using status in the...
Forum: Plugins 02-15-2015, 07:27
Replies: 180
Views: 137,357
Posted By bovril
Re: [TF2] TF2 Item DB (replaces tf2itemsinfo)

I get a compile error with your giveweapon port when I try to compile it
Forum: Scripting 01-22-2015, 17:13
Replies: 0
Views: 603
Posted By bovril
Is there any way to detect weapon restrictions on an MvM bot?

Is there any way to detect a weapon restriction like SecondaryOnly on an MvM bot?

Detecting the active weapon is obviously possible but I'm specifically trying to detect the restriction.
Forum: Scripting 12-18-2014, 17:53
Replies: 3
Views: 852
Posted By bovril
Forum: Scripting 12-18-2014, 12:34
Replies: 14
Views: 2,364
Posted By bovril
Re: Having an issue giving razorbacks and dangershields

lol...I never liked them anyway...thankyou for the info and help. it saves me banging my head against a wall trying to make it happen...
Forum: Scripting 12-18-2014, 09:38
Replies: 14
Views: 2,364
Posted By bovril
Re: Having an issue giving razorbacks and dangershields

It won't be visible if its in their backpack?

....anyway, bless them to pieces. I think I'll retreat back to not bothering, back shields aren't a major omission.

Thanks for the help though, you...
Forum: Scripting 12-18-2014, 09:15
Replies: 14
Views: 2,364
Posted By bovril
Re: Having an issue giving razorbacks and dangershields

Yeah, wasn't bothered about the attributes at this stage, just wanted to get it equipped.

Thanks for the help though.
Forum: Scripting 12-18-2014, 04:18
Replies: 14
Views: 2,364
Posted By bovril
Having an issue giving razorbacks and dangershields

Any reason this wouldn't work?
new itemDef = GetEntProp( ent, Prop_Send, "m_iItemDefinitionIndex" );
if( itemDef == 57 || 231)
{
new Handle:hWeapon =...
Forum: HLstatsX:CE 11-16-2014, 12:48
Replies: 1
Views: 768
Posted By bovril
hlstats_Livestats issue

I use the steam_id field in hlstats_Livestats and I need it to use the old steamIDs and not the new ones.

I've already made the code changes from here...
Forum: Plugins 11-15-2014, 05:34
Replies: 388
Views: 143,771
Posted By bovril
Re: TF2 Be with Robots v1.3.6 (Reborn)

also update randomizer.txt it increased to 426/427
Forum: Plugins 10-20-2014, 14:24
Replies: 208
Views: 153,625
Posted By bovril
Re: [TF2] 10vM (Ten Mann vs Machine) (v1.1, 10/29/2012)

Nope. I uploaded and tested. It made all the bots go on red and just stand in spawn
Forum: Scripting 07-22-2014, 17:09
Replies: 1
Views: 477
Posted By bovril
Need a way to fetch the name of a bot

Trying to get the name of specific bots as used in mvm pop files.

efforts so far have just returned BOT...is there any way to get the name of the bot?
Forum: Scripting 05-07-2014, 10:24
Replies: 8
Views: 3,114
Posted By bovril
Re: Is there a way to add a glow to an entity that doesn't have m_bGlowEnabled?

nope, well I don't think so.


public Action:OnFlagTouch( iEntity, iOther )
{
if( !IsMvM() || !IsValidClient(iOther) || IsFakeClient(iOther) )
return Plugin_Continue;

if(...
Forum: Scripting 05-07-2014, 07:02
Replies: 8
Views: 3,114
Posted By bovril
Forum: Scripting 05-07-2014, 06:29
Replies: 8
Views: 3,114
Posted By bovril
Re: Is there a way to add a glow to an entity that doesn't have m_bGlowEnabled?

public OnEntityCreated( iEntity, const String:strClassname[] )
{
if( StrEqual( strClassname, "item_teamflag", false ) )
{
CreateTimer(0.1, Timer_BombSpawn, EntIndexToEntRef(iEntity),...
Forum: Scripting 05-07-2014, 05:23
Replies: 8
Views: 3,114
Posted By bovril
Re: Is there a way to add a glow to an entity that doesn't have m_bGlowEnabled?

Thought of that but unfortunately they will hide the bomb and then drop it.
Forum: Scripting 05-07-2014, 04:45
Replies: 8
Views: 3,114
Posted By bovril
Is there a way to add a glow to an entity that doesn't have m_bGlowEnabled?

Specifically I'm trying to get round players hiding the bomb in MvM by adding a bombcart style glow to the bomb.

tried setting m_bGlowEnabled when item_teamflag spawns but the logs say it isn't...
Forum: Scripting 05-02-2014, 18:41
Replies: 10
Views: 1,876
Posted By bovril
Re: Whats the quicket/cheapest way to strip all items from a player?

Ok, I did some testing and I couldn't get TF2Items_OnGiveNamedItem to do it either....blocking with the SDKHooks method you outlined however seemed to do the trick nicely.

Thanks for the help
...
Forum: Scripting 05-02-2014, 13:29
Replies: 10
Views: 1,876
Posted By bovril
Re: Whats the quicket/cheapest way to strip all items from a player?

Thanks, Powerlord...and others.

You pointed me at the fact that there isn't a RemoveWearable section in the current randomizers gamedata anymore.

Took the value from yours and added to mine
Forum: Scripting 05-02-2014, 11:36
Replies: 10
Views: 1,876
Posted By bovril
Whats the quicket/cheapest way to strip all items from a player?

Thats including wearables, canteens....everything.
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