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Search: Posts Made By: Nefarius
Forum: Plugins 02-04-2015, 17:20
Replies: 112
Views: 120,916
Posted By Nefarius
Re: [CS:GO] Workshop Map Loader (v0.13.0, 2014-06-27)

Yup, cURL is broken, can't do much about that right now. Just set sm_wml_autoreload to 0 and it won't download on join/map reload.
Forum: Plugins 01-18-2015, 15:30
Replies: 112
Views: 120,916
Posted By Nefarius
Re: [CS:GO] Workshop Map Loader (v0.13.0, 2014-06-27)

csgo\addons\sourcemod\logs

Here you'll finde some *.log files sorted by date.
Forum: Plugins 12-19-2014, 00:32
Replies: 112
Views: 120,916
Posted By Nefarius
Re: [CS:GO] Workshop Map Loader (v0.13.0, 2014-06-27)

The plugin doesn't add any workshop maps on it's own. It helps you switching between maps during game play via in-game menu. You need to set up your server for subscribing workshop maps...
Forum: Plugins 12-19-2014, 00:30
Replies: 112
Views: 120,916
Posted By Nefarius
Re: [CS:GO] Workshop Map Loader (v0.13.0, 2014-06-27)

Have you any errors in your server log you can post here?
Forum: Plugins 07-15-2014, 14:17
Replies: 112
Views: 120,916
Posted By Nefarius
Forum: Plugins 07-11-2014, 13:13
Replies: 112
Views: 120,916
Posted By Nefarius
Re: [CS:GO] Workshop Map Loader (v0.13.0, 2014-06-27)

The errors you are seeing are generated if WML can't interpret the response from the Steam API. This may happen if the author of the map used unsupported characters in the description or some other...
Forum: Extensions 07-09-2014, 11:12
Replies: 577
Views: 651,888
Posted By Nefarius
Re: [EXTENSION] Socket (3.0.1)

For any extension developer interested; since the original repository can't be cloned anymore, I uploaded the latest working revision to Github (https://github.com/nefarius/sm-ext-socket) for anyone...
Forum: Plugins 06-28-2014, 14:29
Replies: 112
Views: 120,916
Posted By Nefarius
Re: [CS:GO] Workshop Map Loader (v0.13.0, 2014-06-27)

It shouldn't crash but I implemented your suggestions as it turned out they surprisingly work (at least on Linux)! I published a beta release of 0.14.0 here...
Forum: Plugins 06-27-2014, 15:43
Replies: 112
Views: 120,916
Posted By Nefarius
Re: [CS:GO] Workshop Map Loader (v0.12.0, 2014-04-05)

I just pushed an update out, please use the first page's download link and update to latest version 0.13.0!

After you've loaded it, execute sm_wml_rebuild on your server, this should fix it. Tell...
Forum: Plugins 06-27-2014, 12:26
Replies: 112
Views: 120,916
Posted By Nefarius
Re: [CS:GO] Workshop Map Loader (v0.12.0, 2014-04-05)

How odd. You're using the latest version I guess? May you share your servers sourcemod/data/sqlite/nefarius-wml.sq3 file with me for inspection?
Forum: Plugins 06-08-2014, 09:19
Replies: 641
Views: 556,458
Posted By Nefarius
Re: Updater

You have the latest version. This happens sometimes when the Updater`s updatefile isn't reachable. If you really are outdated there should follow a higher version number after Latest:
Forum: News 06-04-2014, 15:20
Replies: 43
Views: 42,050
Posted By Nefarius
Re: AlliedModders now on GitHub

Great choice, thanks guys!
Forum: Plugins 05-22-2014, 19:26
Replies: 112
Views: 120,916
Posted By Nefarius
Re: [CS:GO] Workshop Map Loader (v0.12.0, 2014-04-05)

As far as I know this happens sometimes when these files get corrupted due to server crash/faulty shutdown events. I can only recommend to re-download the workshop map(s) (collection) clean or...
Forum: Plugins 05-05-2014, 16:19
Replies: 641
Views: 556,458
Posted By Nefarius
Re: Updater

Is this happening if the server doesn't tick (= no clients connected and sv_hibernate_when_empty is 1)?
Forum: Plugins 04-28-2014, 14:31
Replies: 112
Views: 120,916
Posted By Nefarius
Re: [CS:GO] Workshop Map Loader (v0.12.0, 2014-04-05)

This is still a common yet unsolved problem with CS:GO and the new hibernation feature. I assume you have sv_hibernate_when_empty set to 1? Please also install my Server Hibernation Fix...
Forum: Plugins 04-27-2014, 13:58
Replies: 112
Views: 120,916
Posted By Nefarius
Re: [CS:GO] Workshop Map Loader (v0.12.0, 2014-04-05)

Sure! As mentioned on the first page just set sm_wml_changemode to 0 in your csgo/cfg/sourcemod/wml.cfg
Forum: Plugins 04-21-2014, 10:38
Replies: 641
Views: 556,458
Posted By Nefarius
Re: Updater

I see, thanks for clearing this up!
Forum: Plugins 04-21-2014, 06:51
Replies: 641
Views: 556,458
Posted By Nefarius
Re: Updater

So why doesn't it already exist then? Shouldn't it be created at the initial installation of your plugin? Like in the shipped ZIP or smth.? AFAIK there is no routine in Updater to create "missing"...
Forum: Plugins 04-21-2014, 06:46
Replies: 641
Views: 556,458
Posted By Nefarius
Re: Updater

There is. Don't forget the
#undef REQUIRE_PLUGIN
#include <updater>
in your header and also add
public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
{
// Updater...
Forum: Plugins 04-21-2014, 06:41
Replies: 641
Views: 556,458
Posted By Nefarius
Re: Updater

You have a forward slash in your plugin name Module/Accueil.smx so Updater threats it like a directory and tries to put it into addons/sourcemod/plugins/Module which doesn't exist so it fails to...
Forum: Plugins 04-15-2014, 06:44
Replies: 641
Views: 556,458
Posted By Nefarius
Re: Updater

I'd target a solution which won't need to recompile every plugin or modify the compiler. I haven't yet dove deep enough into the SourceMod API but I think it's possible to intercept loading a plugin...
Forum: Plugins 04-14-2014, 17:33
Replies: 641
Views: 556,458
Posted By Nefarius
Re: Updater

So you really want a signature based solution, eh? You shall get one :)

After a hard night of coding and stopping my brain from escaping as i dove through the OpenSSL documentation it's finally...
Forum: Plugins 04-13-2014, 14:16
Replies: 641
Views: 556,458
Posted By Nefarius
Re: Updater

Never mind, I think I misunderstood your comment. Ofc. a build compatible with all operating systems :)

Linux will - in most cases - not be a problem, I just tested it with a static build for...
Forum: Plugins 04-13-2014, 14:14
Replies: 641
Views: 556,458
Posted By Nefarius
Re: Updater

You pay once for your personal verification (so they know you are really you) and then you can request a certificate which will stay valid for two years. If I remember correctly you can expand to...
Forum: Plugins 04-13-2014, 04:21
Replies: 641
Views: 556,458
Posted By Nefarius
Re: Updater

That's not a valid excuse if you are serious about what you are doing :wink: A three year wildcard(!) multi-domain certificate from StartSSL (http://www.startssl.com/?app=39) costs 60$/2yrs! I use...
Showing results 1 to 25 of 72

 
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