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Search: Posts Made By: Danger Mode
Forum: Plugins 10-17-2016, 17:13
Replies: 412
Views: 180,868
Posted By Danger Mode
Re: ExtendedComm v3.0.8b (Updated: 4/17/11)

problem occuring when installing this. it breaks the sourcemod adminmenu, by adding a new selctable option which duplicates itself as a pre existing selection and populates all options within, with...
Forum: Unapproved Plugins 10-14-2016, 03:53
Replies: 600
Views: 308,314
Posted By Danger Mode
Re: [TF2] backpack.tf Price Check

after the latest sourcemod update this plugin has stopped working in my server, i have reinstalled it after making sure all the configs and plugins were fine.

but i'm not sure what else i should...
Forum: Plugins 10-12-2016, 17:29
Replies: 203
Views: 132,755
Posted By Danger Mode
Re: [ANY] Web Shortcuts (Redux)

I am feeling rather disappointed that after half a year nobody has responded to me.

Its not a difficult request.
I have read through each and every single post and if there has been a posted...
Forum: Approved Plugins 09-29-2016, 09:09
Replies: 275
Views: 164,426
Posted By Danger Mode
Re: VIP Access - Make money from your server! [Updated 17/03/2010]

i can't tell if this could be compatible with TF2. it is classed as a compatible with all sourcemod plugin in the categories.
Forum: Plugins 09-29-2016, 04:22
Replies: 307
Views: 149,964
Posted By Danger Mode
Re: Custom Votes Redux (v1.7 - 4/13/14)

Your configuration file is preventing the votemute feature and votemap feature from functioning,
it contains 4 more quotes than it should have.

please amend,
faulty quotes coloured red

...
Forum: Plugins 09-29-2016, 04:14
Replies: 21
Views: 18,295
Posted By Danger Mode
Re: [TF2] Taunt Rate Limiter

loaded, it disables action taunts by default, but there is no config file generated on install.
Forum: Plugins 01-04-2016, 04:56
Replies: 73
Views: 49,205
Posted By Danger Mode
Re: [TF2] Autorespawn for Admins

.cfg has not been generated. installed correctly.
Forum: Plugins 12-02-2015, 08:39
Replies: 275
Views: 133,833
Posted By Danger Mode
Re: [Source 2009] Custom Chat Colors Menu (v2.2 - 1/27/14)

@Happy DODs player. the custom-chatcolors.cfg is read by the engine in an alphabetic system, and reads from left to right, top to bottom sequentially allocating tags to flags systematically. Steam...
Forum: Plugins 11-30-2015, 11:38
Replies: 84
Views: 87,635
Posted By Danger Mode
Re: Team Join Control

functional with tf2?
Forum: Plugins 11-23-2015, 04:30
Replies: 50
Views: 79,475
Posted By Danger Mode
Re: [TF2] Set Class

if you make him fix that on the main plugin, ill hate you forever.

you can just use a remove buildings plugin and rig it to alias whenever a setclass command gets used.
Forum: Plugins 11-22-2015, 23:15
Replies: 132
Views: 65,107
Posted By Danger Mode
Re: [ANY] SoundCloud ( v1.6 Updated 11/23/2015 )

i have a better way of doing this, the Webshortcuts.smx plugin can do all of this, and it can access any website with streaming capability. in any quantity, any website, with custom activate...
Forum: Plugins 11-21-2015, 13:10
Replies: 100
Views: 92,791
Posted By Danger Mode
Re: Too Late To Ban

THANKYOU!!!!! finally got my server safe and friendly thanks to your fix!

page NINE for anyone who needs a working version
simply remove the old one, put the new one in.
Forum: Plugins 11-09-2015, 22:00
Replies: 203
Views: 132,755
Posted By Danger Mode
Re: [ANY] Web Shortcuts (Redux)

Hi. i have installed this plugin and am enjoying it so far.

i was wondering if i could request a feature if not learn how to enable something like it.

