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Search: Posts Made By: milutinke
Forum: Off-Topic 04-10-2020, 19:53
Replies: 3,195
Views: 477,723
Posted By milutinke
Forum: Off-Topic 04-10-2020, 19:49
Replies: 3,195
Views: 477,723
Posted By milutinke
Re: The Now playing thread (music)

Forum: Snippets and Tutorials 04-10-2020, 08:03
Replies: 287
Views: 70,615
Posted By milutinke
Re: Dynamic Objects and Properties - v.0.0.32 - [2018.05.08]

L 04/10/2020 - 13:54:33: [SM] Exception reported: Script execution timed out
L 04/10/2020 - 13:54:33: [SM] Blaming: dynamic.smx
L 04/10/2020 - 13:54:33: [SM] Call stack trace:
L 04/10/2020 -...
Forum: Snippets and Tutorials 04-08-2020, 12:44
Replies: 2
Views: 1,490
Posted By milutinke
Re: String Manipulation Functions

Added copyc and improved StringToUpperCase and StringToLowerCase

* Copies the input string into the output string until it reaches the given character
* @param szInput ...
Forum: Snippets and Tutorials 04-05-2020, 14:45
Replies: 2
Views: 1,490
Posted By milutinke
String Manipulation Functions

I have started to make one plugin where I need to do some string manipulation, however, I have not found the following function in the Source Pawn, so I have decided to make them myself or port some...
Forum: General 04-05-2020, 11:27
Replies: 273
Views: 135,725
Posted By milutinke
Re: RELEASE | SPEdit - a lightweight sourcepawn editor - NEW: Object-Browser/Translat

I have added the Serbian translation, check out the pull requests.
Edit: I also have widened the configuration window, so new strings can be visible.
Forum: Scripting 04-05-2020, 09:58
Replies: 5
Views: 479
Posted By milutinke
Re: String parsing problem

#include <sourcemod>

#pragma semicolon 1
#pragma newdecls required

public Plugin myinfo = {
name = "Test Parse",
author = "Ludak",
description = "Test Parse",
version = "1.0.0",
Forum: Extensions 03-06-2020, 15:02
Replies: 78
Views: 35,554
Posted By milutinke
Re: REST in Pawn 1.1 - HTTP client for JSON REST APIs (Updated 2019/12/28)

Could you make the Amxx version for CS 1.6?
Forum: Module Coding 01-30-2020, 14:47
Replies: 0
Views: 2,156
Posted By milutinke
Executing natives defined in the plugin from the module?

Hello, I have not done much stuff with the modules, I mostly made everything I needed with the plugins, but I have hit a barrier with the AMXX Pawn scripting language.
I have a plugin that gives the...
Forum: Plugins 12-27-2019, 18:15
Replies: 4
Views: 1,702
Posted By milutinke
Forum: Off-Topic 12-17-2019, 08:34
Replies: 3
Views: 1,637
Posted By milutinke
Forum: Off-Topic 12-17-2019, 05:18
Replies: 3
Views: 1,637
Posted By milutinke
Cheap online storage

About a month ago, I saw a thread about cheap storage for fast downloads.
I have tried to find it, but with no result.
If I remember properly, the prices were really cheap, like 0.05 for...
Forum: Code Snippets/Tutorials 12-07-2019, 07:11
Replies: 28
Views: 7,972
Posted By milutinke
Re: Artificial intelligence (neural networks)

This inc can be used to detect aim hacks.
For example, you can record hundreds of hours of gameplay without cheat, train the neural network, then, record gameplay with cheats, train the another...
Forum: Code Snippets/Tutorials 12-07-2019, 06:46
Replies: 28
Views: 7,972
Posted By milutinke
Re: Artificial intelligence (neural networks)

Dias made an NPC based on A* in pawn, if someone is interested I will share the code. (He already gave it to the public).
Forum: Code Snippets/Tutorials 12-07-2019, 06:43
Replies: 28
Views: 7,972
Posted By milutinke
Re: Artificial intelligence (neural networks)

For anyone who wants to learn about neural networks, here are great resources:

Math (needed):
Pre-Calculus: https://www.youtube.com/playlist?list=PLDesaqWTN6ESsmwELdrzhcGiRhk5DjwLP
Calculus 1...
Forum: Scripting 11-29-2019, 05:00
Replies: 41
Views: 32,613
Posted By milutinke
Re: Enum Structs Available This Holiday Season

Can we get the following methods and properties:?

.getEnumStructName() - Returns the name of the enum struct as a string.
.getMethods() - Returns array list of methods present in the enum...
Forum: News 11-24-2019, 18:40
Replies: 17
Views: 20,175
Posted By milutinke
Re: SourceMod 1.10 Now Stable!


Finally, I can use enum structs.
Forum: Module Coding 11-10-2019, 16:38
Replies: 66
Views: 20,215
Posted By milutinke
Re: Module: Threaded Sockets

The module does not load on Linux i386.
I've checked that the file is a valid one on the server.

Can someone compile the Linux version which works?

Edit: The Debug version works, but is spams...
Forum: Scripting 01-13-2019, 11:45
Replies: 7
Views: 1,076
Posted By milutinke
Re: Saving/Loading data into/form the file

Yes, but I would like to save the data about each player in a separate file.
Would this make lag, because the files are read sequentially for each player?
I've never messed around with the files as...
Forum: Scripting 01-13-2019, 09:45
Replies: 7
Views: 1,076
Posted By milutinke
Saving/Loading data into/form the file

Hello everyone.
I am working on one mode, which has levels and user preferences.
I would like to provide multiple ways for data saving/loading.
Currently, I have SQL Lite and MySQL support.
But I...
Forum: Scripting 12-20-2018, 02:47
Replies: 6
Views: 1,026
Posted By milutinke
Re: NST Plugin on Source

NST was a person or a team. He or they have made the CSO mod for 1.6.
He or they had some pretty interestng plugins.

In my opinion you could recreate the weapons plugin to some extent, because...
Forum: Snippets and Tutorials 12-06-2018, 12:43
Replies: 1
Views: 1,198
Posted By milutinke
Re: Roleplay Core (unfinished)

Awesome, thank you for sharing.
I have some ideas which I am going to include in it after I finish this semester.
Like: Sickness and Vehicle systems.
Forum: Snippets and Tutorials 08-07-2018, 06:46
Replies: 4
Views: 2,672
Posted By milutinke
Re: [CS:GO] Precache from mdl & pcf & vmt

Thank you for sharing, it will be useful to me :D
Forum: Zombie:Reloaded 08-03-2018, 07:54
Replies: 951
Views: 172,659
Posted By milutinke
Re: [CS:GO] Experimental: Zombie Plague 8.2.0

The new version is awesome.
My suggestion is to implement an API for GameModes to allow us to make custom Game Modes.

Never mind, you have already done this.
Forum: Scripting 08-03-2018, 07:41
Replies: 2
Views: 355
Posted By milutinke
Re: Weapon HUD

Do you want to display a weapon icon on one of the sides of the screen?
I would use a screen overlay.
Showing results 1 to 25 of 117

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