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Forum: Module Coding 11-28-2017, 04:47
Replies: 0
Views: 1,078
Posted By Beqa Gurgenidze
[HELP] AMXX Errors after running my module

I've created module, with AMXX Sdk for module (amxxmodule.cpp/h moduleconfig.h uncommented some functions) but after running my module AMXX says errors.

it shows such thing:


Loaded 1 admins...
Forum: Module Coding 11-22-2017, 04:15
Replies: 16
Views: 4,051
Posted By Beqa Gurgenidze
Re: [Help][Using AMXX Natives]

If you think im serious in last typed texts then i don't know what to say.

Black Rose said 'CSDM has menus and is a module.'

CSDM has menus in amxx format not in cpp, KliPPy could not...
Forum: Module Coding 11-21-2017, 14:30
Replies: 16
Views: 4,051
Posted By Beqa Gurgenidze
Re: [Help][Using AMXX Natives]

Yes

You said it had menus in "amxx format and not cpp", which doesn't make any sense.

he is right.
not makes sense if u use amxx code or cpp code for module. you can use both for creating...
Forum: Module Coding 11-21-2017, 06:21
Replies: 16
Views: 4,051
Posted By Beqa Gurgenidze
Re: [Help][Using AMXX Natives]

I have no time for pointless things, if u think my 2nd answer does not makes sense you can leave it.

(you don't know anything except "which doesn't make any sense.")
Forum: Module Coding 11-21-2017, 06:20
Replies: 16
Views: 4,051
Posted By Beqa Gurgenidze
Forum: Module Coding 11-21-2017, 06:14
Replies: 16
Views: 4,051
Posted By Beqa Gurgenidze
Re: [Help][Using AMXX Natives]

http://www.bailopan.net/csdm/index.php?page=download

Check and then say 'What'.
Forum: Module Coding 11-21-2017, 05:53
Replies: 16
Views: 4,051
Posted By Beqa Gurgenidze
Re: [Help][Using AMXX Natives]

It has menus in amxx format not in cpp. :nono:
Forum: Module Coding 11-19-2017, 14:47
Replies: 16
Views: 4,051
Posted By Beqa Gurgenidze
Re: [Help][Using AMXX Natives]

This is great idea if im creating menus, cuz re-hooking menu commands may crash amxmodx menus.
Forum: Module Coding 11-19-2017, 09:08
Replies: 16
Views: 4,051
Posted By Beqa Gurgenidze
[Help][Using AMXX Natives]

Hello AM.

How to use amxx original natives in modules ? :shock:
Forum: Module Coding 10-22-2017, 14:17
Replies: 3
Views: 1,530
Posted By Beqa Gurgenidze
Re: [HELP][ERROR?] Module Load

Module is running well, checked in amxx modules output.
I wanted answer without writing code, also i sad that i just enabled forwards from moduleconfig.h and wrote some things, so if nobody can...
Forum: Module Coding 10-22-2017, 09:06
Replies: 3
Views: 1,530
Posted By Beqa Gurgenidze
[HELP][ERROR?] Module Load

I've created module using amxmodule sdk, removed comments from forwards in moduleconfig.h and wrote some functions, but after loading the module using modules.ini, it loaded successfully but not...
Forum: Module Coding 09-18-2017, 12:10
Replies: 28
Views: 6,561
Posted By Beqa Gurgenidze
Re: hooking game start or messages

you used message begin when message was not ended (deathmsg) that is an error of course.
you need to write your own BYTE & use RETURN_META(MRES_SUPERCEDE); in WRITE_BYTE hooked function.
or block...
Forum: Module Coding 09-16-2017, 03:31
Replies: 28
Views: 6,561
Posted By Beqa Gurgenidze
Re: hooking game start or messages

Theres only one message at time, if you create global variable of edict pointer and store there player from MessageBegin function, you will be able to use it in any WRITE_* functions.
Forum: Module Coding 08-30-2017, 12:13
Replies: 28
Views: 6,561
Posted By Beqa Gurgenidze
Re: hooking game start or messages

................................
Still working on it.
Forum: Module Coding 08-30-2017, 01:42
Replies: 28
Views: 6,561
Posted By Beqa Gurgenidze
Re: hooking game start or messages

CareFull With Channels on normal hudmessage. -1 channel is not working here.
FIT = FadeInTime
FOT = FadeOutTime
HT = HoldTime
FT = FxTime (Effects)


inline unsigned short FU16(float value,...
Forum: Module Coding 08-29-2017, 02:17
Replies: 28
Views: 6,561
Posted By Beqa Gurgenidze
Re: hooking game start or messages

I am only using https://stackoverflow.com/

In this site people help each other in programming.
Forum: Module Coding 08-28-2017, 02:46
Replies: 28
Views: 6,561
Posted By Beqa Gurgenidze
Re: hooking game start or messages

im actually working on this. ive started working on modules few weeks ago.
Forum: Module Coding 08-27-2017, 08:57
Replies: 28
Views: 6,561
Posted By Beqa Gurgenidze
Re: hooking game start or messages

enginefuncs_t *g_pengfuncsTable this is engine function hooker. you can hook with this engine functions. this is created in amxmodule.cpp/meta_api.cpp. and you can use this with extern:
extern...
Forum: Module Coding 08-25-2017, 01:55
Replies: 28
Views: 6,561
Posted By Beqa Gurgenidze
Re: hooking game start or messages

then you need to hook WriteByte, WriteCoord etc.. + MessageEnd forwards.

then you need to create bool array where you will which message arguments are you getting from forward WriteXXXX.

bool...
Forum: Module Coding 08-24-2017, 11:02
Replies: 28
Views: 6,561
Posted By Beqa Gurgenidze
Re: hooking game start or messages

void OnMessageBegin(int Dest, int Type, const float *pOrigin, edict_t *pPlayer)
{
switch (Type)
{
case MESSAGE_HOSTAGEK:
break; // <<< You Can Write Anything Here. This message already...
Forum: Module Coding 08-24-2017, 05:36
Replies: 28
Views: 6,561
Posted By Beqa Gurgenidze
Re: hooking game start or messages

Enable AlertMessage_Post to hook Round Start & Round End.

https://forums.alliedmods.net/showpost.php?p=2539940&postcount=4

Enable MessageBegin to hook Messages
void OnMessageBegin(int Dest,...
Forum: Module Coding 08-24-2017, 03:12
Replies: 11
Views: 3,102
Posted By Beqa Gurgenidze
Re: Error Help: The instruction at X referenced memory...

I've Solved Problem.
just copyed engine functions with pointer type variable.

Previous:
enginefuncs_t g_engfuncs;

New:
enginefuncs_t *g_engfuncs;
Forum: Module Coding 08-24-2017, 02:47
Replies: 11
Views: 3,102
Posted By Beqa Gurgenidze
Re: Error Help: The instruction at X referenced memory...

<Include.....>

bool Precache = true;

int OnPrecache_Post(const char *Resource)
{
UNREFERENCED_PARAMETER(Resource);

if (!Precache)
RETURN_META_VALUE(MRES_IGNORED, NULL);
Forum: Module Coding 08-24-2017, 02:40
Replies: 4
Views: 1,828
Posted By Beqa Gurgenidze
Re: How to set tasks

Don't know how to explain more. if you have problems & want help contact me on steam.
Forum: Module Coding 08-23-2017, 11:31
Replies: 11
Views: 3,102
Posted By Beqa Gurgenidze
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