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Posts Made By:
Danger Mode
Forum:
Plugins
10-17-2016, 17:13
Replies:
412
ExtendedComm v3.0.8b (Updated: 4/17/11)
Views:
180,868
Posted By
Danger Mode
Re: ExtendedComm v3.0.8b (Updated: 4/17/11)
problem occuring when installing this. it breaks the sourcemod adminmenu, by adding a new selctable option which duplicates itself as a pre existing selection and populates all options within, with...
Forum:
Unapproved Plugins
10-14-2016, 03:53
Replies:
600
[TF2] backpack.tf Price Check
Views:
308,314
Posted By
Danger Mode
Re: [TF2] backpack.tf Price Check
after the latest sourcemod update this plugin has stopped working in my server, i have reinstalled it after making sure all the configs and plugins were fine.
but i'm not sure what else i should...
Forum:
Plugins
10-12-2016, 17:29
Replies:
203
[ANY] Web Shortcuts (Redux)
Views:
132,755
Posted By
Danger Mode
Re: [ANY] Web Shortcuts (Redux)
I am feeling rather disappointed that after half a year nobody has responded to me.
Its not a difficult request.
I have read through each and every single post and if there has been a posted...
Forum:
Approved Plugins
09-29-2016, 09:09
Replies:
275
VIP Access - Make money from your server! [Updated 17/03/2010]
Views:
164,426
Posted By
Danger Mode
Re: VIP Access - Make money from your server! [Updated 17/03/2010]
i can't tell if this could be compatible with TF2. it is classed as a compatible with all sourcemod plugin in the categories.
Forum:
Plugins
09-29-2016, 04:22
Replies:
307
Custom Votes Redux (v1.7 - 4/13/14)
Views:
149,964
Posted By
Danger Mode
Re: Custom Votes Redux (v1.7 - 4/13/14)
Your configuration file is preventing the votemute feature and votemap feature from functioning,
it contains 4 more quotes than it should have.
please amend,
faulty quotes coloured red
...
Forum:
Plugins
09-29-2016, 04:14
Replies:
21
[TF2] Taunt Rate Limiter
Views:
18,295
Posted By
Danger Mode
Re: [TF2] Taunt Rate Limiter
loaded, it disables action taunts by default, but there is no config file generated on install.
Forum:
Plugins
01-04-2016, 04:56
Replies:
73
[TF2] Autorespawn for Admins
Views:
49,205
Posted By
Danger Mode
Re: [TF2] Autorespawn for Admins
.cfg has not been generated. installed correctly.
Forum:
Plugins
12-02-2015, 08:39
Replies:
275
[Source 2009] Custom Chat Colors Menu (v2.2 - 1/27/14)
Views:
133,833
Posted By
Danger Mode
Re: [Source 2009] Custom Chat Colors Menu (v2.2 - 1/27/14)
@Happy DODs player. the custom-chatcolors.cfg is read by the engine in an alphabetic system, and reads from left to right, top to bottom sequentially allocating tags to flags systematically. Steam...
Forum:
Plugins
11-30-2015, 11:38
Replies:
84
Team Join Control
Views:
87,635
Posted By
Danger Mode
Re: Team Join Control
functional with tf2?
Forum:
Plugins
11-23-2015, 04:30
Replies:
50
[TF2] Set Class
Views:
79,475
Posted By
Danger Mode
Re: [TF2] Set Class
if you make him fix that on the main plugin, ill hate you forever.
you can just use a remove buildings plugin and rig it to alias whenever a setclass command gets used.
Forum:
Plugins
11-22-2015, 23:15
Replies:
132
[ANY] SoundCloud ( v1.7.3 Updated 7/10/2017 )
Views:
65,107
Posted By
Danger Mode
Re: [ANY] SoundCloud ( v1.6 Updated 11/23/2015 )
i have a better way of doing this, the Webshortcuts.smx plugin can do all of this, and it can access any website with streaming capability. in any quantity, any website, with custom activate...
Forum:
Plugins
11-21-2015, 13:10
Replies:
100
Too Late To Ban
Views:
92,791
Posted By
Danger Mode
Re: Too Late To Ban
THANKYOU!!!!! finally got my server safe and friendly thanks to your fix!
page NINE for anyone who needs a working version
simply remove the old one, put the new one in.
Forum:
Plugins
11-09-2015, 22:00
Replies:
203
[ANY] Web Shortcuts (Redux)
Views:
132,755
Posted By
Danger Mode
Re: [ANY] Web Shortcuts (Redux)
Hi. i have installed this plugin and am enjoying it so far.
i was wondering if i could request a feature if not learn how to enable something like it.
id like to be able to reopen the big motd...
