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Forum: Extensions 09-10-2017, 11:23
Replies: 99
Views: 23,051
Posted By asherkin
Re: [CS:GO] PTaH - V1.0.7

As a stop-gap, your best bet is probably to include amtl/am-thread-utils.h, store the return value of ke::GetCurrentThreadId() globally in CForwardManager::Init(), and just bail out of...
Forum: Extensions 09-10-2017, 06:24
Replies: 99
Views: 23,051
Posted By asherkin
Re: [CS:GO] PTaH - V1.0.7

You are calling into SourcePawn from off the main game thread, this is an API violation, and the cause of both _GamerX's and e54385991's crashes.

In SourceMod 1.9 there is a runtime assert to...
Forum: Extensions 01-15-2017, 06:39
Replies: 99
Views: 23,051
Posted By asherkin
Re: [CS:GO] PTaH - V1.0.2

Wildcard the first 8 bytes of the signature to fix the conflict, though you might need to create a longer signature to ensure you're still matching the correct function.
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