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Forum: Module Coding 11-15-2014, 19:48
Replies: 183
Views: 222,315
Posted By urban_ninja
Re: Module: Half-Life Weapon Mod (v0.8)

You missed the part where I said the problem ONLY occurs with the weaponmod module. Engine, Fakemeta, hamsandwich, fake_queries, special_geoip and vdf are all stable with non-metamods loaded as long...
Forum: Module Coding 11-15-2014, 07:40
Replies: 183
Views: 222,315
Posted By urban_ninja
Re: Module: Half-Life Weapon Mod (v0.8)

This module isn't compatible with non-metamod mods. Jumpbot, Severians's mod, Bubblemod, oddbot all crash only while weaponmod is loaded. All current standard modules have this issue with...
Forum: Module Coding 10-31-2013, 07:50
Replies: 183
Views: 222,315
Posted By urban_ninja
Re: Module: Half-Life Weapon Mod (v0.8)

I wasnt trying it out on dedicated server. It was via listen server which is up to date. Steam updates that stuff automatically. I have the latest amx mod x version too.

I tried loading the module...
Forum: Module Coding 10-30-2013, 07:39
Replies: 183
Views: 222,315
Posted By urban_ninja
Re: Module: Half-Life Weapon Mod (v0.8)

Thats all the information there is because thats all I have. Game crashes to desktop and gives memory could not be read error. It doesn't tell me much more than that.
Forum: Module Coding 10-22-2013, 16:22
Replies: 183
Views: 222,315
Posted By urban_ninja
Re: Module: Half-Life Weapon Mod (v0.8)

Is there any reason why this module seems to be causing memory could not be read crash errors?
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