Forum:
Plugins
09-29-2015, 22:03
Replies:
1,377
[Source 2013] Custom Chat Colors
Views:
805,695
Posted By
Danger Mode
Re: [Source 2013] Custom Chat Colors
i assumed by giving each admin.cfg group a "group" "admin" line. it would pick up on groupname.
"groupname"
{
"tag" "[Owner] "
"tagcolor" "#3EFF3E"
"namecolor" "#F0F8FF"
"textcolor" "#FF4040"...
Forum:
Plugins
09-28-2015, 19:07
Replies:
1,377
[Source 2013] Custom Chat Colors
Views:
805,695
Posted By
Danger Mode
Re: [Source 2013] Custom Chat Colors
hey guys so ive got this issue. im a semi advanced user and everytime i set up CCC exactly how im instructed. my team nor i can locate any errors stoping it working. there's still something...
Forum:
Plugins
09-27-2015, 10:19
Replies:
26
Mute On Vote
Views:
17,346
Posted By
Danger Mode
Re: Mute On Vote
is there a Cvar for time until unmmuted/unsilenced/ungagged?
Forum:
Plugins
09-27-2015, 09:33
Replies:
360
[TF2] Custom Boss Spawner (v.5.0.2) [11/13/2016]
Views:
165,091
Posted By
Danger Mode
Re: [TF2] Custom Boss Spawner (v.4.2.1) [8/16/2015] - Skeleton Horde!
am i the only one having problems with the file locations? :s
there are two sourcemod directories in the server
addons/sourcemod/configs
and
tf/cfg/sourcemod
neither directory has...
Forum:
Plugins
09-27-2015, 05:30
Replies:
206
[ANY] SMAC AutoDemo
Views:
99,867
Posted By
Danger Mode
Re: [ANY] SMAC AutoDemo
@ddhoward.
thanks i already found your info in several other threads about why this is but thanks again,
hence i haven't asked for links or info about SMAC. though i don't think ill be banned...
Forum:
Plugins
09-27-2015, 02:38
Replies:
206
[ANY] SMAC AutoDemo
Views:
99,867
Posted By
Danger Mode
Re: [ANY] SMAC AutoDemo
thanks for the explanation,
and my apologies for sounding so ignorant, wasnt sure how this works, i appreciate the clarrification
i just assumed that if the SMAC worked and was opensource it...
Forum:
Plugins
09-26-2015, 19:59
Replies:
206
[ANY] SMAC AutoDemo
Views:
99,867
Posted By
Danger Mode
Re: [ANY] SMAC AutoDemo
Hello Dr.Mckay
i've been reading through the recent incidents involving SMAC
is this plugin compatible with KAC?
if not is there a known time a compatible version will be out?
id like to do...
Forum:
Scripting
09-12-2015, 07:34
Replies:
6
Are TF2 cameras/monitors really impossible?
Views:
2,534
Posted By
Danger Mode
Re: Are TF2 cameras/monitors really impossible?
From doing some research into these entities, the info_observer_point and the Func_monitor and texture dev/monitor are all required to make a projection and camera work in a HL2 game.
From the...
Forum:
Plugin/Gameplay Ideas and Requests
03-13-2015, 00:55
Replies:
13
Australium Pan Gone Wild
Views:
2,092
Posted By
Danger Mode
Re: Australium Pan Gone Wild
so is this project dead in the water or?
Forum:
Plugin/Gameplay Ideas and Requests
02-16-2015, 07:56
Replies:
13
Australium Pan Gone Wild
Views:
2,092
Posted By
Danger Mode
Re: Australium Pan Gone Wild
completely understandable n_n you have no need to appologise youre doing this of your own accord on your own time, i dont expect a masterpiece n_n thankyou so much for your commitment, im impressed...
Forum:
Plugin/Gameplay Ideas and Requests
02-16-2015, 00:15
Replies:
13
Australium Pan Gone Wild
Views:
2,092
Posted By
Danger Mode
Re: Australium Pan Gone Wild
TBH i believe it would be much simpler to use the Prop_physics_override pan model in my map with a parented trigger that can access the gold kill file.
the only issue i have with that is i dunno...
Forum:
Plugin/Gameplay Ideas and Requests
02-15-2015, 23:34
Replies:
13
Australium Pan Gone Wild
Views:
2,092
Posted By
Danger Mode
Re: Australium Pan Gone Wild
it sounded like it was unfinished, sorry n_n well would you mind breifly explaining what i need to compile it with and where to put it? is it a plugin or something to put into hammer??
MEGADERP:...
Showing results 1 to 25 of 29
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