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Search: Posts Made By: TnTSCS
Forum: Scripting 03-05-2017, 01:55
Replies: 19
Views: 1,167
Posted By TnTSCS
Re: get player weapons before round end?

In the Zeus Round plugin (https://forums.alliedmods.net/showthread.php?t=188807), there is a section where I get and store the player's weapons and then give them back to them later. You can take a...
Forum: Plugins 07-26-2016, 14:30
Replies: 238
Views: 75,918
Posted By TnTSCS
Re: [CS:GO] Zeus Round

I wish I had the time to look at this to fix issues.

Maybe I'll try to look at it this week (Wednesday night)
Forum: Scripting 03-15-2016, 17:36
Replies: 5
Views: 385
Posted By TnTSCS
Re: Removing C4 on C4 map CS:S

I'm not current on the changes, but something like this would work to remove the C4


#include <sourcemod>
#include <sdktools>
#include <cstrike>
public CS_RemoveBomb(client)
{
new...
Forum: General 12-09-2015, 09:34
Replies: 146
Views: 16,906
Posted By TnTSCS
Re: CS:GO Update 12/8/2015

Thank you SM developers for the quick fix to the changes. Awesome work as usual and we all appreciate the fast response.
Forum: General 09-30-2015, 08:50
Replies: 6
Views: 656
Posted By TnTSCS
Re: How to make a second Rcon_password on csgo server

You can use the admin system and couple that with the admin_override features to limit access to your admins (or groups) to certain commands :)

The admin system can handle 99% of everyone's...
Forum: Plugins 09-26-2015, 17:31
Replies: 185
Views: 32,484
Posted By TnTSCS
Re: [CS:S] Ammo From Dead

sounds like some solid ideas. Maybe someone with more time could add those to this plugin. I will try and get some time tomorrow to work on reported bugs with this and another plugin and if I have...
Forum: Plugins 09-25-2015, 16:14
Replies: 185
Views: 32,484
Posted By TnTSCS
Re: [CS:S] Ammo From Dead

When I get time, I'll look to see if I can change to a gamedata free version - we'll see.
Forum: Plugins 09-22-2015, 15:07
Replies: 93
Views: 31,846
Posted By TnTSCS
Re: [CS:GO] Grenade Pack 2

I haven't looked at this in a while. I need to look at this and two other plugins once I find time
Forum: Plugins 09-18-2015, 21:40
Replies: 185
Views: 32,484
Posted By TnTSCS
Re: [CS:S] Ammo From Dead

quite possibly - you can try modifying the values by an increment of one.
Forum: Plugins 09-08-2015, 14:36
Replies: 26
Views: 12,508
Posted By TnTSCS
Re: [CS:S] No Spec Hop Cash

Good catch - I'll update OP this week
Forum: Plugins 09-03-2015, 12:35
Replies: 238
Views: 75,918
Posted By TnTSCS
Re: [CS:GO] Zeus Round

It's been a while since I've looked at this plugin - I'll try and take a look at it this weekend. Nothing in any error logs?
Forum: Plugin/Gameplay Ideas and Requests 08-17-2015, 07:13
Replies: 4
Views: 2,668
Posted By TnTSCS
Re: [CSGO] Disable spectator xray

Does this do what you want? Make it so only admins have the player glow

https://forums.alliedmods.net/showthread.php?t=211117
Forum: Plugins 08-07-2015, 04:44
Replies: 75
Views: 26,712
Posted By TnTSCS
Re: [ANY] Ban Player's Spray

MyWarthog - yes, there are a few ways to handle it, but depending on what was being requested would drive my method.

Yes, the description needs to be updated for sm_unbanspray

As for offline...
Forum: Plugins 08-05-2015, 05:46
Replies: 75
Views: 26,712
Posted By TnTSCS
Re: [ANY] Ban Player's Spray

How long of a timer would you like it to be? Just long enough for a map change or span multiple map changes and maybe even days/weeks/months/years?
Forum: Plugins 07-13-2015, 06:05
Replies: 64
Views: 22,225
Posted By TnTSCS
Re: [CS:S] Grenade Pack 2

I don't think this plugin is giving multiples on one purchase - must be another plugin conflicting with this one.

In order to compile yourself, you'll have to grab the colors.inc file
Forum: Plugins 07-09-2015, 14:48
Replies: 64
Views: 22,225
Posted By TnTSCS
Re: [CS:S] Grenade Pack 2

"grenadepack2_vip" is the command you can use to override the default CUSTOM1 (or "o") flag I set for VIPs.
Forum: Plugins 06-26-2015, 01:08
Replies: 238
Views: 75,918
Posted By TnTSCS
Re: [CS:GO] Zeus Round

I'll have to look at the code. Are you using the version from the first post?
Forum: Scripting 06-16-2015, 10:14
Replies: 3
Views: 329
Posted By TnTSCS
Re: Timer problems

Here's another example of working with timers you want to execute only if certain conditions apply... like resetting every round_start event


new Handle:GodOff = INVALID_HANDLE;
new...
Forum: News 06-09-2015, 11:30
Replies: 62
Views: 28,808
Posted By TnTSCS
Re: SourceMod 1.7.2 and Metamod:Source 1.10.5 Released

there is a banreasons.txt file in the addons\sourcemod\configs folder. It's included in the sourcemod release downloads.
Forum: Scripting 06-08-2015, 16:46
Replies: 2
Views: 818
Posted By TnTSCS
Re: [CS:GO] Get a list of spectators spectating a client

There is a plugin that does this where you can get sample code. It works on CSS but not CSGO until keyhinttext is available for CS:GO
Forum: Scripting 06-06-2015, 10:25
Replies: 8
Views: 975
Posted By TnTSCS
Re: [CS:GO]

Have you tried OnEntityCreated to see if you can modify the props in that function?
Forum: General 05-28-2015, 14:43
Replies: 9
Views: 565
Posted By TnTSCS
Re: How can i make some plugins special only for some users

Depending on the plugin, you can override the commands (https://wiki.alliedmods.net/Overriding_Command_Access_%28Sourcemod%29) and assign specific admin flags to them.
Forum: Scripting 05-27-2015, 20:03
Replies: 4
Views: 302
Posted By TnTSCS
Re: String to array

ExplodeString is what you're looking for, I think
Forum: Scripting 05-19-2015, 12:50
Replies: 15
Views: 1,109
Posted By TnTSCS
Re: Using SDKHook_Touch with grenades?

You could also use the event "grenade_bounce" similar to how Sticky Nades (https://forums.alliedmods.net/showthread.php?t=102921) works... depending on your specific need/purpose

Or check out how...
Forum: Plugins 05-11-2015, 05:16
Replies: 185
Views: 32,484
Posted By TnTSCS
Re: [CS:S] Ammo From Dead

I'll look at the code for the error message and fix it. As for the models not sitting on the ground fully, I'll have to play around with it and see if I can reproduce.
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