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Search: Posts Made By: Anggara_nothing
Forum: Scripting Help 01-28-2017, 10:39
Replies: 30
Views: 9,394
Posted By Anggara_nothing
Re: Rotate an entity, then update the hullsize based on its new angle.

Interesting. Anyway you dont have to patch the .mdl, only need to recompile .qc file with additional $flags parameter (http://hlfx.ru/forum/showthread.php?s=&threadid=4008&postid=122708).
Forum: Code Snippets/Tutorials 08-17-2016, 21:18
Replies: 39
Sticky: Pev Research
Views: 78,700
Posted By Anggara_nothing
Re: Pev Research

For func_ladder, it's used for storing CONTENT enum (CONTeNT_LADDER, CONTENT_SOLID, etc)
Forum: Scripting Help 08-14-2016, 01:10
Replies: 2
Views: 891
Posted By Anggara_nothing
Re: Rotating entities by degrees

https://github.com/alliedmodders/hlsdk/blob/master/dlls/animating.cpp#L258
Forum: Scripting Help 07-20-2016, 13:07
Replies: 5
Views: 1,309
Posted By Anggara_nothing
Forum: Scripting Help 07-20-2016, 12:20
Replies: 18
Views: 2,653
Posted By Anggara_nothing
Re: [SC] Getting the names of custom weapons?

native get_weaponid(const name[]); ???
Forum: New Plugin Submissions 07-16-2016, 17:41
Replies: 14
Views: 18,415
Posted By Anggara_nothing
Re: Sven Co-op Player vs Player

Hmm that's true, i saw it on ham_const.inc (amxx 1.8.3)



Hmm probably can be fixed with SetPlayerAlly(false) for spawned snark and/or hornet monster. (Angelscript only)
Forum: New Plugin Submissions 07-15-2016, 23:45
Replies: 14
Views: 18,415
Posted By Anggara_nothing
Re: Sven Co-op Player vs Player

hmm AFAIK, classify's maximum value is 14, you can find it right inside sven-coop.fgd.
About snark ,hivehound, and medkit bug, it's related to classify itself because its used for monster relation....
Forum: New Plugin Submissions 07-15-2016, 19:15
Replies: 2
Views: 1,990
Posted By Anggara_nothing
Re: Weapons Always Selectable

For some cases, RetireWeapon is useful, so i keep it not superceded.
Forum: New Plugin Submissions 07-15-2016, 05:13
Replies: 2
Views: 1,990
Posted By Anggara_nothing
Weapons Always Selectable

Description :
This plugin allow players to select any weapons even the ammo is empty.

CVar :
weapon_empty_vol - Set empty weapon sound volume ( Default 0.4 )

Requirements :
hamsandwich...
Forum: Module Coding 05-04-2016, 17:01
Replies: 60
Views: 65,935
Posted By Anggara_nothing
Re: [Metamod] Semiclip (v2.2)

Unfortunately i don't have sufficient C++ knowledges especially metamod parts. :(
Forum: New Plugin Submissions 05-04-2016, 16:48
Replies: 12
Views: 24,869
Posted By Anggara_nothing
Re: [CS 1.6] Zombie Scenario: Survival (RENOVATED!)

As far as i known, CSO uses modified Condition Zero bot system and map navigation already inside NAR archive files ( you can find them with .nav file extension)
Forum: Unapproved/Old Plugins 03-27-2016, 00:58
Replies: 146
Views: 81,846
Posted By Anggara_nothing
Forum: Unapproved/Old Plugins 03-15-2016, 13:40
Replies: 7
Views: 2,903
Posted By Anggara_nothing
Re: [Sven Co-op] weaponbox Touch Prevention

You can set weaponbox spawnflags to "use-only"

https://sites.google.com/site/svenmanor/entguide/weaponbox
Forum: New Plugin Submissions 03-14-2016, 17:47
Replies: 17
Views: 12,640
Posted By Anggara_nothing
Re: SvenCoop Zombie Scenario : Survival 1.0.4

http://forums.svencoop.com/showthread.php/43051-Wave-Based-Survival-Mode-beta1
Forum: New Plugin Submissions 03-01-2016, 12:52
Replies: 17
Views: 12,640
Posted By Anggara_nothing
Re: SvenCoop Zombie Scenario : Survival 1.0.4

Updated Version 1.0.4
+ Code reworked for supporting addons (sczs_stocks.inc)
+ Fix bug zombiespawn doesn't listed correctly.
+ New wall defense indicator (health and repairable status) [Broken,...
Forum: New Plugin Submissions 02-28-2016, 12:30
Replies: 17
Views: 12,640
Posted By Anggara_nothing
Re: SvenCoop Zombie Scenario : Survival 1.0.3

SC_Buyzone Updated [1.0.2 Hotfix 1]
-Wrong Cvar pointers corrected. (my bad :oops:)
Forum: New Plugin Submissions 02-27-2016, 12:40
Replies: 17
Views: 12,640
Posted By Anggara_nothing
Re: SvenCoop Zombie Scenario : Survival 1.0.1

Version 1.0.3 "Headache"
+ Compatible with AMXX 1.8.2
+ Possibly fix IndexofEdicts() error. (Angelscript & AMXX fix)
+ Add new notice for buyzone every 3 minutes.
+ Lostcity & Trap map updated....
Forum: New Plugin Submissions 02-26-2016, 01:21
Replies: 17
Views: 12,640
Posted By Anggara_nothing
Re: SvenCoop Zombie Scenario : Survival 1.0.1

Yes, i experienced random shutdown when testing in your server. It happens when more than 1 player joining the server. Perhaps i need to decrease entities check looping.
Please give this a try.
...
Forum: New Plugin Submissions 02-25-2016, 15:23
Replies: 17
Views: 12,640
Posted By Anggara_nothing
Re: SvenCoop Zombie Scenario : Survival 1.0.1

Which plugin? default amxx plugins? if yes then yes it should works
You may replace default nextmap plugin with this one.
https://forums.alliedmods.net/showthread.php?p=557491?p=557491
Forum: New Plugin Submissions 02-25-2016, 13:46
Replies: 17
Views: 12,640
Posted By Anggara_nothing
Re: SvenCoop Zombie Scenario : Survival 1.0.1

Use latest dev build, you can find here.
http://www.amxmodx.org/snapshots.php
Forum: New Plugin Submissions 02-22-2016, 10:49
Replies: 22
Views: 10,437
Posted By Anggara_nothing
Re: Static.cfg restoration

does it works for specific "cvar"? like startarmor?
Forum: Module Coding 02-22-2016, 07:00
Replies: 60
Views: 65,935
Posted By Anggara_nothing
Re: [Metamod] Semiclip (v2.2)

That's a good news! :)
windows or linux?
Forum: New Plugin Submissions 02-22-2016, 05:46
Replies: 17
Views: 12,640
Posted By Anggara_nothing
Re: SvenCoop Zombie Scenario : Survival 1.0.1

Due to new SvenCoop build update [Build 986278], some changes are made, which are:

Main Plugin :
+ Every new round, players retrieve default items (pipewrench and glock)

Buyzone Plugin :
+...
Forum: Module Coding 02-21-2016, 23:29
Replies: 60
Views: 65,935
Posted By Anggara_nothing
Re: [Metamod] Semiclip (v2.2)

Ask help in official svencoop forums, they may help you.
Forum: New Plugin Submissions 02-21-2016, 09:01
Replies: 17
Views: 12,640
Posted By Anggara_nothing
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