id like to be able to reopen the big motd...
Forum: Plugins 09-29-2015, 22:03
Replies: 1,377
Views: 805,695
Posted By Danger Mode
Re: [Source 2013] Custom Chat Colors

i assumed by giving each admin.cfg group a "group" "admin" line. it would pick up on groupname.
"groupname"
{
"tag" "[Owner] "
"tagcolor" "#3EFF3E"
"namecolor" "#F0F8FF"
"textcolor" "#FF4040"...
Forum: Plugins 09-28-2015, 19:07
Replies: 1,377
Views: 805,695
Posted By Danger Mode
Re: [Source 2013] Custom Chat Colors

hey guys so ive got this issue. im a semi advanced user and everytime i set up CCC exactly how im instructed. my team nor i can locate any errors stoping it working. there's still something...
Forum: Plugins 09-27-2015, 10:19
Replies: 26
Views: 17,346
Posted By Danger Mode
Re: Mute On Vote

is there a Cvar for time until unmmuted/unsilenced/ungagged?
Forum: Plugins 09-27-2015, 09:33
Replies: 360
Views: 165,091
Posted By Danger Mode
Re: [TF2] Custom Boss Spawner (v.4.2.1) [8/16/2015] - Skeleton Horde!

am i the only one having problems with the file locations? :s



there are two sourcemod directories in the server
addons/sourcemod/configs
and
tf/cfg/sourcemod
neither directory has...
Forum: Plugins 09-27-2015, 05:30
Replies: 206
Views: 99,867
Posted By Danger Mode
Re: [ANY] SMAC AutoDemo

@ddhoward.

thanks i already found your info in several other threads about why this is but thanks again,

hence i haven't asked for links or info about SMAC. though i don't think ill be banned...
Forum: Plugins 09-27-2015, 02:38
Replies: 206
Views: 99,867
Posted By Danger Mode
Re: [ANY] SMAC AutoDemo

thanks for the explanation,
and my apologies for sounding so ignorant, wasnt sure how this works, i appreciate the clarrification
i just assumed that if the SMAC worked and was opensource it...
Forum: Plugins 09-26-2015, 19:59
Replies: 206
Views: 99,867
Posted By Danger Mode
Re: [ANY] SMAC AutoDemo

Hello Dr.Mckay

i've been reading through the recent incidents involving SMAC

is this plugin compatible with KAC?
if not is there a known time a compatible version will be out?
id like to do...
Forum: Scripting 09-12-2015, 07:34
Replies: 6
Views: 2,534
Posted By Danger Mode
Re: Are TF2 cameras/monitors really impossible?

From doing some research into these entities, the info_observer_point and the Func_monitor and texture dev/monitor are all required to make a projection and camera work in a HL2 game.

From the...
Forum: Plugin/Gameplay Ideas and Requests 03-13-2015, 00:55
Replies: 13
Views: 2,092
Posted By Danger Mode
Re: Australium Pan Gone Wild

so is this project dead in the water or?
Forum: Plugin/Gameplay Ideas and Requests 02-16-2015, 07:56
Replies: 13
Views: 2,092
Posted By Danger Mode
Re: Australium Pan Gone Wild

completely understandable n_n you have no need to appologise youre doing this of your own accord on your own time, i dont expect a masterpiece n_n thankyou so much for your commitment, im impressed...
Forum: Plugin/Gameplay Ideas and Requests 02-16-2015, 00:15
Replies: 13
Views: 2,092
Posted By Danger Mode
Re: Australium Pan Gone Wild

TBH i believe it would be much simpler to use the Prop_physics_override pan model in my map with a parented trigger that can access the gold kill file.

the only issue i have with that is i dunno...
Forum: Plugin/Gameplay Ideas and Requests 02-15-2015, 23:34
Replies: 13
Views: 2,092
Posted By Danger Mode
Re: Australium Pan Gone Wild

it sounded like it was unfinished, sorry n_n well would you mind breifly explaining what i need to compile it with and where to put it? is it a plugin or something to put into hammer??

MEGADERP:...
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