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Posts Made By:
blacklagoon
Forum:
Source Servers (SRCDS)
02-18-2019, 13:02
Replies:
11
CSGO EntWath Plugin for ZE
Views:
3,524
Posted By
blacklagoon
Re: CSGO EntWath Plugin for ZE
i don't know about the scoreboard, but you can use EntSpy to find what you need without decompiling if i'm not wrong it shows the hammerid too.
...
Forum:
Coding MM:S Plugins & SM Extensions
07-08-2018, 02:15
Replies:
6
[CS:GO] VTable
Views:
3,980
Posted By
blacklagoon
Re: [CS:GO] VTable
OH, and forgot Class Informer is a must too, it helps a lot to retrieve vtables.
Forum:
Coding MM:S Plugins & SM Extensions
07-07-2018, 21:16
Replies:
6
[CS:GO] VTable
Views:
3,980
Posted By
blacklagoon
Re: [CS:GO] VTable
There's a plugin named bindiff for IDA, it will basically do a difference of the binaries, and show you what matched old functions symbols in a new tab.
Then you basically can do how Dr!fter does it.
Forum:
Scripting
06-27-2018, 13:59
Replies:
15
[L4D2] Constant survivor speed
Views:
4,999
Posted By
blacklagoon
Re: [L4D2] Constant survivor speed
That should set you on the right path
laggedMovementOffset = FindSendPropInfo(PLAYER_CLASSNAME, MOVE_SPEED_ENTPROP);
SetEntDataFloat(client, lagMoveOffset, FULL_SPEED, true);
Forum:
Scripting
06-27-2018, 13:50
Replies:
6
Solved
[CSGO] TE_SetupBeamRingPoint
Views:
1,591
Posted By
blacklagoon
Re: [CSGO] TE_SetupBeamRingPoint
it's in the pak01_dir.vpk files located in your csgo directory. Open it with gcfscape.
Forum:
Scripting
06-27-2018, 13:26
Replies:
6
Solved
[CSGO] TE_SetupBeamRingPoint
Views:
1,591
Posted By
blacklagoon
Re: [CSGO] TE_SetupBeamRingPoint
Might be wrong, but i don't think it would. It should still be fixed.
maybe it's the halo one which requires a render mode of 9, if i remember well those halo sprites has a tendency to be seen...
Forum:
Scripting
06-27-2018, 12:44
Replies:
6
Solved
[CSGO] TE_SetupBeamRingPoint
Views:
1,591
Posted By
blacklagoon
Re: [CSGO] TE_SetupBeamRingPoint
Maybe the vmt file of this sprite is corrupted or has ignorez properties.
If it contains "$translucent" you might try to change that to a "$alphatest" "1" too.
Forum:
Scripting
06-27-2018, 12:36
Replies:
1
SM_Hosties [V2] - Last Request (Compile)
Views:
682
Posted By
blacklagoon
Re: SM_Hosties [V2] - Last Request (Compile)
it's just a part of the plugin and can't compile separately. you need to recompile the sm_hosties.sp, it's the main file.
Forum:
Extensions
04-07-2018, 13:44
Replies:
16
[EXTENSION] CustomKeyValues
Views:
7,026
Posted By
blacklagoon
Re: [EXTENSION] CustomKeyValues
well the one i sent you in mp to avoid flooding here was static linked, it's supposed to ignore the different version of libstdc++ you can have and should work on your os, but sadly it won't for some...
Forum:
Extensions
04-05-2018, 02:38
Replies:
16
[EXTENSION] CustomKeyValues
Views:
7,026
Posted By
blacklagoon
Re: [EXTENSION] CustomKeyValues
try this one and tell me, this one load on my crappy test server
Forum:
Extensions
04-04-2018, 04:09
Replies:
16
[EXTENSION] CustomKeyValues
Views:
7,026
Posted By
blacklagoon
Re: [EXTENSION] CustomKeyValues
compiled on linux untested though
Forum:
Scripting
03-31-2018, 16:08
Replies:
5
Door issues
Views:
1,253
Posted By
blacklagoon
Re: Door issues
i've never read anything about round specific exceptions in OP's thread?
Just him trying to open them all in a map, or i'm very tired if i didn't understand...
Forum:
Scripting
03-31-2018, 15:40
Replies:
5
Door issues
Views:
1,253
Posted By
blacklagoon
Re: Door issues
you could try to use stripper source to set their flags open but honestly, it would be already done if you used entspy and opened the map to modify these doors...
Forum:
Extensions
03-30-2018, 09:16
Replies:
25
[EXTENSION] NPCs in CS:S (extended)
Views:
20,411
Posted By
blacklagoon
Re: [EXTENSION] NPCs in CS:S (extended)
Had some free time and got a successfull binary compiled against csgosdk can't test though, with donrevan's version.
