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Search: Posts Made By: +ARUKARI-
Forum: Approved Plugins 08-04-2020, 18:23
Replies: 646
Views: 499,586
Posted By +ARUKARI-
Re: Laser/TripMine Entity

There is a bug in v2.3 that causes the server to crash.
v3.16 is Just compile it and you can use it in classic mode.
Think of support for ZP/BIOHAZARD as a bonus.

Edit:
The source you attached...
Forum: Approved Plugins 08-04-2020, 07:33
Replies: 646
Views: 499,586
Posted By +ARUKARI-
Re: Laser/TripMine Entity

why? and what is classic mode.
Forum: Approved Plugins 07-22-2020, 23:42
Replies: 646
Views: 499,586
Posted By +ARUKARI-
Re: Laser/TripMine Entity

VERSION3.15

Deleted: Claymore Logic. (Use the Mines Platform.)
Deleted: +dellaser command. (Use the +use key.)
Move: zombie mod logic.
Forum: Suggestions / Requests 07-20-2020, 01:28
Replies: 2
Views: 166
Posted By +ARUKARI-
Re: Show this menu at the start of the round

public xHam_Spawn(id)
{
xMenuGuns(id);
}
Forum: Scripting Help 07-16-2020, 01:17
Replies: 6
Views: 268
Posted By +ARUKARI-
Re: SQL subquery returns more than 1 row (1242)

Unless you present the table layout, there is no answer.
Forum: Suggestions / Requests 07-16-2020, 00:08
Replies: 4
C4
Views: 155
Posted By +ARUKARI-
Re: C4

https://forums.alliedmods.net/showthread.php?t=278600
Forum: Approved Plugins 07-15-2020, 09:27
Replies: 646
Views: 499,586
Posted By +ARUKARI-
Re: Laser/TripMine Entity

VERSION3.14

Added: Effects in water
Added: Effects explosion cylinder.
Added: Explosion decals.
Added: Laser hit splash.
Fixed: source code refactoring.
Forum: New Plugin Submissions 07-06-2020, 22:05
Replies: 8
Views: 758
Posted By +ARUKARI-
Re: Admin Connect Logs

I also use Tab a lot, but this is what your code looks like when I write it.
https://f.easyuploader.app/eu-prd/upload/20200707110515_46396b70614a31335634.png...
Forum: Suggestions / Requests 07-06-2020, 03:54
Replies: 4
Views: 230
Posted By +ARUKARI-
Re: Stopwatch plugin edit request

Didn't you see the update on 2020.06.18?
https://forums.alliedmods.net/showpost.php?p=2706105&postcount=8


Use the fysiks's
Forum: Scripting Help 07-04-2020, 19:21
Replies: 2
Views: 173
Posted By +ARUKARI-
Re: Remove C4

https://forums.alliedmods.net/showthread.php?t=40164


// Bomb gained (including spawn/give_item) event
register_event("WeapPickup", "event_function", "be", "1=6")



// How to strip the...
Forum: Zombie Plague Mod 07-04-2020, 04:03
Replies: 5
Views: 555
Posted By +ARUKARI-
Re: BUG about ZP4.3 using ZBOT

https://www.deepl.com/translator
Forum: New Plugin Submissions 07-03-2020, 07:01
Replies: 14
Views: 653
Posted By +ARUKARI-
Re: Admin Bad Word Log

The fact that you don't understand from this sentence shows that you lack experience and knowledge.
That's the wrong way to go about it, but if you're going to publish a plugin, you should come up...
Forum: New Plugin Submissions 07-03-2020, 04:54
Replies: 14
Views: 653
Posted By +ARUKARI-
Re: Admin Bad Word Log

Please use fopen/fgets(the new file natives) instead of read_file.
Forum: Scripting Help 07-03-2020, 03:41
Replies: 15
Views: 399
Posted By +ARUKARI-
Re: in_view_cone of entity

How about using fm_is_visible?
Forum: Suggestions / Requests 07-03-2020, 03:07
Replies: 6
Views: 231
Posted By +ARUKARI-
Re: screenfade win

It is RGBA color. The last one is an alpha value.
Forum: Scripting Help 07-01-2020, 20:47
Replies: 7
Views: 272
Posted By +ARUKARI-
Re: [Solved] Menu inside a Menu

show me your codes for all menu logic.
Forum: Scripting Help 07-01-2020, 09:57
Replies: 7
Views: 272
Posted By +ARUKARI-
Re: [Solved] Menu inside a Menu

When you open the second menu, the first one is discarded

So instead of going back, you need to go through the process of opening the first menu again
Forum: Scripting Help 07-01-2020, 00:57
Replies: 7
Views: 272
Posted By +ARUKARI-
Re: Menu inside a Menu

Look at "Sub-Menu".
https://forums.alliedmods.net/showthread.php?t=46364#SubMenu
Forum: Approved Plugins 06-28-2020, 20:49
Replies: 77
Views: 70,990
Posted By +ARUKARI-
Re: Music Menu Advance

v3.05 Updated.
GitHub issue requests. (Added: Say Commands)
Forum: Approved Plugins 06-26-2020, 21:46
Replies: 646
Views: 499,586
Posted By +ARUKARI-
Re: Laser/TripMine Entity

From then on, this feature is used as it is, so it probably works.
But I don't guarantee it.
Forum: Approved Plugins 06-24-2020, 08:20
Replies: 646
Views: 499,586
Posted By +ARUKARI-
Re: Laser/TripMine Entity

VERSION 3.13
Added: indicator glow. (amx_ltm_mine_glow_color_mode = 2)
Fixed: Deploying position.
Forum: New Plugin Submissions 06-21-2020, 06:11
Replies: 19
Views: 1,739
Posted By +ARUKARI-
Re: Mines Platform (Lasermine/Tripmine/Claymore)

VERSION 0.05
Fixed: When infected in zombie mode, the team's color does not match the owner.
Forum: Approved Plugins 06-21-2020, 04:23
Replies: 646
Views: 499,586
Posted By +ARUKARI-
Re: Laser/TripMine Entity

VERSION 3.12
Fixed: When infected in zombie mode, the team's color does not match the owner.
Forum: HL1 Servers (HLDS) 06-17-2020, 02:36
Replies: 6
Views: 601
Posted By +ARUKARI-
Re: HLDS

That's because the PC is on 24 hours a day.
Forum: New Plugin Submissions 06-16-2020, 21:43
Replies: 13
Views: 1,449
Posted By +ARUKARI-
Re: [BB] BaseBuilder Shop

What if you want to add a submachine gun category, for example?
Wouldn't it be useful if it could be loaded from an external file, like OciXCrom's custom menu?
Showing results 1 to 25 of 381

 
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