Ain't got no server to test the build and i would be pretty bad at sigscanning...
Forum:
Metamod:Source Questions
09-28-2017, 15:56
Replies:
1
XYZ min max coordinates?
Views:
2,751
Posted By
blacklagoon
Re: XYZ min max coordinates?
X is forward/East, Y is left/North, and Z is up or height of the room
Forum:
Coding MM:S Plugins & SM Extensions
09-13-2017, 07:37
Replies:
3
Solved
[csgo] retrieving a vtable offset from CBasePlayer::
Views:
3,888
Posted By
blacklagoon
Re: [csgo] retrieving a vtable offset from CBasePlayer::
Thanks for the awnsers that's pretty helpful, since i have more to dig out from this class.
I guess it's solved
Forum:
Coding MM:S Plugins & SM Extensions
09-10-2017, 01:40
Replies:
3
Solved
[csgo] retrieving a vtable offset from CBasePlayer::
Views:
3,888
Posted By
blacklagoon
[csgo] retrieving a vtable offset from CBasePlayer::
hi and sorry to bother you again, would you know how to retrieve this offset on linux ? (CBasePlayer::IsReadyToSpawn function is quite complicated to retrieve with the vtables)
I don't have a good...
Forum:
Source Servers (SRCDS)
08-16-2017, 06:18
Replies:
3
Server problem, who can help me
Views:
894
Posted By
blacklagoon
Re: Server problem, who can help me
for the first question everything in server.cfg will be overwritten by the gamemode_casual.cfg
you have to copy the gamemode_casual.cfg into a gamemode_casual_server.cfg file so it doesn't get...
Forum:
Source Servers (SRCDS)
08-14-2017, 09:23
Replies:
1
SteamCMD Half-Life Dedicated Server Help!
Views:
1,757
Posted By
blacklagoon
Re: SteamCMD Half-Life Dedicated Server Help!
anime poll tutorial?
anyway from valve wiki for steamcmd :
Only the HLDS engine is downloaded
When trying to download a HL1 mod like TFC, initially it only downloads the engine files of the HLDS,...
Forum:
Scripting
08-12-2017, 21:35
Replies:
2
Solved
[CS:GO] Spawn Brushes
Views:
1,124
Posted By
blacklagoon
Re: [CS:GO] Spawn Brushes
you can spawn a textured model made with propper as an entity
Forum:
Source Servers (SRCDS)
08-12-2017, 21:30
Replies:
2
[CS:GO] Server Crash Help
Views:
1,148
Posted By
blacklagoon
Re: [CS:GO] Server Crash Help
accelerator please https://forums.alliedmods.net/showthread.php?t=277703&
plugins list and extensions list
Forum:
Source Servers (SRCDS)
08-11-2017, 02:38
Replies:
3
SteamCMD no connection when using CSF
Views:
846
Posted By
blacklagoon
Re: SteamCMD no connection when using CSF
edit csf config file nano /etc/csf/csf.conf
hit ctrl+w to find "TCP_IN ="
you should be somewhere here
Set the required ports correctly for your server for each protrocol in and out.
hit csf...
Forum:
Source Servers (SRCDS)
08-10-2017, 20:49
Replies:
8
Solved
tf2 crashing "cat: hlds.13915.pid: No such file or directory"
Views:
14,752
Posted By
blacklagoon
Re: tf2 crashing "cat: hlds.13915.pid: No such file or directory"
nvm if its ubuntu then i'm not sure
EDIT: looks like you need these sudo apt-get install lib32z1 lib32ncurses5 lib32bz2-1.0 lib32gcc1 lib32stdc++6
and sudo dpkg --add-architecture i386; sudo...
Forum:
Source Servers (SRCDS)
08-10-2017, 20:40
Replies:
8
Solved
tf2 crashing "cat: hlds.13915.pid: No such file or directory"
Views:
14,752
Posted By
blacklagoon
Re: tf2 crashing "cat: hlds.13915.pid: No such file or directory"
How's your chmod in your server folder?
do you have a replay_srv.so in the bin folder?
And also are you on Centos 6/7?
might wanna try this if you're on centos :
yum install libcurl.i686
ln -s...
Forum:
Source Servers (SRCDS)
08-10-2017, 20:32
Replies:
8
Solved
tf2 crashing "cat: hlds.13915.pid: No such file or directory"
Views:
14,752
Posted By
blacklagoon
Re: tf2 crashing "cat: hlds.13915.pid: No such file or directory"
server says you're not specifying a map, so the command seems incorrect try this :
./srcds_run -console -game tf -nohltv +sv_pure 1 +map ctf_2fort +maxplayers 24
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